atomcrusader Posted March 17, 2009 Share Posted March 17, 2009 When I tried to make the Harkonnen Flame Tank fire the Assault Tank's turret, it fires many rounds continuously just as it does with the flame weapon. Similarly, assigning the Missile Tank's turret to the Assault Tank will result in the Assault Tank firing a single missile every time. I have perused the Rules.txt file, but there seems to be no entry to modify the Burst count of weapons. What should I look into? Thank you! ^_^ Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 18, 2009 Share Posted March 18, 2009 Some of that is built into the models, especially with the flame tank. Quote Link to comment Share on other sites More sharing options...
Apollo Posted March 18, 2009 Share Posted March 18, 2009 Yes, this particular feature is not defined in rules, its mainly in the art model of unit/building and editing it there is pretty much impossible AFAIK. Quote Link to comment Share on other sites More sharing options...
atomcrusader Posted March 18, 2009 Author Share Posted March 18, 2009 Aw... just as I suspected. Changing the number of weapons a unit can carry(number of turrets) seems impossible within Rules.txt too. xDHow I miss the easy times I had with Red Alert. hahahaSo this means that I should learn more about the Arts file and the resource files.Thanks for your replies, Dunenewt and Apollo! Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 18, 2009 Share Posted March 18, 2009 It isn't in the ArtIni file either, or whatever it is called. You need to look at textures and XBFs. Quote Link to comment Share on other sites More sharing options...
atomcrusader Posted March 20, 2009 Author Share Posted March 20, 2009 Thanks again! XD Quote Link to comment Share on other sites More sharing options...
JulesG Posted March 22, 2009 Share Posted March 22, 2009 It is possible to change the flame tank and the flame trooper multi-fire aspect but you have to manually edit the xbf so that the fire sequence is reduced to the number and frequency required, I did this during development of my EBFD mods. You can also disable the graphic sfx of firing which is needed for models like the ATR DUke Atreides unit which flashes four times but only fires twice (before the cycle repeats). This was also how I removed the flame effects from flame trooper, gas trooper and flame turret.It takes trial and error and unfortunately I have forgotten how I did it, but if you download my last mod you could look at the units and see what I changed.The biggest issue is that the XBF editor did not allow any real editing of animation bones or adding bits to models (you could delete bits). Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 22, 2009 Share Posted March 22, 2009 You could extend bits using the editor, I made a tank with an elongated gun so it looked more like an artillery weapon. Quote Link to comment Share on other sites More sharing options...
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