Jump to content

Search the Community

Showing results for tags 'smuggler'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dune Games
    • Emperor: Battle for Dune
    • Dune 2000
    • Dune Editing
    • Other Dune Games
  • General Discussion
    • Duniverse
    • General
    • Gaming
    • Fan Fiction
    • Technical Issues, News, & Reviews
    • Politics, Religion, & Philosophy
  • The Terminal
    • Railroad Tycoon 3 Discussion
    • Railroad Tycoon 2 Discussion
    • The Terminal General Discussion
    • The Terminal News
  • Hosted Sites
    • Arrakis
    • Shiroko's FAQs

Categories

  • Emperor: Battle for Dune
    • Fan Maps
    • Official Map Packs
    • Editors
    • Modifications
    • Patches
    • Video
    • Audio
    • 3D Screenshots
    • FAQs
    • Wallpaper
    • Misc
    • Soundtrack
  • Dune 2000
    • Patches
    • Audio
    • Fan Maps
    • Trainers
    • Modifications
    • Editors
    • Savegames
    • FAQs & Help
    • Misc
  • Dune II
    • Audio
    • Patches
    • Editors
    • Programs
  • Dune Editing
    • Emperor Mods
    • Mod Music
    • Modifications
    • Utilities
    • Games
    • Documents
    • Other Game Modifications
  • Other
    • FED2k Newsletters
    • Fan Art
    • Audio
    • Themes
    • News "Extras"
    • Projects
    • Articles
  • Dune Generations
    • Video
    • Video Demo
    • Misc
  • Dune
    • Misc
    • Audio
  • The Terminal
    • Railroad Tycoon 3
    • Railroad Tycoon 2

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. Some years ago I created a small mini smuggler campaign that contained only 4 missions long. I was trying to keep the theme of my vision of the Smugglers; If the campaign would be bigger (and increasing the tech from map to map) at the end the missions would feel like if you were playing as Ordos but with another color. But today I had new ideas and I manage to pick up those 4 missions already made and expand that mini campaign into a full complete campaign: 9 missions + 1 bonus extra mission, being able to maintain the main theme of the Smugglers, so here we go. STORY: This it's
  2. Briefing You, the Smugglers, are on Arrakis stealing spice until the Emperor comes to disrupt the flow of spice. Stop the Emperor and his Mercenaries. Here's my third mission, where you play as the Smugglers. Please leave any recommendations or bugs. Smugglers Mission By Shai-Gel98 V 1.00.zip It makes it way easier if you kill the Mercs first. Update: Edited unit spawn to make it easier Smugglers Mission By Shai-Gel98 V 1.10.zip
×
×
  • Create New...