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Found 4 results

  1. Nyerguds

    Westwood Font Editor

    As some people probably already heard, I made a font editor to edit the font format in Command & Conquer 1. Well, happy coincidence, it turned out this works for a bunch of other games, including Dune II. But that's not all; while implementing some of the pre-Dune2 font formats on request of Tomsons23, one of my strongest supporters and researchers in this journey, I got a request (from FunkyFr3sh) to also implement Dune 2000 support. Now, as people around here most probably already know, Dune 2000 was, in fact, not made by Westwood, and as a result, the font's internals were completely different from the Westwood formats. But we figured it out anyway So, without further ado... the Westwood Font Editor: Current version: 1.5.4 (21/12/2016) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Source code: (C#) Sources folder Original development thread: (at cncnet.org) https://forums.cncnet.org/index.php?topic=6810.0 * * * Note on Dune 2000 support: The text encoding dropdown list has an extra "Dune 2000 text encoding" item at the bottom. The reason for this is that the font is strangely reordered. Dune 2000 has a text encoding translation table called "FONT.BIN", apparently meant to line up the used special characters in the font without leaving gaps. (Though, strangely, this isn't used to optimize the font in any way.) For example, if you need the character "ä", that's byte 0xE4 in the text encoding used by the game (Windows-1252; standard US / Western European). If you look on address 0xE4 in FONT.BIN, you'll see the value there is 0x80. This means that character "ä" is at index 0x80 (128) in the fonts. So, in short: ä = 0xE4 ==> table index 0xE4 ==> value 0x80 => font index 0x80 (The editor actually does the reverse; going from font table index to character by looking up in which spot in the table each index value is, but you don't need to do that, since Dune 2000 text files are just in Windows-1252 encoding) If you want to add fonts for a different text encoding to the game, I advise you to get rid of this whole nonsense by replacing FONT.BIN with a 256-byte file containing a simple sequence of bytes from 00 to FF, so each character simply gets mapped onto itself. This does require re-ordering all characters on the font to actually take their correct place... but I've already done that for you guys Dune 2000 fixed fonts: http://nyerguds.arsaneus-design.com/project_stuff/2016/WWFontEditor/resources/Dune2000FontsFixed.zip * * * Full list of supported types / games, as of v1.2.1: WWFont v1: -Wargame Construction Set -A Nightmare On Elm Street -DragonStrike -Circuit's Edge WWFont v2 -BattleTech The Crescent Hawk's Revenge -Eye of the Beholder -Eye of the Beholder II The Legend of Darkmoon WWFont v3 -The Legend of Kyrandia -Dune II -Lands of Lore The Throne of Chaos -The Legend of Kyrandia Hand of Fate -The Legend of Kyrandia Malcolm's Revenge -The Legend of Kyrandia Malcolm's Revenge Installer -Command & Conquer -Command & Conquer Installer -Command & Conquer Red Alert -Command & Conquer Red Alert Installer -Lands of Lore Guardians of Destiny -Lands of Lore Guardians of Destiny Installer -Command & Conquer Sole Survivor -Lands of Lore III WWFont v4 -Tiberian Sun -Tiberian Sun Installer -Tiberian Sun Firestorm -Tiberian Sun Firestorm Installer -Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) -Dune 2000
  2. THE AQIB

    Dune 2000 modding questions

    Well, I keep this post open to all who want to ask questions on Dune 2000 modding and such. Post your questions with numbers.Anyone who knows the answer just tell "to the question no. x the answer is so nd so".I'll post the first one in the next post. I wish everyone to use this post as a FAQ and a place to ask questions.
  3. Hello community, I'm very interesting in making own dune 2 games / mods. I already made own fan-games of maniac mansion, if you know the original game. At first I just make something with the scenario editor and the d2editor (for editing the assets of the units and structures). I found out, that many mods, editors and other programms couldn't be started on Win-7. Are there possiblities to make dune 2 (and own mods & editions) runable on Windows 7 in windowed mode without using dosbox. This would be important, because many playes wouldn't like to play the games, if they won't run on new Windows versions. Thanks in advance.
  4. THE AQIB

    Tibed Variables for Dune 2000

    Well i was just poking around tibed for Dune 2000 and saw these bytes changed some attributes of the building and there were more... I'll post them here and keep on updating new variables to this list when i get them.... ------------------------------------------------------------------------------------------------------------------------------------------------------- Unkown Byte 92 - This byte is used by the game to see if it is a special building(ie: builds or trains stuff) 0-Wind Trap, Reasearch Center 1-Outpost 2-Construction Yard 3-NA 4-Refinery 5-Silo 6-Repair Pad 7-Light Factory 8-Heavy Factory 9-High Tech Factory 10-AtriedesHigh Tech Factory 11-Barracks 12-NA 13-Starport 14-Wall 15-Concrete 16-Gun Turret, Rocket Turret 17-Harkonnen Palace 18-Ordos Palace 19-Atriedes Palace Unknown Bytes 80, 81 & 84-Changes the placement square in the game from 1x1, 2x2, 3x3 etc... Byte 80(adds blocks to middle row) Byte 81(adds blocks to bottom row) Byte 84(adds blocks to top row) 0=nothing 3=1x1 7=1x2 51=2x2 119=2x3 Premade Shapes Bytes 80 81 84 1x1(silo,turrets) 1 0 1 2x2(fremen stiech) 51 0 51 2x3(Barracks,Wind Trap) 51 3 51 3x3(L.Fac) 119 7 119 3x3+1(H fac ,res centr) 114 119 114 ------------------------------------------------------------------------------------------------------------------------------------------------------ PS:The list is not complete and will be edited untill all the bytes have been decyphered
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