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Found 2 results

  1. jeffryfisher

    Map Editor Limits

    I'm considering buying RR Tycoon 3 and porting my US History scenario to it. I'm wondering how similar (or better) the map editor is. From a few quick searches in this forum, I've already inferred that instead of just four of each type of variable, there are more, perhaps 9 (e.g. PlayerVariable1 through PlayerVariable9). However, I've been unable to find discussion of other parameters. For instance, how many territories can I create on a RRT3 map? I also can't find an RT3 editor manual. If it is available for download, could someone please point me at it? Thanks!
  2. THE AQIB

    Tibed Variables for Dune 2000

    Well i was just poking around tibed for Dune 2000 and saw these bytes changed some attributes of the building and there were more... I'll post them here and keep on updating new variables to this list when i get them.... ------------------------------------------------------------------------------------------------------------------------------------------------------- Unkown Byte 92 - This byte is used by the game to see if it is a special building(ie: builds or trains stuff) 0-Wind Trap, Reasearch Center 1-Outpost 2-Construction Yard 3-NA 4-Refinery 5-Silo 6-Repair Pad 7-Light Factory 8-Heavy Factory 9-High Tech Factory 10-AtriedesHigh Tech Factory 11-Barracks 12-NA 13-Starport 14-Wall 15-Concrete 16-Gun Turret, Rocket Turret 17-Harkonnen Palace 18-Ordos Palace 19-Atriedes Palace Unknown Bytes 80, 81 & 84-Changes the placement square in the game from 1x1, 2x2, 3x3 etc... Byte 80(adds blocks to middle row) Byte 81(adds blocks to bottom row) Byte 84(adds blocks to top row) 0=nothing 3=1x1 7=1x2 51=2x2 119=2x3 Premade Shapes Bytes 80 81 84 1x1(silo,turrets) 1 0 1 2x2(fremen stiech) 51 0 51 2x3(Barracks,Wind Trap) 51 3 51 3x3(L.Fac) 119 7 119 3x3+1(H fac ,res centr) 114 119 114 ------------------------------------------------------------------------------------------------------------------------------------------------------ PS:The list is not complete and will be edited untill all the bytes have been decyphered
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