SmaSh Posted November 28, 2005 Share Posted November 28, 2005 Okay, here's the complete set of House Mentats' facial and other animations. BG's animations are to come soon ;)ohh yeahh they look good ;) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 28, 2005 Author Share Posted November 28, 2005 indeed! :) Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted November 28, 2005 Share Posted November 28, 2005 Stefan, what about the HQ unit/structure and win/lose pics for Mentats? Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 29, 2005 Author Share Posted November 29, 2005 sure, if you can send them... ;) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 29, 2005 Author Share Posted November 29, 2005 Took a while, but i implemented:-mp3 support (recognized as add-on, else it will play midi files)-particle system (primitive, yet working, see screenshots)-sounds implemented basicly-able to multi-select and move units-new Ordos seed map (mission 1 ordos)2 shots:- showing smoke + shadow (new, so let me know what you think). They fade when the smoke dissappears- trike blown up by a spice bloom, the explosion is a trike explosion, sharpened and will fade out very fast (as one smooth motion).EDIT:replaced attachements with better quality jpg's.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 29, 2005 Author Share Posted November 29, 2005 new goodies:- changed particle system, to have layers, so i can have tracks in sand, etc.- tracks appear in sand now, fade out nicely after a while. (see screeny)[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 30, 2005 Author Share Posted November 30, 2005 firing bullets work. But units do not fire themselves yet. I have added a lot of animations, unit deaths, structures dying, smoke effects, etc. Sounds also are implemented. Smudge appears, walls can be broken, etc.Here is a screeny of a Hi-Tech being blown up.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Andrew Posted November 30, 2005 Share Posted November 30, 2005 Nice explosion :) Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted November 30, 2005 Author Share Posted November 30, 2005 nema fixed them up, combined with blending and such it gives a nice effect ;) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted December 1, 2005 Share Posted December 1, 2005 No need for smoke shadow. Especially given the CPU time it ttakes up. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 1, 2005 Author Share Posted December 1, 2005 the smoke shadow is actually a particle too, which i made in psp.So the smoke is existing out of 2 particles/sprites (whatever you prefer to call them).FIRESMOKEattaching them makes it a whole, i thought it looked quite cool ;)here is a nother screeny, using muzzle flashes for tanks (also particles...)[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Gilneas Posted December 1, 2005 Share Posted December 1, 2005 Looks good! They could use the necessary rotations though. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 2, 2005 Author Share Posted December 2, 2005 rotations? Quote Link to comment Share on other sites More sharing options...
gunner154 Posted December 3, 2005 Share Posted December 3, 2005 I'm sorry.. I can't wait to start trying this thing out (with the sound and everything).Is it just me, or does the beta version screw up? I mean I started a game and I couldn't find myself, and I couldn't scroll. I started staring at shroud and unable to scroll around. It got locked. Sorry for my impatience ;)No hurry. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted December 3, 2005 Share Posted December 3, 2005 Stefan, here are the high-quality "Options" and "Upgrade" buttons for you to use.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Gilneas Posted December 3, 2005 Share Posted December 3, 2005 rotations?I mean the fire coming from the horizontal tank is identical to the fire coming from the diagonal tank. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 4, 2005 Author Share Posted December 4, 2005 ah yes, its because i use dune 2 gfx and did not draw anything myself...@ the rest:the beta version you can download is nothing like this. I have rewritten a lot (basicly started over though using pieces of code ofcourse (don't feel like reinventing the weel)). Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted December 5, 2005 Share Posted December 5, 2005 BG mentat animations 8)[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 7, 2005 Author Share Posted December 7, 2005 superb! ;)here i come with 3 shots...Starport is functional now. Very nice, no limit yet in amount you can order, as long you have the money.Shooting works as well, as shown before ofcourse. Units also react on being shot and enemy AI scans for units in sight, then goes after you to hunt you down. Is not 100% solid yet, i have seen tanks going after carry-alls.Sandworms also are drawn.Various draw bugs fixed. Health/spice bars are fixed now, etc.Enjoy!(site also updated with these shots)[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Gilneas Posted December 7, 2005 Share Posted December 7, 2005 Very nice screenshots!! Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted December 8, 2005 Share Posted December 8, 2005 The lower part of the siege tank turret looks blocky (not smoothened) ??? Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 9, 2005 Author Share Posted December 9, 2005 i did not do the gfx of them so if you want you can try to smooth them a bit more, contact me on e-mail or msn ;) Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted December 9, 2005 Share Posted December 9, 2005 Maybe I'll do it in some spare time ::) Quote Link to comment Share on other sites More sharing options...
nemafakei Posted December 10, 2005 Share Posted December 10, 2005 I've done something on the siege tank, but can't get the turret to sit straight. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 11, 2005 Author Share Posted December 11, 2005 working on mentats now. I don't have the mission text strings, that will be a pain to get them. But basicly its working now. I also use data files to store the movie sequences now, no quality loss and when zipped it is just as efficient as the gif files, besides that. I can update them without any hassle and they can be of any bit depth.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
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