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Greetings to all. I am developer of RTS inspired by Dune RTS series: Land of Sand. I believe my project may be of interest to this forum's audience since it's essentially an attemp to make something along the lines of Dune 2000 and Emperor. Maybe some of you would give me new ideas, suggestions and critics. Brief description of my project: It's going to be RTS with metastrategic layer: global map devided into regions, which player defends or conquers during Dune like RTS missions. In between missions player chooses what region to attack, invests resources in capital base development and researching technologies, gathers intelligence on enemy regions, sends agents to sabotage enemy efforts, negotiates with secondary factions. Capital base progress and global situation influences player capabilities during missions: how much supplies and reinforcements can be supplied, what units and buildings are available, secondary factions acting as allies, neutrals or enemies. For obvious reasons the game will not use Dune universe, but there will be something similar: three factions fighting for control over a desert planet with forth faction manipulating them and stepping out of shadows in the endgame. I haven't yet decided on details of the setting including what is going to play the role of valuable resource (spice), and what's going to play the role of dangerous local fauna (sandworms). Project site: LandOfSand.net Steam group: land-of-sand