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Found 4 results

  1. Recently I uploaded a new campaign based on Ix in this forum. For this campaign I changed the tech tree and a good amount of units/buildings and other stuff. This is applied into the game as 1 (or more) .bin files. However, if someone wanted to check in TibEd all the changes or just reusing for other purposes, that's not possible with only that/those .bin files. For this reason I want to share the raw .tib files generated directly by the program with the "save as..." option, so anyone can look, change and do whatever he wants. I include the .tib files and a small screenshot (enlarge
  2. This mission replaces A1V1 and has every unit/building for every house (Except for the 8th one). I made it to test what the unknown bytes do in TibEd. The alliances are all set to "allied" and everyone starts with 10000 spice. TibEd Testing Mission.zip
  3. Well i was just poking around tibed for Dune 2000 and saw these bytes changed some attributes of the building and there were more... I'll post them here and keep on updating new variables to this list when i get them.... ------------------------------------------------------------------------------------------------------------------------------------------------------- Unkown Byte 92 - This byte is used by the game to see if it is a special building(ie: builds or trains stuff) 0-Wind Trap, Reasearch Center 1-Outpost 2-Construction Yard 3-NA 4-Refinery 5-Silo 6-Repair Pad 7-Light Factory 8-H
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