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Showing results for tags 'music'.
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Hi, I got a bit curious considering that only 2 songs for each faction are available in skirmish, whether or not the rest could be added. I know its possible to change the songs by simply changing the data and title, but I was wondering if there's a way to actually add more songs - for example This would be an existing thing inside the music code [Atreides1] Group = Atreides HD Data = (AT01)The_War_Begins Title = The War Begins Phase = 0 There's also one for track 7, or Atreides7. You can change them by changing the data and title to the song you want once they're imported, but... If you add one entirely new with a different number, such as [Atreides2] Group = Atreides HD Data = (AT02)Sand_Excursion Title = Sand Excursion Phase = 0 Then it never plays. The default songs still play, or if you replace the existing songs with those ones then whatever is set plays, but adding new songs to have 3 or more just doesn't work. Anyone know how to add more songs so I could put the entire soundtrack for each house into skirmish? (Yes, I have a new .bag file with all the songs from the disc on it now on HD)
I was editing some .uil files the other day and was thinking of hacking the linear linking of mission files... Is there any way of extending the mission link to add in more missions??? Also when we set the side to more than 2 (ie: to play as subhouses) within the uil files how can we stop the game frm crashing in the score screen.. Is there Anyway to play a music while not in gameplay...
Hello, There's something that has been bugging my OCD compulsions for quite a long time: the ingame music selector plays the wrong music when you choose to play a specific track after Land of Sand on the list. From what i've found, the jukebox doesn't function correctly because it references every file in data\music alphabetically, and that folder also contains OPTIONS.AUD and SCORE.AUD, causing the following tracks to be played instead of the intended ones: Plotting -> OPTIONS.AUD (breaks the list) Robotix -> PLOTTING.AUD Rise of Harkonnen -> RISEHARK.AUD (this is unintentionally fixed due to the fact that Robotix is listed before RISEHARK.AUD) The Soldiers Approach -> SCORE.AUD (breaks it again) Spice Scouting -> SOLDAPPR.AUD Under Construction -> SPICESCT.AUD UNDERCON.AUD, WAITGAME.AUD cannot be selected. You can appreciate it better in the following screenshot: This can be fixed with a brute force method by deleting/moving OPTIONS.AUD and SCORES.AUD, but then those themes will not play during the main menu and score screen because they won't be found. Note that RISEHARK.AUD and ROBOTIX.AUD need to be renamed and their filenames swapped because they're listed on the wrong order on the playlist. I've read a couple of threads that mention the issue (http://forum.dune2k.com/topic/20608-name-of-the-music-file/) but apparently this problem is not present for everyone? I've experienced it for more than 10 years now and on several computers and install sources of the game. Take gruntlord's installation package, for example. Now that i'm seeing a resurge of interest in modding d2k, are there any insights on how could this be fixed? Maybe by modding the list and adding references to each specific file, or by allowing OPTIONS.AUD and SCORE.AUD to be read from another folder?