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Showing results for tags 'research'.
I did a good amount of research about the file "colours.bin", which decide the colours from all the eight factions. This post is to show to you all I know about this: the meaning of the valors, what to do, etc... First. To open this file, is needed a hex editor. In my case (I am someone who barely never used a hex editor) I found the webpage "hexed.it" which contains an online version of a hex editor; so if you don't want to install another program but just mess around a bit, this is a good choice. After entering that web-page, and using the "open file" in the menu to open "colours.
I did some small research some time ago in another post, but now I went more serious and more accuracy: I used a treshold of 0 and some valors, combined wit a "show message" event type. So if the casualties reach the "limit", my message appears over and oner wit no limit. If the casualties goes down, the event don't trigger. I use this method as a check up. I'm going to start with a neutral valor= 3F80000. When I use this valor and set the treshold to 0 this happen --> 2 of mi units die (my message triggers over and over), then I kill 2 enemies: the message stop. And for here, for
I just coded up a program that will take the files extracted by redalert-ps1-ietool.exe (by Crasht) and rename them from 00000000.mis to _prac.mis. I figure this is as good a time as any to ask: Has anyone done any reserach on the PS1 version of Dune 2000? Also, while trying to figure out who made the file extractor, I found nyergud's version of the program I just made. I am an idiot. Would anyone object to me uploading the extracted files to 4shared (since they can't be used to play the game)? P.S. Everytime I hit an arrowkey on this form, it scrolls the scrollbar/removes focus instead of mov