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Showing results for tags 'historical'.
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My US History scenario is coming along nicely. Having started in the 1820s, I have entered events part way into the great depression. I have over 180 events already in, and I have about that many more to go (including all of the presidential election headlines). My objective is to teach some history by having players experience it. Most of the events are one-time headliners, but most of those cascade effects via variables to about 30 events I'll have at the bottom of the stack to do the heavy lifting against companies and territories. I've read elsewhere that too many events can cause crashes, but I've also read about track destruction under moving trains doing likewise. In my testing so far, having a long list of events does not crash the game as long as I am careful to always stop trains before disasters. I'll offer up my scenario to y'all later to replicate my testing. I've also read that having many events can slow the game. As a programmer with experience going back to the 70s, I have an eye for efficiency. Besides collapsing many events into simple one-timers backed up by a few generics, I am also distributing event load among year-start, month-start, month-end, year-end and company-start. I am also confident that hardware improvements in the decade since RRT2's release will render performance issues moot. Expect an alpha release before Christmas! :) (It will be bundled with a modded v1.56 that enables military industries and cargoes in time for the civil war) EDIT: Since it's easy to find, this is the place to find updated US History maps attached
150 downloadsHaving almost 500 events (as many as all 50 PopTop maps combined!), this is the ultimate RT2 map! Over two years of FULL TIME work in the making, this is effectively a whole campaign in one map! US History pushes the map editor to the edge and beyond! (I tweaked the binary file to fix the bug where demand at ports failed to recover). For students of history (have any kids, grand-kids, nieces or nephews willing to play an "old" game if it counts as "study"?), you'll be rewarded for knowing what will happen when! Features: Presidents from Monroe to Obama Territorial expansion from 1820 to the end of frontier Wars both Civil and World. 19th C panics and the Great Depression Progressive era regulations, property tax and income tax Tech advancement options and RR material supply opportunities making a game within a game There are even a couple dozen significant Canadian and Mexican events affecting their territories filling out the edges of the map Extreme replay value in choosing among four starting regions (Canada, North US, South US or Mexico) US History plays best using my modded version of the last RT2 Platinum patch 1.56 (for CD only), included in the larger, possibly newer, zip file in this map's dedicated (and long-running) US History thread in the forums. However, it should still play well in any version of RT2 TSC. You'll miss out on the advanced military industries during the Civil War (I designed a North vs South RR race), but you can live with out them.