Caid Ivik Posted November 13, 2004 Share Posted November 13, 2004 I'm sure everybody here already spend much time playing Rome TW, and also one great programmer was so kind to create a plugin for 3DSMax to edit RTW models. It's a solid chance, as the hardest problem of Medieval TW was the unit animation, which with 3D models wouldn't be so terrible. So, is there anybody with me on this? Quote Link to comment Share on other sites More sharing options...
Cyborg Posted November 13, 2004 Share Posted November 13, 2004 This sounds like a good idea, but alas, I don't have enough free time on my hands to make models for you... Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted November 13, 2004 Author Share Posted November 13, 2004 Perhaps models aren't actually hard to make, I expect it will be more just modifying the already made models and especially textures.Open thing is mostly faction coding. Roman houses would be replaced by the Three (A/H/O), while SPQR will be Emperor and others will be such minor factions (Fremen, Pyons, Richese, Tleilax or Ix, etc, anything what we can find in Dune). Main power will be in infantry, analogy between Praetorians and Sardaukars is one of the things I don't have to talk about... Some machines are also planned, when there can be an armored elephant, why not Devastator? Well, horse- or camel-mounted cavalry isn't senseless as well. All we need are many little changesĀ ;D Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted April 30, 2005 Author Share Posted April 30, 2005 Well, what you say?Ā ;Dcreated by Trivium Independant Map Editor 0.5 Quote Link to comment Share on other sites More sharing options...
Andrew Posted May 1, 2005 Share Posted May 1, 2005 Looks good.Is it ingame? (I've never played total war games.) Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 2, 2005 Author Share Posted May 2, 2005 No, made by editor. When I'll reach a better psychological equilibrium I am going to implement it. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 4, 2005 Share Posted May 4, 2005 Mm, the map does looks somewhat drug-induced. Quote Link to comment Share on other sites More sharing options...
Anathema Posted May 22, 2005 Share Posted May 22, 2005 Looks like an awesome project! I wish I could lend a hand, but I have no experience with mod making, so I can do no better then offer suggestions.I have one now: don't model the RTW Tleilaxu after the ones in Emperor! I'd give them ghola agents and maybe ghola generals (essentially give Tleilaxu certain bonuses for all generals and agents) and leave them with standard troops. Frank Herbert is probably twisting in his grave over such abominations as leeches and contaminators, wich were contrary to the Tleilaxu he had created in his books. Quote Link to comment Share on other sites More sharing options...
Khan Posted May 24, 2005 Share Posted May 24, 2005 I love it, I'll help any way I can, it's the perfect fusion of Dune and total war. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted May 25, 2005 Author Share Posted May 25, 2005 Best help would be if you download CAS plugin and make some models, inspiration take from Jodorowski and/or Dune II cutscenes. Problem is that the campaign implementation is yet unsolved. I have not yet discovered all the needed entries. If you wish to help with the experiment, campaigns are stored in Dataworldmapscampaign folder, new campaigns are then in-game accessable in Single Player menu, under Provincial Campaign. Concept of the campaign (state from the end of this april) can be found here.Tleilaxu will have a perfect Academy-like building ;) Quote Link to comment Share on other sites More sharing options...
Khan Posted May 26, 2005 Share Posted May 26, 2005 http://twcenter.net/Ā Is a good place for help with mod making, they've done loads of complete over hauls. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted June 25, 2005 Author Share Posted June 25, 2005 my first custom unit ;D Quote Link to comment Share on other sites More sharing options...
Winter Dragon Posted September 28, 2005 Share Posted September 28, 2005 How would the 3d battles work? Would there be 3 infantry per unit card and 1 vehicle per unit card? Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted November 23, 2005 Author Share Posted November 23, 2005 no, I prefer masses; at the moment (since begin of work last friday) I have made four units: sardaukars (Corrino), troopers (Harkonnen), rocket troopers (Harkonnen and Ordos) and light soldiers (Atreides and Ordos, perhaps I'll make skins for other factions soon)Harkonnen troopers followed by Atreidessardaukars Quote Link to comment Share on other sites More sharing options...
Davidu Posted November 25, 2005 Share Posted November 25, 2005 this looks freaking goodĀ ;D Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted November 25, 2005 Author Share Posted November 25, 2005 and you did not see bazookas firingĀ ;D Quote Link to comment Share on other sites More sharing options...
Davidu Posted November 25, 2005 Share Posted November 25, 2005 Tell us if you need help. If I can, I'll help you... Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted November 26, 2005 Author Share Posted November 26, 2005 Some oriental ambient or tribal music for battles and main menu would be good. And, of course, some designer art for units, as I can't rely only on Dune II and EBFD. Quote Link to comment Share on other sites More sharing options...
Davidu Posted November 27, 2005 Share Posted November 27, 2005 Why not screenshot an unit in MAX or where you edited them? Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted November 28, 2005 Author Share Posted November 28, 2005 Atreides PikemanLight Infantry - Atreides versionHarkonnen SlaveHarkonnen TrooperRocket Trooper - Ordos versionOrdos SniperSardaukar Quote Link to comment Share on other sites More sharing options...
Davidu Posted November 28, 2005 Share Posted November 28, 2005 Too cool to be trueĀ ;DChange the background... black hides the model alltogheter. Suggestions:No shields (material shields).The Atreides look too Roamn/ancient like.But they look great.I have some DUne music... from the movies.. tell me if you want me to mail it to you. but it's a lot of music. Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted November 29, 2005 Author Share Posted November 29, 2005 do you have an FTP to upload it there? I have only a small e-mailboxabout shields, they have them in stats, but I have no idea how to draw them...those At soldiers are based on classic Dune II visual - http://nahoo.net/games/dune2/ - whom I try to pay homage with it to Quote Link to comment Share on other sites More sharing options...
Davidu Posted November 29, 2005 Share Posted November 29, 2005 About the music... I'll have to get it again from DC++. Sorry I had an error and ALL my partitions were erased. The second time in 2 weeks. I HATE THAT. Anyway... I might send them one by one, or get a Yahoo mailbox.Anyway...Ā :'( Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted November 30, 2005 Author Share Posted November 30, 2005 Actually, more important would be any Dune illustrations you know. Not only those which you get if you google 'Herbert Dune', but if anybody has a access to some private gallery, I would be glad to see it. Quote Link to comment Share on other sites More sharing options...
Davidu Posted November 30, 2005 Share Posted November 30, 2005 Remember ZUG??? That guy made GREAT artwork! There must be a thread deep buried in "Duniverse" about that. I'll check it out. Quote Link to comment Share on other sites More sharing options...
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