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Found 3 results

  1. My first campaign. Still WIP. But here we go. The plot: The campaign takes place in a what-if scenario where 3 Great House failed to kill the padishah emperor in "WOA: SS" campaign by aKaFedaYkin. The combined army of Spacing Guild and House Corrino launched a counter-offensive against all 3 great houses. The result is devastated. House Ordos simulated their eventual destruction against the Emperor. They decided to booby trap their building, and hid the rest of the army somewhere in Arrakis, using their Stealth Technology. House Ordos raids Emperor/Spacing Guild's mining
  2. This is a new Campaign titled: “The origin of the mercenaries”. This is the story (non official) of how the mercenaries were born and giving a feeling to the player that you are actually somewhat weak. PLOT: At the beginning, there were a group of smugglers picking the spice and sending it out of dune in exchange for money, but now with all those Atreides, Harkonnen, Ordos and even the Emperor fighting each other every day is harder and harder to harvest, with all the good places already taken by one of those factions and all that remains are poor places of spice or too dangerous. Be
  3. What is the origin of the Mercenaries faction in Dune games (Super Dune 2 , Dune 2000)? If I don't mistake, the army of the House Ordos (colored by green) is are mercenaires. But who are the yellow-colored Mercenaries? (I started creating a new dune II remake/clone few weeks ago, and I set the Mercenaries as a playable house (like in Super Dune2 or in Dune Legacy), but I don't know what should I write in the mentat-sections). Any idea?
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