Masticore Posted February 4, 2004 Share Posted February 4, 2004 Can you edit the explosions so that they'll contaminate surrounding units? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted February 4, 2004 Share Posted February 4, 2004 Yep, you can. Quote Link to comment Share on other sites More sharing options...
Masticore Posted February 4, 2004 Author Share Posted February 4, 2004 Much thanks! Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted February 4, 2004 Share Posted February 4, 2004 Lol, no interest in how to do it than Mast? Quote Link to comment Share on other sites More sharing options...
Kyle Posted February 5, 2004 Share Posted February 5, 2004 lol ;D Quote Link to comment Share on other sites More sharing options...
Masticore Posted February 5, 2004 Author Share Posted February 5, 2004 Nah...I already figured it out between posting and replying. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted February 5, 2004 Share Posted February 5, 2004 Post it anyway lol I've *forgotten* Quote Link to comment Share on other sites More sharing options...
Masticore Posted February 5, 2004 Author Share Posted February 5, 2004 In case you've "forgotten", here's a modified barrell bomb.[barrelBomb]MaxRange = 0 //blow upDebris = DebrisSmallDamage = 1 [Low damage so it won't kill everything instead of leeching it]ExplosionType = ExplosionWarhead = BarrelBomb_W[Any warhead will work]BlastRadius = 128 //Tile is equal to 32[increase this to effect units farther away]Leech = trueInfantry = false // Only leech vehiclesHealth = 200 [How much damage it takes for a larvae to die]ShieldHealth = 2//5 // Damage per tick to leeched unitsShot = TRUE //infantry death animJust remember that whatever contaminated that unit is what the unit turn into. I'm using a infiltrator type dealy on a INTLWalker, and when the infected units die they turn into the exploding walker...fun for everyone! Quote Link to comment Share on other sites More sharing options...
JulesG Posted February 6, 2004 Share Posted February 6, 2004 Which is why you cant use such weapons on a Turret (as I once tried!) as you get a static turret popping all over that think they are units...and EBFD isnt happy! ;D Quote Link to comment Share on other sites More sharing options...
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