Search the Community
Showing results for tags 'ordos'.
The search index is currently processing. Current results may not be complete.
I've been working on a set of alternative missions for the Original Ordos campaign. The idea was to create additional options playing through. I've tried to remain loyal to the original mission concepts. This isn't meant to be an entirely original or new campaign, just a re-imagining of the original. - New versions of missions 1 - 9 - 2 new options for all missions from 4 onwards - Original mission briefings attached: Can be accessed in game from the in-game menu, or read on the briefing page from the mission launcher - Bonus mission: 'How to Build a Deviator' - set between missions 6 and 7 - Additional folder 'Subs' containing the same missions playable as allied sub-houses. I'm also planning remakes of the Harkonnen and Atreides campaigns eventually, but for now, I look forward to hearing what people think of this one. EDIT: Now updated with version 2.00, AI's will now berserk when their bases are destroyed, small bugs fixed, sub-houses and bonus missions now all included in same zip file. DOWNLOAD: OrdosCampaign200.7z DOWNLOAD SUB-HOUSES ONLY: Subs.7z
This campaign is not finished and will be a lot of missions. For now I do not have much time to work with this campaign. Therefore it will be in parts. Part 1 have a 10 missions and your tech level is still very low (2-3). For now you can only download with music. There is not much new music yet but will be more. You can listen to music with "Audio Converter" - https://d2kplus.com/audio-converter/ Ultimate House Ordos will be: - a lot of missions; - reinforcements; - in the beginning maps are very small; - in the beggining the House Ordos is very weak; - difficult very hard and insane (but in the beggining normal/hard); - old (from Ordos Remake) and new music. - Tech level is not for free; - you will have all the Harkonnen and Atreides the things; - you will have allies but it will cost; - maybe something more. * Can be mistakes. Do not need to do the defend area if is small map. And that makes a complicated game. Download
Updated I updated my campaign. But first, this campaign is similar to the original. Only more options and much more complicated. Some more, the missions have a choices - versions (a, b: 1-8; c and d: 9). What's new? - Everyone can Buy units (using starport); - small changes (spice, messages, briefing...); - new music; - you can play for Sub-Houses (Mercenaries, Emperor, Fremen and Smugglers); - the Mission 9d (you can use the power of the enemy); - Probably everything. Download Without music: [Without music] Ordos Remake by Dark Wesker.zip
I am here again to bring a new campaign to the table. This time is one base on the Ordos where Atreides and Harkonnen are going to be the main enemies, combining with a different type of maps and tactics which the Ordos need to use to win the scenarios. In general every map has an unique type of battle. From giving protection to a Mercenary convoy, giving money to the mercs so they don't die, a couple of 2 vs 2 battles where the composition of the map makes those two levels be played differently, and even a mission using the deviators to steal the enemy harversters so the player can get money quickly, and then using those deviators to... secret. Also, Atreides and Harkonnen are mortal enemies, so I wanted to make a final level with a triple threat. Atreides Vs Harkonnen Vs Ordos. Of course the AI tends to focus the player the most, but is possible to see both attacking each other, some of what the player can take advantage of to attack a weakened enemy. Here some screens: And Here the files: Updated 01/12 - new udpated 08/12 - fixed a wrong reinforcement = less units than expected. Ordos Tactics.zip