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MrFlibble

List of Dune II Editing Tools

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I see nothing called "Bgafc" in that list, though.

BGAFC stands for "Bill Gates Anti-Fan Club". It's the Hungarian guys who did a Windows-based scenario editor. I think segra's DuneMaps is a newer and more powerful tool though (haven't tested it myself so I can't be sure. but it's supposed to generate terrain from seed numbers, while TCH's editor relies on extracted maps).

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Also on the seed topic, you can change the map seed and the map will change as you type (easy way to select a terrain)

 

post-2522-0-93334600-1413494342_thumb.pn

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DuneMaps is a complete Scenario Editor for Dune II: a bit of patience and you can scan many seeds to choose the best terrain for your Missions.

To remember even the possibility to add spice blooms and spice fields more than the ones provided by default by the chosen seed. ;)

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On 10/16/2014 at 11:19 PM, segra said:

Also on the seed topic, you can change the map seed and the map will change as you type (easy way to select a terrain)

 

Untitled.png

That's just awesomely cool :D

Edited by Nyerguds

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Hello, does anyone still have a PAK creator, like WWPAK? The links above don't work anymore and i can't find it on the net.

 

I'm looking for it because i have the (maybe rare) italian/spanish version of Dune II, and i'd like to try if it works with Dune Legacy or Dune Dynasty. Problem is that it comes with the *.FRE and *.GER files unpacked, instead of the FRENCH.PAK and GERMAN.PAK file (french files actually contain italian text and german actually contain spanish). Maybe repacking them...

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Thank you, it worked, and without DosBox.

 

Also, the italian PAK worked on Dune Legacy.

Dune Dynasty actually supported the unpacked .FRE files, so in this case it wasn't necessary.

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Thank you, it worked, and without DosBox.

Ah. Guess you still have a 32-bit PC, then :P

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To the best of my knowledge, there's only one version of WWPAK (BTW, here's the original distribution - maybe you'll add it to your FTP, Nyer?). There is a known bug in that it corrupts WSA files when unpacking them. But I don't think I've ever had any problems with it packing files back into an archive (I used XCC Mixer to extract the files). Also WWPAK seems to run equally well natively on 16 or 32-bit machines and in DOSBox.

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Perhaps the site was down for maintenance?

I only fixed the WWPAK link, apparently cd.textfiles.com changed the way the CDs were organized.

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Given the fact dune2.dk is down... could you replace the link for the Dune 2 Tile Editor with this one?

http://nyerguds.arsaneus-design.com/dune/dune2tools/Dune2TileEditor(Beta)-zerobased.zip

The thread link is also corrupt due to the forum upgrades; it should be

http://forum.dune2k.com/topic/19099-format80-decompression/?p=337181

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Thanks for the fixed forum link! The download link to your mirror is already there on the list. I'm just keeping the links to ArrakisResearchCo's page for historical reasons.

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Hey, I'm sorry for not responding, I've been checking the forums here sporadically recently, and totally missed your posts on the subject.

It's cool that you've made your own editor, considering that CTPAX-CHEATER's is not public (and IIRC some features are not fully implemented).

[Edit] Added it to the list :)

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My editor is loads more advanced than that one anyway. You can do stuff like changing the palette that's being used to view the font, and pasting symbols into it from the clipboard, which will then be matched to that palette. I've recently used that to make an adapted version of the C&C1 "Mission Accomplished" font. Making something like that, with the glow texture on the letters, would've taken ages in CTPAX-CHEATER's old editor ;)

 

vcr.png

Edited by Nyerguds

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On 8/30/2008 at 11:32 AM, MrFlibble said:

...

Are you sure those are all the tools?

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