Search the Community
Showing results for tags 'ordos'.
I've been working on a set of alternative missions for the Original Ordos campaign. The idea was to create additional options playing through. I've tried to remain loyal to the original mission concepts. This isn't meant to be an entirely original or new campaign, just a re-imagining of the original. - New versions of missions 1 - 9 - 2 new options for all missions from 4 onwards - Original mission briefings attached: Can be accessed in game from the in-game menu, or read on the briefing page from the mission launcher - Bonus mission: 'How to Build a Deviator' - set b
This campaign is not finished and will be a lot of missions. For now I do not have much time to work with this campaign. Therefore it will be in parts. Part 1 have a 10 missions and your tech level is still very low (2-3). For now you can only download with music. There is not much new music yet but will be more. You can listen to music with "Audio Converter" - https://d2kplus.com/audio-converter/ Ultimate House Ordos will be: - a lot of missions; - reinforcements; - in the beginning maps are very small; - in the beggining the House Ordos is very weak; - difficult very hard
Updated I updated my campaign. But first, this campaign is similar to the original. Only more options and much more complicated. Some more, the missions have a choices - versions (a, b: 1-8; c and d: 9). What's new? - Everyone can Buy units (using starport); - small changes (spice, messages, briefing...); - new music; - you can play for Sub-Houses (Mercenaries, Emperor, Fremen and Smugglers); - the Mission 9d (you can use the power of the enemy); - Probably everything. Download Without music: [Without music] Ordos Remake by Dark Wesker.zi
I am here again to bring a new campaign to the table. This time is one base on the Ordos where Atreides and Harkonnen are going to be the main enemies, combining with a different type of maps and tactics which the Ordos need to use to win the scenarios. In general every map has an unique type of battle. From giving protection to a Mercenary convoy, giving money to the mercs so they don't die, a couple of 2 vs 2 battles where the composition of the map makes those two levels be played differently, and even a mission using the deviators to steal the enemy harversters so the player can get m