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D2TM - DEMO 1


stefanhendriks

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FPS is still an issue when you have more than a dozen units (particularly harvesters). Looks like pathfinding is a major problem, still.

That said, it runs pretty beautifully with just a few units.

With an AMD Athlon Mobile 3000, 768MB RAM, Win XP Home... FPS dropped as low as 4 with a decent sized base and army moving about.

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the pathfinding is not even being worked on yet, it still uses the old pathfinding code found in the previous versions.

Also CPU eating is the alpha blending used, if i don't use it for units etc, it will run faster on older computers. Perhaps i might add such an option..

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allright.. avi then :P

But I does support the ability to open the data files and inject new graphics instead of the old right (for making a completly freeware D2TM version).

Does it/will you add support for text string editing (chaning unit names, mission breefings etc.) so the game may be translated?

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"Also CPU eating is the alpha blending used, if i don't use it for units etc, it will run faster on older computers."

Would it be possible to blend only units and structures that are actually onscreen?

I ask because the number of units and so forth being viewed has no noticeable effect on FPS (but the total number of moving units, particularly stuck and confused units does).

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i think the path finder is the biggest cpu hog. If drawing units is not, then it will not matter for the alpha blending. I already do checks to draw units who are only visible on your screen ofcourse ;)

in the future i might add stuff to make the game more editable text-wise. Ie, you can already create your own briefings for the mentats... (check out the briefings directory)

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While DII does have concrete beige for its sidebars, its separate building UI is almost all gold; moreover, the grey interface is all very well for four simple buttons in a somewhat old game, but a little offputting for a larger UI. I might try darkening the colours slightly- juxtaposition with the top bar has alerted me to how bright the sidebar is. I'll work on converting them.

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  • 2 weeks later...

I've tried the demo and it's really cool. However I have a gameplay issue because when I move the mouse to the border ingame to move the view around then it scrolls very fast in that direction.

Also I wonder will there be a multiplayer online mode?

Anyway keep up the good work!

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