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OK, I think I'm now ready for the first proper release of my Mercenary Campaign. In this 9 mission campaign, played as the Mercenary's, you are hired to assist a small harvesting operation under threat. As time goes on, you gradually discover more about your new employers, and the plans they're hiding. As the war rages across the planet, your employers scramble to find private and safe locations in which to conduct their operations. But soon it seems every last corner of Arrakis is spoken for, be it the greedy Ordos, laying claim to everything they can get their hands on, arrogant Atreides, passing judgement from on high, confiscating what they regard to be contraband, or ruthless Harkonnen, reveling in the bloodshed, no dusty stone remains to hide beneath as smaller factions try to conduct their affairs. But the weak are cunning, and soon the great houses will regret making enemies of you. Initial release details: - 9 missions, all created by me, plus an option B for mission 9. Additional B missions will be released in the near future. - Plenty of base building missions, but some original C&C inspired use-the-units-your-given missions in there for variety. - AI allies to protect and assist. Quite a bit of working together with your comrades. - Follows the story of the Original Campaign, but with a twist ending. Most of the events in this story follow lesser factions, as they scramble to respond to events much bigger than themselves. This is my first foray into any kind of game design, but I'm very pleased with the results. I greatly look forward to hearing what you all think of it. V3.7z