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Showing results for tags 'spacing guild'.
STORY: The big Houses had paid to the spacing guild in order to use their services, like transporting units from their own planets into Arrakis. However, some time already passed and a few of these factions still have pending payments. The Spacing guild will go into Arrakis and will make them to paid by force, if necesary. The Spacing Guild it's not allowed to deploy their own Construction Yard, but they will make use of their upgrade starport (and bending a bit the rules) in order to achieve their two goals... they are not ready to show you which are their second objetive... yet. THEME: For this Spacing Guild campaign I tried to make something unique with the Starport and, in general, with the rules of the game. Instead simply giving the player deliveries for free I wanted to do it in a more active way. This means that in some maps the frigate will arrive much more faster when doing an order, making the prizes to fluctuate more often or even increasing the stocks quickly so the player, as long as have money, can keep doing orders and having big armies with the starport. Because the story, half of the campaign you won't deploy a Construction Yard but instead using a pre-established base; however, once the second part of the story it's set into motion, the player will have access to a traditional base and, at the same time, other well know rules are going to be altered. POSIBBLE ERRORS: Due the kind of Index I used for represent the Spacing Guild, game can show an error after finishing a mission. This doesn't affect the gameplay at all, simply move on into the next mission. The error, if it appears, will show up after the mission succesfull. SCREENSHOTS: FILE: Spacing Guild.zip