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Found 5 results

  1. I am bringing a new experimental idea as a single map to play. The map it’s called “Battle Royal”, a skirmish type of map (but played as a single campaign map) where the 7 factions face each other to death starting with the classic MCV, 10 units and 10.000 credits. On top of that every side starts the game with some kind of advantages that the other players don’t. There is a version per side (so 7 maps in total), and the AI it’s prepared to attack each other as well; it’s even possible to see one AI defeating another while the player it’s dealing with their own enemies. Only the thre
  2. Yes, I did it. I am soooo crazy that I translated the very last mission from the Dune Emperor into Dune 2000. This single mission (one per house) it's heavily based on the original Dune Emperor game in terms of terrain and scripts (but not all of them due limitations). The beggining of the game will show the Fremen attacking the "emperor worm". I know the player can just start deploying the base meanwhile the ally Fremen die attacking (but barely damaging) the worm, but here there isn't any special camera, so I just forced the player to watch the Fremen doind that stuff. This also me
  3. PLOT: The plot is about how the Spacing Guild helped the Tleilaxu to sneak into Arrakis. Because all the fighting over the planet, the Tleilaxu found a good source of corpses to revive them as Gholas. Now the Tleilaxu are really strong, so the player, playing as the Emperor, need to defeat this threat with the help of all the other factions to counter the swarm of soldiers from the Tleilaxu. The help from other factions come from regular reinforcements with some specific units from those factions. INFANTRY ARE A THREAT: In this map I wanted to make some units relevant. As the core
  4. Some time ago I have an idea about giving the player a way to choose which side the Mercenaries will join. For a full campaign I didn't like the way I was taking it (at least for now), but I though that maybe I could create a single map exploring the idea. This map is about the Mercenaries and the active choice for the player to select your own ally though the mission, depending of the offer (and the House) that the player likes more. Every House has their own offer in credits, reinforcements and other stuff. Do you prefer the 4500 credits and quick reinforcements or the 9000 but wea
  5. Although the mission wasn't anything special, I though that maybe I could redo several things to the level and create a single map unaffiliated to any campaing at all, and creating a single mission to play. This mission is not especially hard; I played it placing buildings in different orders and the game was still beatable. However, your harverster can be destroyed if you don't pay too much attention. PLOT: The plot is all about the Emperor demanding too opresive taxes to the Atreides, which makes them start a war against the Emperor. The mission have 3 main objetives, with 2 of them
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