Dark Knight ez Posted September 16, 2007 Share Posted September 16, 2007 Hey guys.Just thought I'd show it off.My RTS engine for the DS currently uses ripped Dune 2 assets, used for testing purposes.It won't be released to the public with those assets but I thought you might like to see a video of it in action anyway.http://www.veoh.com/videos/v11577098mMy5237If it doesn't load properly for you, try clicking the link on that site to the RTS4DS movie shown in the right bar in the box mentioning the Publisher. That worked a treat for me.For more information, check out my own website http://amplituds.drunkencoders.comI hope you'll enjoy it. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted September 18, 2007 Share Posted September 18, 2007 I finally managed to watch it as a whole, i saw bits and pieces during at school and at work.The demo is nice, but it is long. It does not really show new things later on, just expanding base and eventually destroying something.It is surely much smoother of what i saw earlier. Quote Link to comment Share on other sites More sharing options...
Dark Knight ez Posted September 19, 2007 Author Share Posted September 19, 2007 I wanted it to show off units rolling out of structures, basicly. And everything else I could think of. So that's why it's a tad on the lengthy side, I guess. ;p Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted September 19, 2007 Share Posted September 19, 2007 Hehe. From a programmer point of view, you have coded 'many features'. However, from a Customer/Player point of view, it is 'common sense' that some stuff works.In short, i'd say its great what you've achieved, although a player will not appreciate it as much. ;-) Quote Link to comment Share on other sites More sharing options...
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