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Showing results for tags 'openra'.
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This is now officially part of OpenRA since playtest-20120715-2. Please report broken things at http://bugs.openra.net and see https://github.com/OpenRA/OpenRA/labels/Dune%202000 for known issues. Fork us at https://github.com/O...enRA/tree/bleed to contribute patches. http://www.openra.net is a modern open source cross-platform reimplementation of the early westwood RTS games. It supports Command & Conquer: Red Alert and Tiberian Dawn as mods adding new units and rebalancing the game. There is an active community of developers and players for online matches via a nice Lobby. I've been
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I have recently started a small OpenRA mod that makes all 7 sides (Atreides, Fremen, Harkonnen, Corrino, Ordos, Mercenaries and Smugglers) playable for OpenRA's D2K mod. Wanted to share about it here too. I opened a ModDB page for it so you can find more info at there. About the mod, it will include 3 special unit and 1 ability for each side. An ability is not necessariliy a Super Weapon but a special thing for that faction. I'm still thinking about the units to add, even the idea phase is not complete. After i add all the units i'll release the first version, then other versiıns w