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Here I am with a new tileset for dune 2000, picked from the Dune 2 game and applied into Dune 2000. Here, an image of the tileset: And here an screen of an imagen with a map created with the Tileset (click to see the original size); map from my Dune 2 based campaign (editor's image, spice will look less blocky in game). Tileset Here: BLOXRETR.R16 (16 bits only available). How to install: Move the file into your "data" folder, then you can play any mission that use this specific tileset, as my "Dune 2 based campaign - retro addition". Modders only: Modders only.rar This file includes the .ini file so the editor will chose the correct attributes, presets groups with assignes keys and the png file with the tileset, in case somebody want it. Note: On the game will appear the original dune 2000 crates (when you shoot the floor). To have the ones from Dune 2 instead download this other file too: DATA.R16 WARNING: Doing this will altered your game forever, do a back up of this file before overwritting! Small update: I added a concrete tile that it's actually buildable. will behave as any other rock, you can place your own concretes on top of it, will create crates when shooted, etc... (but it's not an actual concrete). FINAL UPDATE: Now you can build on top of the corners and edges, so there is only a few rock tiles which you can't build concretes. Will look a bit blocky, but that's how dune 2 used to look and honestly, it doesn't look too bad here on Dune 2000 either.
Currently there are some tileset released throughout the forum. These tilesets lacks a ".ini" file which can help map creators to do maps more easily, grouping tiles and separated them so it's more easy to see, but also assigning a key on the keyboard to place these tiles withouth needing to open the whole tileset at all. Keep in mind that I am not the owner of the tileset itself; I am not changing any tile from that tileset or the attributes (if you can walk over that tile, build and so on), this is a non-invasive add-on to help modders. My plan goes to do it with all the old tileset that lacks such file: BLOXSNOW: Snow Cliff : Water Cliffs: Rivers: Coasts: Roads: Other details: BLOXTD: Ground Cliff: River: Coast: Road: Other specials: BLOXTEM: Ground cliff: Water Cliff: Rivers: Coast: Road: Other specials: Files: BLOXSNOW.ini BLOXTD.ini BLOXTEM.ini To make these tilesetes to appear you need the ".r16" files (same name) into the game's data folder; you can get these files by executing cncnet.exe or downloading the files from the owner of those tilesets. If you have them already, place these ".ini" files into the folder "/tilesets" from the editor's path; the program should reconice then auto. Keep in mind you also need the "*.bin" files that are part of the tileset. Dato fileset with .bmp file and .bin files here: https://forum.dune2k.com/topic/27109-release-new-dune-2000-tilesets/ Remember; I just group the tiles and made some categories for the editor. Missing tiles, tiles that don't fully match together or tiles that should be walkable but are not... that's nothing I can do about it (withouth altering the original files), but I won't touch other's people work.
This is a new tileset based on the interior from Red Alert 1, all credit goes to "sayedmamdouh". Download file here: BLOXINT.rar The tileset doesn't have an 8-bit version. How to install: Move the file "BLOXINT.R16" into the "data" folder and the file "TILEATRI.bin" into the path "data/bin" Here an imagen of the tileset: