AMIgaBot Posted June 23, 2007 Share Posted June 23, 2007 i have standard drivers for my ati and problem did not gne.. tried them all, cmpatability mode is not givin any effect. 16bits grapchic no effect, when lowering scroll map it give some effect but cursor is moving extreme fast Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted January 10, 2008 Share Posted January 10, 2008 about houses dune2000 had 4 houses to play , atreides, ordos,harkonnen and .....emperorand problem is that as westwood studios FORGOT put some changes to code as emperor WAS ALLY OF HARKONNEN , and needed to delete the house emperor from houses what can be played by normal gamer ^_^ this was done before dune2000 was released to public, as problems were found they quicky deleted special effects from game wrecking most of standard dune missions!! dune2000 was released very poorly, no standard map editor, no ability to generate random maps, no ability to play harkonnen with emperor as allies.. in fact dune2000 should be released at year 2000 not 1998 as there was too much screwed stuff.. patches done good job but not recovered what was taken out before release :(Wow, interesting points you have there. Where did you get this information from? Would you also like to share more information? Quote Link to comment Share on other sites More sharing options...
DoMoNiC_HuNtEr Posted March 29, 2008 Share Posted March 29, 2008 ++MAJOR BUMP++This topic is old. But VERY interesting, and I do not want it to die.As the person above my post posted, where did you (AMIgaBot) get that info from? Like holy fuck, dude, I thought Dune 2k was simple; aparantly, Westwood had plans to make this game MUCH more interesting.AMIgaBot, if you are reading this, do you mind posting all of the stuff about the cut out features of Dune 2000, that you know of? Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted March 30, 2008 Share Posted March 30, 2008 Perhaps also some images to proof your 'theory'? That would be really great. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 9, 2008 Share Posted April 9, 2008 So the Imperial side was designed from the onset as a playable side, but they scrapped it before release? Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted April 21, 2008 Share Posted April 21, 2008 Someone who would like to mail to syczek? He is not responding. Perhaps someone who can speak his language? Is there information on when the last time he got online on the forum? Quote Link to comment Share on other sites More sharing options...
DraLUSAD Posted December 31, 2009 Share Posted December 31, 2009 Does this mean that V1.07 Patch is dead? Quote Link to comment Share on other sites More sharing options...
mvi Posted December 31, 2009 Share Posted December 31, 2009 Does this mean that V1.07 Patch is dead?In the last 6 months there have been fresh attempts at reverse engineering Dune 2000, most files have been figured out as well as a lot of the game logic. Mission files are almost at a stage where they can support fresh new conditions and events, resulting in the possibility for a completely new campaign for the game. I believe TSHyper is working on making some changes to the DAT file, although he's currently on holiday. New possibilities for the Dune 2000 mod scene are coming, but it'll be a while yet. As to this topic, I'm going to be honest, having spent the last 6 months reverse engineering large chunks of this game, I sincerely doubt anything mentioned in this topic was ever actually developed past wishful thinking. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted January 1, 2010 Share Posted January 1, 2010 few years ago i had it. it was notthing new. it contained only grapchical changes and some changes were done in tibed. howewer more infantry was escaping when bulding was destroyed . from wind traps 5 people from construction yard 10 from factory about 20 . there is hidden survival factor that display percentage how many infantry can survive bulding destruction. this system is buggy as you can sometimes get infantry from silo.. no infantry from turrets. (it happens )some1 did great job. but now wee have more possiblities with better language programming Quote Link to comment Share on other sites More sharing options...
DraLUSAD Posted January 1, 2010 Share Posted January 1, 2010 So, there is a possibility that V1.07 could still work, and also in the making, it all sounds intresting Quote Link to comment Share on other sites More sharing options...
athanasios Posted January 1, 2010 Share Posted January 1, 2010 On what is the number of infantry escaping related to? Value of structure, shield of structure, difficulty settings? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted January 2, 2010 Share Posted January 2, 2010 On what is the number of infantry escaping related to? Value of structure, shield of structure, difficulty settings?most of the things stated in this thread are false, so don`t pay much attention. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted January 2, 2010 Share Posted January 2, 2010 1.07 does not exists anymore .one of dune2000 mods that can be downloaded here is based on this. but structures have their own values. you can set infantry survival for tibed to any bulding but it may not work since survival factor is stick only to vital structures. dune2000.dat file was cracked long way ago but there was noone that was interresed with going forward. for now we have but about 3 - 4 years ago there was notthing planned like this, last year and this new year. sad to say but dune is dead about grapchical features it was planned to make an third pwrson wiev so player could trace unit from any angle. but mixing quake with dune was not good idea. it has been abadoned . it could be fun to drive tank and you see it from top of it. this is for now fiction but who knows if we get mad modder and develop quake 2000 but its not bad idea. you could drive harvester and see it from closer distance same for infantry and tanks.. anyone has experience with lua scripting language ? because lua is easy to edit and it can be useful. i studied homeworld 2 lua scripting and it seems to be possible to setup ship and components for dune2000 nessecaries i mean ship with abbout 40 construction modules. each module can be filled with 1 bulding. power bar sset for events and dependance on amount of energy on bar that can be used for build ships.. when limit is ended making ships is decreased 50% . to get bar filled build some wind trap modules :D in month - two i will make my own patch and publicate it since i work alone it will take time.i am not promising aswell. if i do my own addon i will release it ever if i fail i will release what progressed. have a nice day in happy new year. Quote Link to comment Share on other sites More sharing options...
athanasios Posted January 2, 2010 Share Posted January 2, 2010 I don't think it is a good idea to play RTS in 3D. It is nice for watching though (eye candy). Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted January 3, 2010 Share Posted January 3, 2010 in internet there is around an conversion of total annihilation that allow you to use third personseeing. like in avp2 , stalker, this same can be done to dune. wait wait. dune2000 for psx has this feature. or something but i think that is it. we cant do that for dune without experienced ppl that are/were programmers. i can design buldings in metasequoia program (similar to 3d max but easier in use) Quote Link to comment Share on other sites More sharing options...
athanasios Posted January 4, 2010 Share Posted January 4, 2010 Well if it is going to be something like this:http://www.juegomania.org/galeria/psone/498http://www.elotrolado.net/hilo_hilo-oficial-catalogo-extra-de-psp-juegos-emulados_948852_s160it doesn't worth the effort.If we can have a good resolution and good graphics without compromise to other stuff then it is OK. As I have contributed some sprites for OpenGFX for OTTD and follow related forums too, it was discussed that 3D would require compromise for OTTD (features cut, not to mention the complete rewrite-existing code for 3D PS? version of TTD, even if it was legal to use, is crap) and developers dropped it. Dune2000 isn't so 'heavy' like OTTD but we would have to drop extra stuff that might be implemented in a future patch.To my opinion it is better to try to create a patch that will add additional stuff (troops, buildings, terrain), go 32bpp, huge maps, instead of 3D. 3D and large maps (e.g. 2048x2048!!!), thousands of infantry on the board? No way possible! Quote Link to comment Share on other sites More sharing options...
Mernon Posted May 26, 2010 Share Posted May 26, 2010 1.07 does not exists anymore .Way? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted June 23, 2010 Share Posted June 23, 2010 well maybe he was trying to merge two diferent games into one? another guy made dune2k buldings for first ra game. . Quote Link to comment Share on other sites More sharing options...
skuallx Posted July 15, 2010 Share Posted July 15, 2010 someone who has the patch (beta or last build) can upload for me?? here on any other free host, i want to test it. thanks Quote Link to comment Share on other sites More sharing options...
Vancer2 Posted September 14, 2011 Share Posted September 14, 2011 what programs are u guys using to get this stuff done I just want to add a medic If i could do that. Well id be as happy as well i cant think of anything. But yeah I'd be happy. :] :D Quote Link to comment Share on other sites More sharing options...
mvi Posted September 14, 2011 Share Posted September 14, 2011 Units and structures are stored in the .bin files. The best bet for editing them is to download TibEd. The only way I could see a medic working is by giving it a weapon with negative damage (if that's even possible), but it really wouldn't work well as the default AI would be healing enemies and would have to have the player override (by hitting ctrl) to heal their own units. Modifying units is possible, introducing new units is theoretically possible but not practical at this stage. Please note that the vast majority of this topic is, as I have previously said, wishful thinking. It is practically impossible to achieve many of the things discussed in this topic without recoding the game from scratch, and before anyone suggests doing that please bear in mind it took a large team of experienced industry professionals over a year to make Dune 2000. Quote Link to comment Share on other sites More sharing options...
Vancer2 Posted September 14, 2011 Share Posted September 14, 2011 i kinda remeber making a medic i just cant make one now i forgot how too :[ Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted September 14, 2011 Share Posted September 14, 2011 if you give -1 at missile tank for weapon damage it make instant kill . Quote Link to comment Share on other sites More sharing options...
Vancer2 Posted September 14, 2011 Share Posted September 14, 2011 that is very strange cus i got it to work and all perfectly a while ago Quote Link to comment Share on other sites More sharing options...
mvi Posted September 15, 2011 Share Posted September 15, 2011 that is very strange cus i got it to work and all perfectly a while agoYou sure it was Dune 2000? Quote Link to comment Share on other sites More sharing options...
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