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This is now officially part of OpenRA since playtest-20120715-2. Please report broken things at http://bugs.openra.net and see https://github.com/OpenRA/OpenRA/labels/Dune%202000 for known issues. Fork us at https://github.com/O...enRA/tree/bleed to contribute patches. http://www.openra.net is a modern open source cross-platform reimplementation of the early westwood RTS games. It supports Command & Conquer: Red Alert and Tiberian Dawn as mods adding new units and rebalancing the game. There is an active community of developers and players for online matches via a nice Lobby. I've been working the last weeks on a Dune 2000 mod for OpenRA. As the game engine is similiar, but not identical (different game files, tile sizes, frameorders ...) so progress is not so fast. I already wrote a converter for the sprites and scripted some units/buildings. As the ratings of the original Dune 2000 are overall quite bad and this is quite some work I wonder if people will actually play the game once it is in a more polished state. Is there any interest at all? The text in the splash screen will change over time. If you have nice ideas, I will add them :) Well you can see, it's more like Command & Conquer: Yellow Alert right now. Some misplaced Dune 2000 units invading the UdSSR in winter. The code is in C#, but mostly it consists of simple YAML textfiles. It requires the DATA.R8 to be ripped off using a shell script at the moment. Not very user friendly, I know and you guys probably all use Windows so you need to write a batch file instead. I plan to later add an in-game GUI auto-import of the game files as exists for the other official OpenRA mods.
I have recently started a small OpenRA mod that makes all 7 sides (Atreides, Fremen, Harkonnen, Corrino, Ordos, Mercenaries and Smugglers) playable for OpenRA's D2K mod. Wanted to share about it here too. I opened a ModDB page for it so you can find more info at there. About the mod, it will include 3 special unit and 1 ability for each side. An ability is not necessariliy a Super Weapon but a special thing for that faction. I'm still thinking about the units to add, even the idea phase is not complete. After i add all the units i'll release the first version, then other versiıns will mostly be ballancing stuff.