MoRgNer Posted June 14, 2004 Share Posted June 14, 2004 Hi!Does anyone know how to create a Dune II map from the seed (or field)value in scenario.pak / the scenario files?There are some seed2map programs at dune-related sites, but I didn't findany source code or hints on how the seed value is used to create the map.I need an algorithm or a description of how it's done.Thank you!-MoRgNer Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted June 14, 2004 Share Posted June 14, 2004 there was some source about how to create SEED map, but i lost it. I will look at it again when i have time...there are seed maps for Dunedit, you can use those so you know a map layout for some seed numbers, but a real algorithm is not 100% found yet. The one that was available could only do ROCK and SAND afaik.EDIT, i found the source files, and a compiled EXE.. in the zip file...[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
MoRgNer Posted June 18, 2004 Author Share Posted June 18, 2004 there was some source about how to create SEED map, but i lost it. I will look at it again when i have time...there are seed maps for Dunedit, you can use those so you know a map layout for some seed numbers, but a real algorithm is not 100% found yet. The one that was available could only do ROCK and SAND afaik.EDIT, i found the source files, and a compiled EXE.. in the zip file...Thank you very much! The code works, although I had to change it a little, becausesome of the offsets were wrong. Now it uses the right mapping for the icons fromicon.map, looks good! :)By changing the algorithm a bit, I even got some spice appearing on the map,but the distribution (which depends on the Field= value in the scenarion files)was not the same as in Dune II. :(-MoRgNer Quote Link to comment Share on other sites More sharing options...
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