stefanhendriks Posted August 25, 2005 Share Posted August 25, 2005 Ok, i have worked my code-ass-off today. And i am even a bit ill....anyways. What is changed:- basicly you have intro->menu->select house working procedurephew, finally some linear stuff in the gamealso added/changed:- 27 instances of a 128x128 map is running in the game. No significance slow downs yet. Hence, nothing happens yet. For now randomly generated terrains.- max units in game = 2000, structures 1000. Particles, 2000, bullets, 1500. (NOTE: All at max at one instance of a time. I cant imagine that at one time all of these are filled up...)NOTE: You might think thats little, it took me hours to get the engine 'used' to the fact that it should now handle its variables differently. NOTE 2: The picture shown uses placeholders. So don't worry. It won't look this odd in the future. I just grab some gfx around and make something that 'looks mediocre' to make sure i have something to imagine. NOTE 3: you see the V0.04 roadmap idea being implemented ;)[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Davidu Posted August 25, 2005 Share Posted August 25, 2005 Looks good.After you make it work ( aka finish the game) would you add some eyecandy zoom effect?( Dune1 style? ) Might look good. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted August 26, 2005 Share Posted August 26, 2005 It reminds me of the Mentat menu I designed for Dune Legacy once. Only I don't actually know if they've implemented it... ???I hope in the future you will ornate the global mode with colourful clickable buttons, Mentat image and other cool stuff ;D Quote Link to comment Share on other sites More sharing options...
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