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Showing results for tags 'smuggler'.
Some years ago I created a small mini smuggler campaign that contained only 4 missions long. I was trying to keep the theme of my vision of the Smugglers; If the campaign would be bigger (and increasing the tech from map to map) at the end the missions would feel like if you were playing as Ordos but with another color. But today I had new ideas and I manage to pick up those 4 missions already made and expand that mini campaign into a full complete campaign: 9 missions + 1 bonus extra mission, being able to maintain the main theme of the Smugglers, so here we go. STORY: This it's
Briefing You, the Smugglers, are on Arrakis stealing spice until the Emperor comes to disrupt the flow of spice. Stop the Emperor and his Mercenaries. Here's my third mission, where you play as the Smugglers. Please leave any recommendations or bugs. Smugglers Mission By Shai-Gel98 V 1.00.zip It makes it way easier if you kill the Mercs first. Update: Edited unit spawn to make it easier Smugglers Mission By Shai-Gel98 V 1.10.zip