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Found 5 results

  1. I am bringing a new experimental idea as a single map to play. The map it’s called “Battle Royal”, a skirmish type of map (but played as a single campaign map) where the 7 factions face each other to death starting with the classic MCV, 10 units and 10.000 credits. On top of that every side starts the game with some kind of advantages that the other players don’t. There is a version per side (so 7 maps in total), and the AI it’s prepared to attack each other as well; it’s even possible to see one AI defeating another while the player it’s dealing with their own enemies. Only the three main houses (Atreides, Harkonnen and Ordos) will start with a tech level of 7 (all weapons available); meanwhile the others will have a lower technology so both Fremen and smuggler can’t build special tanks, palaces or rocket turrets, for example. This is the list of the three unique advantages every faction starts with: Atreides: Atr. High Tech Factory + Atreides Palace + Repair pad. Harkonnen: Heavy Factory + Ix research centre + the 10 initial units are combat/missile/siege tanks. Ordos: Ordos Palace + 4 Rocket turrets + the initial units are deviators instead combat/siege tanks. Emperor: Imperial Palace + Barracks + 10 extra initial units. Fremen: Outpost + Vision on all the initial MCV positions + fast Fremen (unit) reinforcements. Mercenary: Light Factory + 4 Gun turrets + big constant Deliveries (starport). Smugglers: Starport + 5000 extra credits + 2 Harvesters. This isn’t really balanced (I mean may be easy as Atreides and harder as Harkonnen), but overall the game it’s easy. Game may last long since you need to defeat 6 enemies that build fast (although in the long run AIS may kill each other). The AI acts as the practice one, so take the core buildings and he will sell everything. These images only show the advantages per side, the map was borrowed for an original skirmish map. Update (Different difficulties added). Open the spoiler to see the changelog: To summarize; the map has three versions: Battle Royal = For the average player; all against all. Small initial credits advantage to the Ais. Battle Royal Hard = For advance players; Player + 1 AI vs the other 5. Medium initial credits advantage to enemy Ais. Battle Royal Nightmare = For expert players; Player against 6 Ally Ais. Big initial advantage credits to enemies Ais. Ais care more about building an army that collect more money. FILE: (include the alternative maps): Battle Royal.rar Extract and copy the maps on the correct folder. The three alternative versions are there and can be included all in your folder, but everybody it's free to just copy the version/s that you want.
  2. Yes, I did it. I am soooo crazy that I translated the very last mission from the Dune Emperor into Dune 2000. This single mission (one per house) it's heavily based on the original Dune Emperor game in terms of terrain and scripts (but not all of them due limitations). The beggining of the game will show the Fremen attacking the "emperor worm". I know the player can just start deploying the base meanwhile the ally Fremen die attacking (but barely damaging) the worm, but here there isn't any special camera, so I just forced the player to watch the Fremen doind that stuff. This also means being looking at the game for a while, but this initial "cutscene" will tell you how 4 Fremen barely do any damage to the Emperor-Worm (which it's a Construction Yard) and also you can see 1 contaminator taking out the Fremen 1 by 1. Tibed was indeed used, and sooo heavily that the game almos broke a couple of times. The changes done in tibed are too much to list here, but a notes.txt it's added on the file, but I can tell some changes now: Some changes done with Tibed: -Fremen: 120 credits, no changes done from the originals. They take slightly more time to be trained than troopers. Requires Outpost. -Sardaukar: 150 credits, no changes besides the self-regeneration. Sardaukar are expensive, slower and takes longer to train, but they are better than Fremen in power, health (+ self regen). Requires Starport. -St. Raider: 550 credits: No weapons but self destruct like the Devastators. A bit more slower than the originals in speed and in building. Requires the Ix centre. Check the txt to see the full notes, since for example the starport requires the high-tech factory first. TLEILAXU AND SPACING GUILD STUFF: Here it's where I went crazy in order to create tons of stuff to use by both Tleilaxu and the Guild. The Tleilaxu it's going to have: - Contaminator: A close combat unit (grenadier graphic) with enough power to kill any soldier in one hit by just using his own hand. - Leecher: A very fast, high damage unit with good damage to vehicles and infantry. However it's really fragile and his attack it's slow, being easy to dodge. - Sietch: The structure where those two units are spawned. - Living turret: A Tleilaxu Turret with big range and anti-aircraft but have too little damage (for everyone) and lower health than the rest of the turrets. Here a image just to show the loking of the three Tleilaxu units/building. Sietch it's the same. About the spacing guild... well. during the game you face the Tleilaxu from time to time, so the player is given that information. The spacing guild it's a mistery, so find they two new weapons by yourself. Scouting players, be warned: I know a couple of guys that like to explore the map a lot. Just take in consideration that reaching some specific spots can drag attention to the player, maybe too much attention and too early (but you probably will fine anway). Unlimited spice: The areas with the "double spice" it's unlimited (just like the original map). So harverst all you want, but take care of harversters pushing each other just to reach the tile with the spice. Final: Overall this is not a "hard-challenging" type of map, since the AI in Dune 2000 has lots of trouble going here and there. Even when the enemy has several units just the path finding will split fast units from slow units. Any experienced player should start directly in hard if want to makes things more interesting, or you can do the "destroy everyone" type of route instead just killing the Emperor worm. Screenshots: File: EBFD Final Assault.rar HOW TO INSTALL: Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions). Mission launcher 1.2 is required.
  3. PLOT: The plot is about how the Spacing Guild helped the Tleilaxu to sneak into Arrakis. Because all the fighting over the planet, the Tleilaxu found a good source of corpses to revive them as Gholas. Now the Tleilaxu are really strong, so the player, playing as the Emperor, need to defeat this threat with the help of all the other factions to counter the swarm of soldiers from the Tleilaxu. The help from other factions come from regular reinforcements with some specific units from those factions. INFANTRY ARE A THREAT: In this map I wanted to make some units relevant. As the core of the enemy is based on foot soldiers, units like the light infantry and Trikes will be relevant for this level. The map could be a bit too hard for newer players (or players that not play too much). If this is the case, I highly recommend playing the game in easy. That wouldn’t stop the endless infantry waves, but having all the drops cut to half is enough to give these players the help they need to beat the level. Summary: Name: Tleilaxu Plague Tech level: 4 Player: Emperor Enemy: Tleilaxu IMAGES: FILE: Tleilaxu Plague.zip
  4. Some time ago I have an idea about giving the player a way to choose which side the Mercenaries will join. For a full campaign I didn't like the way I was taking it (at least for now), but I though that maybe I could create a single map exploring the idea. This map is about the Mercenaries and the active choice for the player to select your own ally though the mission, depending of the offer (and the House) that the player likes more. Every House has their own offer in credits, reinforcements and other stuff. Do you prefer the 4500 credits and quick reinforcements or the 9000 but weak reinforcements? Is up to the player to choose which ally you take. PLOT: It's the final battle. The three Big Houses are about to end this war. They want to hire mercenaries to help them. The Mercs hace the option to join which faction they (the player) want to fight for. Summary: Name: Mercenaries - Choose your ally. Tech level: 5 (6 for them). Player: Mercenaries. Ally: Atreides, Harkonnen or Ordos. Enemy: Atreides, Harkonnen or Ordos. Some images (depending on the chosen side). FILE: Mercenaries Choose your ally.rar HOW TO INSTALL: Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions). Mission launcher 1.2 is required.
  5. Although the mission wasn't anything special, I though that maybe I could redo several things to the level and create a single map unaffiliated to any campaing at all, and creating a single mission to play. This mission is not especially hard; I played it placing buildings in different orders and the game was still beatable. However, your harverster can be destroyed if you don't pay too much attention. PLOT: The plot is all about the Emperor demanding too opresive taxes to the Atreides, which makes them start a war against the Emperor. The mission have 3 main objetives, with 2 of them being accomplished in the firts 5 minutes or so. Then the tipical Base vs Base fight. Is recommended to copy all the files in the folders (in case you don't have them before, besides the mission level file), and use the launcher and dune.exe updates from this forum (readme included with links to that files). Of course if you already have everything, then only the .ma/.mis/.ini files are needed. Summary: Name: The Rebellion of Atreides Tech level: 5 Player: Atreides Enemy: Emperor An image: Download here: The Rebellion of Atreides.rar HOW TO INSTALL: Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions). Mission launcher 1.2 is required.
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