edsbrick Posted January 21, 2004 Share Posted January 21, 2004 why dont people like/talk about these? i dont use them but i dont understand them .....yet.eed Quote Link to comment Share on other sites More sharing options...
Kyle Posted January 22, 2004 Share Posted January 22, 2004 some people believe they are too overpowered becuz they can teleport... 8) Quote Link to comment Share on other sites More sharing options...
GUNWOUNDS Posted January 22, 2004 Share Posted January 22, 2004 some people believe they are too overpowered becuz they can teleport... 8)1.) they are heavily armored2.) they are effective at killing everything but sardukar3.) they can teleport4.) they are faster than most units (meaning they can hit and run just about anything)5.) they are expensive6.) they are slow building7.) they have a movement/fire delay after teleporting8.) they self heal9.) they are extremely enhanced when they become promoted (level 3 niab is something to fear it can kill sardukar easier at level 3)10.) cannot be picked up by a carryall when it has teleport engines activated. also cannot activate teleport engines when leeched by larvae.11.) cannot squish infantry12.) has most efficient weapon.. it does not waste shots... meaning when its lightening burst is done killing one enemy.... any excess electricity is transferred to the next closest enemy. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted January 22, 2004 Share Posted January 22, 2004 12.) has most efficient weapon.. it does not waste shots... meaning when its lightening burst is done killing one enemy.... any excess electricity is transferred to the next closest enemy. so if two enemy's approach the niab.... and one is heavily wounded.. while one isnt.... it will not waste its entire shot to only kill the wounded one... it will kill the wounded one and transfer the rest of the electricity to the healthy one.The NIAB tank only fires one shot, for one hit. It can't transfer any energy to a second target after it hits the first target. If the first target is destroyed right as or before the NIAB tank fires, then the NIAB tank will switch to any target that is in range, and will hit it even when it isn't pointing at it. The lightning bolt from the NIAB tank is simply a graphic display, and doesn't have anything to do with any damage being done. The damage is done the second the NIAB tank fires, regardless of how long you can see the lightning bolt.You should think of the NIAB tank's weapon like a Kindjal Infantry's cannon that never needs to deploy and is mobile.Therefore if two enemies approach the NIAB, and one is heavily wounded while the other isn't, the NIAB will have to fire one shot to kill the wounded one (while leaving the healthy enemy untouched), then run away to recharge its gun before coming back to fire at the other enemy. Quote Link to comment Share on other sites More sharing options...
GUNWOUNDS Posted January 22, 2004 Share Posted January 22, 2004 are you sure?? i swear i have seen multiple enemies fall down. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted January 22, 2004 Share Posted January 22, 2004 That's most likely due to having multiple NIABs in the area all firing at the same time. When the target that you've given them to attack is destroyed, they'll automatically fire at the next closest enemy, if they didn't already 'use' their shot on the original target.Try using one NIAB tank by itself. Get someone to make two missile tanks. Now a NIAB tank can split a missile tank with one shot, even if the missile tank has full health.Damage one of the missile tanks until it is in the red. Leave the other missile tank untouched. Put both of the missile tanks together, and tell your NIAB tank to fire on the heavily damaged missile tank. You should find that the missile tank that is undamaged will stay undamaged. :) Quote Link to comment Share on other sites More sharing options...
GUNWOUNDS Posted January 22, 2004 Share Posted January 22, 2004 That's most likely due to having multiple NIABs in the area all firing at the same time. When the target that you've given them to attack is destroyed, they'll automatically fire at the next closest enemy, if they didn't already 'use' their shot on the original target.Try using one NIAB tank by itself. Get someone to make two missile tanks. Now a NIAB tank can split a missile tank with one shot, even if the missile tank has full health.Damage one of the missile tanks until it is in the red. Leave the other missile tank untouched. Put both of the missile tanks together, and tell your NIAB tank to fire on the heavily damaged missile tank. You should find that the missile tank that is undamaged will stay undamaged. :)hmm ya i guess your right about that... i guess because i see the lightening animations flailing all over the place and i see multiple enemies fall down i assumed it was being quite efficient. Quote Link to comment Share on other sites More sharing options...
Harkdawg Posted January 22, 2004 Share Posted January 22, 2004 NIAB's useage died when qm's stopped. In customs noone allows you to use them. I used guild in Qm's i like them and they arent hard to counter, but some reason people in custom games dont allow you to use them. If u re in my hosted game you can take guild :). Quote Link to comment Share on other sites More sharing options...
edsbrick Posted January 24, 2004 Author Share Posted January 24, 2004 cheers everyonei am now of knowledge.ed Quote Link to comment Share on other sites More sharing options...
Apollyon Posted January 24, 2004 Share Posted January 24, 2004 Gunwounds, you may be wrong about the efficiency thing, but I think I know why you thought that. The NIAB uses the same XBF bullet function as the sardaukar regular/elite and several other units in the game. This means that if you select 10 NIABS to attack 1 infantry man and they all fire at once (not that likely, but hypothetically) then the infantry man will obviously die in only a few of those shots. Because of the bullet function, though, any *full shots* (ie if the infantry man can take 2.5 NIAB shots, then 3 whole shots will be used on it) remaining will be transferred to any nearby units until either the remaining shots or the remaining units is nill. There is even a bug in Emperor that means certain units with this function (including the NIAB, I think, but certainly with the sard elite) will fire for the entire distance of the guard range (which is pretty large - longer than mino range) at any nearby unit. Quote Link to comment Share on other sites More sharing options...
Navaros Posted February 22, 2004 Share Posted February 22, 2004 why dont people like/talk about these? i dont use them but i dont understand them .....yet.eedmost people who fear NIABs are the same ones who say "no FOW, no SW, 30k please!!!!!!" anytime they join a game.which is to say: Quote Link to comment Share on other sites More sharing options...
Andrew Posted February 22, 2004 Share Posted February 22, 2004 NAIB: one who has sworn never to be taken alive by the enemy; traditional oath of a Fremen leader.Naibs are usually the one who leads the tribe, and usually consists of one per Sietch. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted February 22, 2004 Share Posted February 22, 2004 NIAB = Navigator In A BoxNIAP = Navigator In A Plane Quote Link to comment Share on other sites More sharing options...
Andrew Posted February 22, 2004 Share Posted February 22, 2004 Ahh, My error. Guess I should get my hands on a copy of Emperor. Havnt seen it around though. :( Quote Link to comment Share on other sites More sharing options...
GUNWOUNDS Posted March 5, 2004 Share Posted March 5, 2004 ya dont worry your not the first to get it mixed up Quote Link to comment Share on other sites More sharing options...
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