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Hi, it's me again, briging a new Campaign: The Tleilaxu one. Back in time I created a single map using them. After a While I though that maybe I could do a whole campaign for the Tleilaxu focusing into the Ghola thing, making the Soldiers the leimotiv of the campaign and the faction. In the end, That was I did; a total of 7 missions when the player control the Tleilaxu. Is this campaign related to the single map "Tleilaxu Plague"? In part yes. The premise of this campaign is the same as said in that single map. The Tleilaxu sneak into Arrakis thanks to the Spacing guild. Their reasons are because in times of wars Atreides, Harkonnen, Ordos... are constatly fighting each other, thus using the frigates from the spacing guild to bring their armies. Now, there are a truce and no one is figthing, no one requires transport from the guild, the spice is not flowing anymore, so the Tleilaxu has offered to enter secretly and, using their new technology to create Gholas, are planing to destroy all those weakened Houses and make the spice flow again. Also, the single map talk about the Emperor sending the Sardaukar previously and failing (the reason why in the single map The Tleilaxu are sending Sardaukar, converted as Gholas). During this campaign, this event is experienced firsthand. You could ever take the single map as the oficial end from the campaign. Where the Tleilaxu are winning everybattle and defeated enemy after enemy; then, in Tleilaxu Palgue", is when the Atreides, Harkonnen, Ordos, Emperor, Fremen, Smuggler and Mercenaries join out of desperation since seems that no one is able to stop the almost unstoppable force of Gholas Tleilaxu. Now, the Campaign itself, and some notes: -The zip file include everything needed except for the executable files. Don't forget to get them from this forum or you will have problems (the readme.txt have links). -Everytime I beat a level, the game crash. Fortunately this only happens after the "mission accomplished". -Tiledata.bin totally necessary, or maybe you (or the enemy) will have less units at his disposal. TEXT.UIB My zip includes a new text.uib, called "TextTleilaxuENG.uib". Is included into the folder data\Ui_data. You are required to copy this file or otherwise the game is going to crash at the beggining. Why suddenly a text.uib? Although I prefert using .ini files for the briefing/text in games, this time to make more sense with the actual story, I modified some lines from the text.uib. Because of this, now the player will have a unit called "Ghola Light Infantry", "Ghola Trooper" and "Ghola Engineer". Also, the barracks are no longer called that way but Axlotl Tank. As a warning, applying this "TextTleilaxuENG.uib" will crash if you are in a vanilla non-english version of Dune 2000. In case you have a spanish version I can provide with the "TextTleilaxuESP.uib" that will work with that (don't have in other languages, although I could create them if needed). Using gruntmod seems to works everything allright. If you download my "TextTleilaxuENG.uib", move the file in the correct folder and still the game crash, I can reupload the mission without the use of that text (since like I said, besides the "Ghola foot units" and "Axlotl Tank" the "text.uib" have no other use. This "text.uib" doesn't affect original or other custom campaigns. NOTE: If I am not mistaked, there are people over here that aren't english, so maybe their game is in german/france... Using gruntmod the game should still working, just changing the lines from the language selected to english (voices remain the same). In case of a vanilla dune 2000 that isn't english, then, there is no solution other than uploading my mission modified to not use the custom text.uib (I just changing 6 lines of the original text.uib, is not like the game will change at all). Images: Download, here: (upload updated - Mission 6 is now 100% in english) Tleilaxu.zip