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Found 6 results

  1. Meanwhile... I am doing this...: https://www.youtube.com/watch?v=ba2BwpzUFBQ If you know the game and would like to see my adventures. Simply subscribe. If anyone likes to try the game (mobile game). By becomming a recruit, I can send crates. Use the following link on your Phone: https://redirect.appmetrica.yandex.com/serve/169878688668608468?recruiter_id=1118283928 Please enjoy the video.
  2. Howdies. Thanks for this o/ My OBS Streaming client doesn't show Dune 2000 even after i choose it from the list at 'Game Capture' scene :/ It's shown as Dune2k '65fps' on the list. You know how to fix it ? Kindly: Fedaygin
  3. X3M

    Art of War 3

    Any one familiar with the game? Interested in sharing experiences? Even if you think it sucks. I am all ears I for one, am enjoying it right now. Unlike PvZ2, I will stop with the game when it gets too much pay to win for my taste. Other than that, it too has a good single player game. But also upgrades for units like in C&C Rivals. At first meaningless, but if you encounter someone without upgrades. Let's just say that RPS doesn't matter much at that point too. The big difference between Rivals and AoW3? AoW3 is a real RTS game. They still force you a bit to p
  4. Greetings to all. I am developer of RTS inspired by Dune RTS series: Land of Sand. I believe my project may be of interest to this forum's audience since it's essentially an attemp to make something along the lines of Dune 2000 and Emperor. Maybe some of you would give me new ideas, suggestions and critics. Brief description of my project: It's going to be RTS with metastrategic layer: global map devided into regions, which player defends or conquers during Dune like RTS missions. In between missions player chooses what region to attack, invests resources in capital base develo
  5. I got some ideas for an RTS game and decided to start learning how to make it... I know it will take a huge amount of time and probably won't be any good, but i'm ok with that. The only real problem, aside from resources, is its lack of originality. During design process , I noticed many similarities with existing games, mostly Starcraft and C&C. I tried to avoid them and here's what i came up with: (this is only a part of an excel sheet where I wrote stuff that comes to my mind, i'm currently on android so i cant copy all of that) capturing neutral facilities grants resources, energy, rad
  6. So, after some searching for new ways of balancing. I discovered that reducing damage for injured units is a good possibility. So proves the adjustment of ROF or Cool down to be useful too. But now I wonder, how many games out there have reduction effects on injured units? A good example is Dune2. Where an unit that has 50% health, has a lower ROF or shoots only 1 projectile instead of 2. I noticed that in C&C Dawn, injured units start to move slower. This is done in a lot of games, very obvious in Warzone2100. However, I have not noticed reduction in the ROF in C&C Dawn. So, a
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