Jump to content

Search the Community

Showing results for tags 'tibed'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dune Games
    • Emperor: Battle for Dune
    • Dune 2000
    • Dune Editing
    • Other Dune Games
  • General Discussion
    • Duniverse
    • General
    • Gaming
    • Fan Fiction
    • Technical Issues, News, & Reviews
    • Politics, Religion, & Philosophy
  • The Terminal
    • Railroad Tycoon 3 Discussion
    • Railroad Tycoon 2 Discussion
    • The Terminal General Discussion
    • The Terminal News
  • Hosted Sites
    • Arrakis
    • Shiroko's FAQs

Categories

  • Emperor: Battle for Dune
    • Fan Maps
    • Official Map Packs
    • Editors
    • Modifications
    • Patches
    • Video
    • Audio
    • 3D Screenshots
    • FAQs
    • Wallpaper
    • Misc
    • Soundtrack
  • Dune 2000
    • Patches
    • Audio
    • Fan Maps
    • Trainers
    • Modifications
    • Editors
    • Savegames
    • FAQs & Help
    • Misc
  • Dune II
    • Audio
    • Patches
    • Editors
    • Programs
  • Dune Editing
    • Emperor Mods
    • Mod Music
    • Modifications
    • Utilities
    • Games
    • Documents
    • Other Game Modifications
  • Other
    • FED2k Newsletters
    • Fan Art
    • Audio
    • Themes
    • News "Extras"
    • Projects
    • Articles
  • Dune Generations
    • Video
    • Video Demo
    • Misc
  • Dune
    • Misc
    • Audio
  • The Terminal
    • Railroad Tycoon 3
    • Railroad Tycoon 2

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. Recently I uploaded a new campaign based on Ix in this forum. For this campaign I changed the tech tree and a good amount of units/buildings and other stuff. This is applied into the game as 1 (or more) .bin files. However, if someone wanted to check in TibEd all the changes or just reusing for other purposes, that's not possible with only that/those .bin files. For this reason I want to share the raw .tib files generated directly by the program with the "save as..." option, so anyone can look, change and do whatever he wants. I include the .tib files and a small screenshot (enlarge the image by clicking on it) showing exactly all the weapons the player will have and from they spawn. I didn't include what the enemies can/can't build, so is recommended to use this to compared and copy some values, but knowing that maybe now other houses may build something you don't want to. IX Campaign full - 100% operational with the player being IX (presented in "Ixian Campaign - Masters of Technology"). Download: IX Campaign full.tib Preview: Emperor Campaign full - 100% operational with the player being the Emperor (presented in "Emperor Campaign - The Emperor Returns"). Download: Emperor Full campaign.tib Preview: Ix single mission - 100% operational with the player being IX (presented in the single mission "IX - The Techonoly is ours"). Download: IX single mission.tib Preview: Fremen Generic - only for testing purposes. Download: Those Fremen are wild.tib Preview: (Sietchs can spawn units without crashing the game). Ix Generic - only for testing purposes. Download: 3 heavy factory ix.tib Preview: (3 factories: separated queues: visuals and colision doesn't match at 100%, but the building require 9+1 square of room). Again, the "only for testing purposes" can't be used just as they are now. Both Fremen and the heavy factories/units builds in a couple of seconds, just to speed my tests. I will add more in the future If I do something new. New Update here: On the next files are included both .tib file and .bin file. The .tib file it's the raw file created with the "save as" using TibEd. Included so anyone can have a look at his content (TibEd needed). The .bin file it's the .tib file processed by TibEd; having this file into the correct path will affect your game. Make Back ups before overwritting! "Ix Fixed" - If you are trying to create a custom campaign or map you will learn that the game crash as soon as you deploy a MCV. Using this file the IX/sandworm side no longer crash (still can't build carryalls). Download: IX Fixed.zip "Emperor Fixed" - Do you want to create an Emperor campaign where the player can actually build the Imperial Palace? Then this is you file (High Tech won't become available to be builded). Download: Emperor Fixed.zip "Multiplayer Units included" - The grenadier, the Stealth Rider, the Thumper and the Multiplayer Sardaukar will become available for any type of mission you create without needing to be a practice map. Download: Multiplayer units included.zip "No crush allowed" - In a world when it's forbidden to crush any unit, the overall vision of the game will change. When you see the very cheap infantry killing easily the expensive missile tank, you'll be forced to use your own infantry, trikes and siege tanks to stop the trooper threath. <-- no heavy vehicle can crush over foot units. Download: No crush allowed.zip "IX Mixed Tech" - The IX/sandworm side will build a mix of the three houses. Atreides Windtraps and light factory, Ordos barracks and ref, Harkonnen Outpost and heavy factory... Ix can build both trikes and raiders and the three special tanks; however can't build the high-tech factory or any Palace. Download: IX Mixed Tech.zip Preview: . "Emperor Battle For Dune: Final Assault": Lots of changes. Download: Emperor Battle for Dune - Final assault.tib Note: Keep in mind that those changes may affect other houses as well. I tried to avoid that, but in the "IX mixed Tech" The imperial side will have access to stuff that he usually don't have.
  2. This mission replaces A1V1 and has every unit/building for every house (Except for the 8th one). I made it to test what the unknown bytes do in TibEd. The alliances are all set to "allied" and everyone starts with 10000 spice. TibEd Testing Mission.zip
  3. Well i was just poking around tibed for Dune 2000 and saw these bytes changed some attributes of the building and there were more... I'll post them here and keep on updating new variables to this list when i get them.... ------------------------------------------------------------------------------------------------------------------------------------------------------- Unkown Byte 92 - This byte is used by the game to see if it is a special building(ie: builds or trains stuff) 0-Wind Trap, Reasearch Center 1-Outpost 2-Construction Yard 3-NA 4-Refinery 5-Silo 6-Repair Pad 7-Light Factory 8-Heavy Factory 9-High Tech Factory 10-AtriedesHigh Tech Factory 11-Barracks 12-NA 13-Starport 14-Wall 15-Concrete 16-Gun Turret, Rocket Turret 17-Harkonnen Palace 18-Ordos Palace 19-Atriedes Palace Unknown Bytes 80, 81 & 84-Changes the placement square in the game from 1x1, 2x2, 3x3 etc... Byte 80(adds blocks to middle row) Byte 81(adds blocks to bottom row) Byte 84(adds blocks to top row) 0=nothing 3=1x1 7=1x2 51=2x2 119=2x3 Premade Shapes Bytes 80 81 84 1x1(silo,turrets) 1 0 1 2x2(fremen stiech) 51 0 51 2x3(Barracks,Wind Trap) 51 3 51 3x3(L.Fac) 119 7 119 3x3+1(H fac ,res centr) 114 119 114 ------------------------------------------------------------------------------------------------------------------------------------------------------ PS:The list is not complete and will be edited untill all the bytes have been decyphered
×
×
  • Create New...