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Dune RPG: Houses of the Landsraad


BaronMoritani

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The Landsraad Dune Group presents:

"Houses of the Landsraad Dune RPG"

It is the year 4935 A.G.

More than 4000 Years Before Muad'dib ...

The universe has been in turmoil. A vast civil war waged on the Imperium as Sardaukar warlords declared a Republic and dictated policy to the royal houses, as there was no indisputable heir to the Imperial throne. For 100 years, the universe has had no enduring emperor, but that changed with the recent coronation of Padishah Emperor Saudir Corrin XIII. Although nearly every faction in the Imperium at one time underestimated and aligned against the young emperor in his bid for legitimacy, most power groups switched sides when it became either convenient or necessary.

Your goal as a royal leader or powerful faction is to survive and thrive in these precarious times. With a new sense of stability and order, all the old power groups look to finally accelerate their plans as old vendettas and motives surface.  After a century of brutal Sardaukar rule, the Great and lesser houses of the Landsraad desire a greater stake in the growth and stability of the Imperium. CHOAM shares, economic charters, and imperial fiefs are to be claimed by the ancient power groups; but can they coexist and curry favor with an Emperor backed by the Sardaukar military which oppressed the royal houses for 100 years?

You will decide

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