Xano Posted July 12, 2005 Share Posted July 12, 2005 I would like to know in which paste does Mapeditor get the vertical wall textures, so I can change and add new ones.There are vertical textures that dont correspond in the viewer window and when you play in the game. The walls are different! For example if I choose a wall type Arricecliff in the viewer it shows ok but in the game it changes to something else... But the texture is right in the textures paste (When I open it with Photoshop) and even in the mapeditor profile window... Whats wrong?! >:(Can someone help me with this?Thanks Quote Link to comment Share on other sites More sharing options...
Xano Posted July 16, 2005 Author Share Posted July 16, 2005 Well, i think I got it... the Emperor file 3ddata0001 has the file orarrakisicecliff but it is different from the same file in the mapeditor textures folder, so there are different images of the cliffs in the game and in the mapeditor viewer.But strange is how a map called Arged Desert has the right texture that I want! Quote Link to comment Share on other sites More sharing options...
tag Posted July 17, 2005 Share Posted July 17, 2005 If you like you could copy the texture from the Map Editor and move it to the Data/3ddata/textures/ folder in your Emperor directory. If the folder is not there already (no reason to be unless you've been modding), just create it. Moving texture files there will override those in the .rfd archives. Of course, then your maps would appear unique on your computer, everyone else using the original texture; however, I'm guessing in this that that won't be -too- great an issue.--Bashar Quote Link to comment Share on other sites More sharing options...
Xano Posted July 23, 2005 Author Share Posted July 23, 2005 Thanks Bashar, I did so, but its like you said, only I can seen the right textures. I guess the other texture isn Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.