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Found 1 result

  1. Hi, it's me again, briging a new Campaign: The Tleilaxu one. Back in time I created a single map using them. After a While I though that maybe I could do a whole campaign for the Tleilaxu focusing into the Ghola thing, making the Soldiers the leimotiv of the campaign and the faction. In the end, That was I did; a total of 7 missions where the player control the Tleilaxu. PLOT: The Tleilaxu sneak into Arrakis thanks to the Spacing guild. Their reasons are because in times of wars Atreides, Harkonnen, Ordos... are constatly fighting each other, thus using the frigates from the spacing guild to bring their armies. Now, there are a truce and no one is figthing, no one requires transport from the guild, the spice is not flowing anymore, so the Tleilaxu has offered to enter secretly and, using their new technology to create Gholas, are planing to destroy all those weakened Houses and make the spice flow again. THE FINAL BATTLE: The single map "Tleilaxu Plague" it's the true final battle from the Tleilaxu, since that mission and this campaign are connected, but you are not suppose to play the single map to continue (as it even appears on another faction menu). After the end of the campaign, being the Tleilaxu a force that nobody seems to be able to stop, the single missions happens with a last chance of imperials to finally destroy the Tleilaxu threat. You can play the true final battle downloading the mission from HERE. THEME: The general theme of this campaign it's about the Tleilaxu having big armies formed by Gholas, which are any human dead and being resurrected by the Tleilaxu. During most of the campaign, the player it's not going to simply train infantry or trooper, but getting groups of them generated from an Axlotl Tank (Barracks in game). This means that, even if the player just focus on producing tanks, you will still have a decent group of troopers that you can use for any purpose. IMAGES: FILE: Tleilaxu.zip INSTRUCTIONS: -The zip file include everything needed except for the executable files. Don't forget to get them from this forum or you will have problems (the readme.txt have links). -Everytime I beat a level, the game crash. Fortunately this only happens after the "mission accomplished", so the player won't be directly affected. -Tiledata.bin totally necessary, or maybe you (or the enemy) will have less units at his disposal. -Copy the custom text.uib into the game's folder "Data\UI_data"; missing this file will make the game to trigger an error.
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