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Battle for Dune: War of Assassins


TeamWolf

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Super Weapons will probably work with a SCUD Storm (a Renegade -> Generals mod) style. Basically, you purchase the super weapon, a vehicle spawns, you hop into the vehicle and drive it into the enemy base, it is invulnerable to attack. You then shoot with the super weapon and it causes the damage to happen.

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Can you not just do it the way the Ion Cannon Beacon worked before?  I don't like the sound of that style, as what happens to the vehicle and the driver once it has fired the super weapon?  Although perhaps the Harkonnens could have something similar to the Demolition Truck in RA2.

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Well there's nothing that stops us from doing that. But there's a large possibility that you will/can be

1) Killed while transporting the beacon

2) Killed and the becaon be disarmed

3) Die with the beacon exploding, provided you are an expencive charachter

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If we reduced the cost of the beacon, and the enemy base defences were destoryed, then all hell would break loose. There is another option that the computer randomly selects where the superweapon is fired (provided there were enemies there) and used its abilitys accordingly.

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Beacons wouldn't work well for the Hawk Strike at all, given that it only affects units, and enemy units could just run out of range after the beacon is placed. Unless you made it so that the Hawk Strike deploys one or two seconds after you place the beacon.

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Maybe you could "paint" and area with a targeting laser.  That way, you'd have the challenge of getting a soldier close to the target, without actually having to be there to place the beacon.  Essentially, you could snipe your target area from afar.

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Well i'm not too sure about beacons tbh, because we will be having stealth units and such, so would be abit lame, and bases will be abit open (like E:BFD. But its something to think about.

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That's true. I think if the server randomly selected a target (obviosuly prioritys would be in the scripting) it would symbolise that presence of a commander watching over. Also, for example, if you're an Atriedes soilder and you see a  empty Harkonnen Assault Tank, you can hop in it. =]

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How will the Deviator work?

I think a deviator projectile should instantly kill the driver of a vehicle upon hitting that vehicle (and have no effect on infantry). Killing the driver would render the vehicle immobile and allow someone from your side to hop in and take it over. It's not exactly the same as the normal deviation effect, but it's close enough.

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