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Chrono Trigger and how it kicks my butt


Alia_of_the_Knife

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What part do you mean? I think this is it..

One of the first things you may notice about the Ocean Palace is its awesome music. Immediately save in the southeast corner and talk to Mune. You'll see a scene in which Schala is forced to raise the Mammon Machine to full power, slightly draining her own energy in the process. Head south and you'll be in a large room. Here (and throughout the palace) you will encounter enemies called Scouters, Blue Scouts, and Red Scouts. Contrary to what you might think, each type of scout is susceptible to the type of magic which matches its color (i.e. use fire magic on Red Scouts). Immediately head right and enter the next room. Step on the switch to fight two enemies: a Jinn and a Barghest. Destroy the Barghest first to lower the Jinn's protective shield. The switch will then activate a bridge in another room. Continue to the right and fight off the enemies in the next room, taking the Aeon Helm there as well. Head due west to get back to the main room. Head to the left side of the room and repeat the process you just completed (there are also some treasures to pick up this central room as well). After hitting both switches, head through the door in the southwest corner of the central room. Take the Shock Wave from the treasure and head south. In this room you'll find the SonicArrow for Marle (if you start at the door and head west around the outside of the room, you'll eventually find a secret room with the Demon Hit for Frog inside. Anyway, head east to reach another switch. This will open a new path in the central room. Return there by continuing east to get any treasures you missed. In the central room, a new path has appeared in the center of the south wall. Take it, and head down the stairs to your left. It will be a long trek with lots of enemies, but eventually you'll run into Masa (when two Thrashers or Lashers are together, beware their powerful counterattack. Use Lucca's Shock Wve to confuse them and avoid it). He'll tell you that the Pendant, the Ruby Knife, and the Mammon Machine are all made of Dreamstone. You will also find a Save Point in the next room. Use a Shelter if you need it, then head south to reach an elevator. You'll have to face a lot of enemies while riding the elevator, but they're nothing new (note that you can ride back up the elevator to get a Magic Tab, but you'll have to fight past a lot of enemies that you already dealt with again). When you exit the elevator shaft on the bottom floor, head for the two small rooms on the sides of this area. Defeat the enemies inside and activate the two switches. After doing this, return to the switch right outside the elvator shaft and step on it. A path should appear that will take you to a Save Point. Save and use a Shelter if you need it. You should also take Lucca out of your party and put in Frog instead. Also, equip items that will lessen or absorb the damage you take from water magic (Blue Mail, Blue Vest, and MermaidCap). Then head into the next room (oh, don't miss the Elixir near the Save Point). Dalton appears again, this time summoning two Golems to fight you. Like the one before, they copy the attacks you use. Attack using only water magic on them and they will end up healing you most of the time, so you can defeat them easily. If you have the Arc Impulse Triple Tech, this fight will end very quickly. Dalton is about to summon another enemy, when he suddenly senses a strange force and leaves the Ocean Palace. At this point, if Crono is wearing anyequipment that you particularly like, remove it from him immediately. You should also put your normal equipment back on. In the next room you'll find Queen Zeal, Schala, and the rest of the gang. Without warning, the Mammon Machine suddenly goes haywire. In order to stop it, Crono throws the Ruby Knife into the machine. When it hits, the energy from the machine transforms it into the Masamune! But that isn't enough to stop it, and Lavos appears. At this point, you have no hope of winning, and Lavos will probably defeat you with his first attack. However, the prophet suddenly takes off his cowl and reveals who he really is: Magus! He too has sworn to destroy Lavos, but for what reason he doesn't say. However, Queen Zeal appears and proclaims that even he can't stop Lavos. When Magus and Schala try to stop her and Lavos, they get blasted, too. Miraculously, Crono manages to get up. Despite his battered body, he makes one last attempt to destroy Lavos. But this, like all the other attacks, results in failure, and Lavos' blast completely incinerates him. There isn't even a body left. Before the Ocean Palace falls apart, Schala manages to send Magus and what remains of your party to safety. What happens now is all too familiar. As Lavos breaches the Earth's surface, lava is thrown high into the sky, wreaking havoc on Zeal's floating kingdom. The giant falling rocks, combined with Lavos' power, cause a huge tidal wive which wipes out almost everything. Your two party members awaken in a small hut. Crono is not with you (note: try to keep Marle in your party at all times while Crono is dead; you may see some very emotional scenes). An old man will tell you that you two were the only ones found after the Ocean Palace was destroyed. No one has seen Magus or Schala. The three Gurus have also vanished, but evidence suggests that they, as well as Janus, were sucked into Gates! Luckily, the Epoch is safe. You must now replace Crono with a third party member, which should most definitely be Ayla. You should still keep Marle in your party, but your third party member could be whoever you like. Save your game and head outside. In one of the others huts you'll find a Nu who will sell you supplies. Occassionally you can also get him to leave the hut, and you'll find a Magic Tab behind where he was standing. Head for the Commons. Talk to the survivors and you'll learn that the "Enlightened Ones" have lost their magic, but they're all right. When you talk to the old man you saw earlier, Dalton shows up with some soldiers. Now that Queen Zeal is gone, he claims to be the king of the world. Having seen the Epoch, he decides to take it and make it his personal vehicle, and then captures your party.

Kind of .. extremely .. long, but thats it. What I used.

http://yourpage.blazenet.net/carusos/info/chrono/walk.html

Note: If you mean the final battle..

Lavos will assume the stats and abilities of several of the bosses you've faced before. Just beat them the same way you did earlier in the game (Lavos even gives you time to heal and switch party members between fights). However, when Lavos lets out his trademark roar, be ready to fight his true form. This guy's first attack can sometimes wipe your entire party out, and it doesn't get a lot better. Use strong magic to get rid of him before he can do a lot of damage. At first this guy might seem too easy for a last boss. Well, you're right. After ripping his head off, you must go inside Lavos' body to finish him off. Be sure to save your game and use a Shelter (it's the last time you'll ever need one). The Gate can be used to return to the End of Time if you wan to. To get back here use the bucket which goes to 1999 A.D. (if you use the Epoch, you won't get the right ending to reach "New Game +"). Head north to find the inner Lavos. This guy has three parts, and like before, his first attack can easily wipe you out. Concentrate your attack on the arm to your left until it is destroyed; if you do this, he can't use that first attack anymore. When the first arm is gone, go for the second. The main body is not vulnerable until you see a message saying "engaging main body", unless you destroy both arms. Once the main body is activated, hit it with everything you have. The main body will cycle through attacks in the following order: Obstacle, a poison attack, a Fire spell, and then an awesome attack called Shadow Doom Blaze. Make sure that all your characters are healed before he gets to Shadow Doom Blaze, or you'll be in big trouble. Just make sure you're prepared whenever Shadow Doom Blaze comes around, and you should be fine. Still not challenging enough? Guess what - you've just reached the last boss! This boss is composed of a central creature flanked by two small pods or "bits". Contrary to what you might think, the center creature is not your main enemy. The actual Lavos Core is the bit on your right! Its defense is extremely high, but there is a way to get around that. To start off, start hitting the left bit with physical attacks (it's immune to magic). It should die after taking a few thousand HP of damage. When it's gone, the right bit will lower its defense in order to revive it. Once its defense is down, hit the Lavos Core with everything you have. However, you must still watch out for the central enemy. His attacks are very powerful, so don't be afraid to use those MegaElixirs you got in the Black Omen. Right after the left bit is revived, the Lavos Core's defense will still be down for a little bit, so you can hit all three of your targets with a Falcon Hit. Anytime the left bit is revived, just kill it again and the Lavos Core will lower its defense. Keep it up, and victory shall be yours in no time.

Back home, Crono is acquitted of his charges, and you are allowed to enjoy the last night of the Millennial Fair. However, after everyone says their goodbyes at the Gate, Crono's mom wanders into it while chasing the cat! Head south and talk to the king to see the unveiling of Nadia's Bell, and then it's of into time again!

There you go! :)

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Lavos spawn... those were the ones on the mountain in Zeal (or was it the medieval time?), right?  I didn't think they were all that hard.  Just hit them in the eye until they're dead.

I always liked a move that Chrono and Marle could do together.  Marle would help Chrono fly into the air, and he'd do some crazy ass stuff with his sword.  Anyway, that probably doesn't help much, but good luck, anyway!

Now I want to play that again.  That was one of the only true RPGs I ever got into.

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