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First of all; this is not new missions, just preexisted missions from campaigns and maps that I done in the past but with values altered in order to make these 20 maps that will put a challenge for veteran players; but if you consider yourself a very high skilled player, then I recommend you playing on hard. The spoiler will give all the detailed info about the changes done, but to summarize a bit: *AI will start with "unlimited money"; more initial harvesters; will produce units much more faster and also start with double amount of units defending the base; this doesn't means that are more defensive (except for maybe a couple of maps), that value it's unchanged, but now the AI won't waste time buildings units with a defending task, the extra initial spawn will fill that defense, so anything that he builds will focus on attacking the player. *A "rage mode" will activate though the game, warned by a message into the game; this will activate at this formula: 5.000 + 10.000 * <number or Ais>, in ticks. This "rage mode" will make all the AIs to builds units as fast as possible and will spawn twice amount of sandworm into the map. The player gets some advantages too (ally Ais also gets them), like starting with more money and getting more stuff when a reinforcement or delivery it's given (doesn't apply if it is a loop); If the maps turn out too easy I can revert to the original values, but I wanted people to have more money early to keep doing stuff and being more aggresive if he wants; also some of these maps the spice it's on smaller fiels while the AI gets producing units non-stop even if you harass him. The briefing has been completely removed, now will only tells usefull information, like which side you are playing, who it's your ally, who it's your enemy, tech and main objetives, including bonus objetives. Also which mission it's based. The maps I choose to do this were maps that were originally easy and that rely on enemy getting free stuff from time to time (which they will get faster now). Also, these maps are very simple in terms of gameplay and objetives, but I tried to pick enough variety to avoid similar maps being played the same way. Full list of changes on values done here: Disclaimer: I didn't try to beat my own maps; so it is impossible to me to know if the maps can be beat it; I leave that for veteran players. However, I did internal test to ensure that any thing that happens during mid game and/or alliances work as intended, it's just that I am not even going to try to beat these maps. File: Challenges.rar : the missions will be listed into the "Fremen" section, since I switched all to be together. _CHALLENGE 04.MIS: Fix to avoid the game crashing on mission 4. Challenges part 2.rar: 10 extra challenges + a bonus one, which uses different rules instead. Although I tried to keep some kind of order on pick every new challenge harder than the previous, this was pure speculation of my part and may not be the case at all. *The bonus mission it's still a preexisted campaign but here it doesn't apply the same basic rules with the exception of the "unlimited money" and "extra harvesters". Here, instead, the layout of the map changed to make something more interesting while still being harder than how it was the original map.
Hey every one. I just finished a full campaign: 'Smugglers - Sands for the taking'. Ive play tested each mission and have not run into any problems, but please let me know if you do so. This is a full 9 mission campaign, im pretty sure most of you know what you need, and how to install it, if not, its all in the readme. Please let me know how it is and post any feed back you have here. Enjoy. Smuggler Campaign - Sands for the taking.rar
Hello (: I've created a new _PRAC.mis ^^ I created this, 'cause I play very often against my father and he allways get owned by the AI :DD So we decided to play with allied AI. I don't know, wether this file is interessting anyone but here is it :3 Download: http://www.mediafire.com/?kd9ot52ajes95w2 Darlax~
Hello everybody! I have created, being asociated with Iheb96, a completly new Atreides campaign for Dune2k. It contains 9 missions that will replace the original ones. Also, we have a modded text.uib file that will change a bit some menu buttons and also will introduce our own briefings in the "briefing screen" of each mission. So when u play them read the briefings from that screen. Installation readme included, just look in the folder. I hope that you will enjoy it! It was made by me and Iheb96. More information can be found in the readme file. Please read it! NOTE: Make sure that in your current Data folder (original one) does NOT exist a "missions" folder. If it exists, delete it. You have backup. Place our "missions" folder in the main dune directory or in Data, dosn't matter. I recommend in main dune directory. Please give us feedback and report any bugs that you encounter. We really need to know your opinion :) If you like them then we will work also for Harkonnen and Ordos campaigns. Don't foget: read the README file. Thx and hope u enjoy it! EDIT: Second release; now I removed the backup folders so you'll have to backup by yourself. But the download is only 362 KB now (compressed). No more download link, you can download the campaign from here (look at my attachment). I also fixed the bug from difficulty choosing (where the text was "squished"). But still the "experienced" button will be a little not ok. Just a minor problem. ***LONG LIVE THE FIGHTERS*** ***LONG LIVES HOUSE ATREIDES*** Atreides Campaign - Battle for Dune.zip