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Found 5 results

  1. After quite a longish development cycle and many new, interesting features being implemented the next version of Dune Legacy is ready for download. Main changes: New AI Smart Bot and Quant Bot Port to SDL 2 Use hardware acceleration for drawing HD graphics: Use mask overlays to generate high-res graphics out of the low-res ones of the original game Maximum number of units per house (either map dependent or as a new game option “override maximum number of units”) Use a smaller logical resolution for high resolution displays, e.g. 960x540 for 1920x1080 Further changes: Move to fix-point math for game logic as floating-point operations may differ between platforms and compilers Units entering refineries or repair yards are now moving onto the structure tile before disappearing ADL music playback replaced: Now combines ScummVM AdlibDriver with Woody OPL chip emulation code from adplug Tutorial hints are shown in the campaign to guide the user New key bindings: Cycle through construction yards with ‘H’ and factories with ‘F’; capture buildings with ‘C’ Improve performance of Fog of War Units can now be instructed to find the next repair yard on their own Save game speed, scroll speed and sound volume as game settings In campaign mode, the map choice screen remembers the region of a failed mission (the user has to select a different region) New game option “Manual Carryall Drops” Mentat’s eyes are following the cursor Clicking on mentat’s eyes makes him blink and clicking on mentat’s mouth makes him open it Modding: Make it possible to disable a unit or structure Save screenshots as PNG 64-bit builds for Windows Store complete map in save games (and replays) of single player custom games 18 new maps by heinrich arkonnen 4 new maps by Kuffar Bugfix (Bug #32): Repaired units getting removed from control group (Reported by Chan Kun Wa) Bugfix (Bug #36): AI non-hostile and inactive (Reported by Chan Kun Wa) Bugfix (Bug #40): Bullets from gun turrets hit own building, e.g. other turrets (Reported by Dream Worker) Bugfix (Bug #50): Changing the player’s name while playing a mission makes starting the next mission or restarting the current mission crash Bugfix (Bug #53): SFX mismatch when playing Harkonnen Bugfix (Bug #62): Worms spawn under rock (Reported by heinrich arkonnen) Bugfix (Bug #67): Saving a game under Windows with (for filenames) illegal characters results in no save at all (Reported by vangrunz) Bugfix (Bug #70): Changing the player name makes replays crash Bugfix (Bug #71): Ornithopter animation is too fast (Thanks to Kartones for the patch) Bugfix (Bug #72): Texture sizes were too big for older hardware; now textures are smaller than 2048x2048 (Reported by gdm85) Bugfix (Bug #73): Shift the level of the voc files so that the last sample is 128 (Reported by Vortaka) Bugfix (Bug 3610246): Mentat help used wrong houses (Reported by kuffar) Get it from the Dune Legacy Website and don't hesitate to report bugs you find.
  2. It took longer than expected but finally a new version of Dune Legacy is released. Main changes: Full-featured map editor with support of Dune2-compatible maps as well as the extended map formatIntegration of OpenSuperDune (a replacement to the original SuperDune)Unit/Structure stats and the techtree is read from a config fileUsed scaler (Nearest Neighbor or Scale2x) is configurable (default = Scale2x)Game completely localizable (except helping menu)Harvesters now have a return commandTrying to place a structure on a tile which is already occupied by (your own) units orders them to move awayAdd support for multiple different AI implementationsImproved AI: Base is now built up faster and more compactNew single and multiplayer mapsFurther changes:Determine username automatically upon first start upPressing an assigned number twice centers the screen on the selected unitsDestroyed units might spawn a soldier (Probability depends on the type of unit)Quad, Trike and Infantry units have a bumpy moving style when moving over rocks, mountains and thick spiceIdling units randomly turn aroundBullets now have an explosion animation when hittingSpice blooms have now their own animationFull Harvesters move 40% slower than empty onesUnits are defined badly damaged (smoke, only one weapon) if < 50% max. health (instead of 30%)Sardaukar Troopers and Fremen Troopers are no unit types on its own anymore (just normal Troopers)Deviation chance is now house specificStarport prices are now normal distributed (instead of uniform)Limiting number of palaces to one is now optional (default = off)As in Dune II killed sandworms no longer respawn; old behavior is now an option (default = off)New game option: Sandworms drop spice when killed (default = off)Changes to game speed: Globally configurable; saved to and loaded from savegame; configurable before start of a multiplayer gameUpdate enet to version 1.3.6Code was refactored in order to have a more consistent styleBugfix: Sand damage was using the wrong graphicsBugfix: Make it possible to order any type of unit from the starport if specified in the CHOAM sectionBugfix: Build with SDL 1.2.14 on Mac OS X for Lion compatibilityBugfix: Allow special units to be delivered by reinforcementsBugfix: Correct order of houses is Harkonnen, Atreides, Ordos, Fremen, Sardaukar, Mercenary as in the color paletteBugfix: Minimap was not updated correctly when playing with fog-of-war enabledBugfix: Stopping a unit that was awaiting pickup could "freeze" the carryallBugfix: It was possible to exceed the spice storage limit (it's still possible to circumvent the limit but it's more complex)Bugfix: Harvester returns after the last tile of spice on the map is clearedBugfix: Playing xmi music on Windows was brokenBugfix: Various fixes to the correct handling of music and sfx volume changesKnown issues:Multiplayer games still have a rare chance of getting out of syncGet it from the Dune Legacy Website. I'm curious to see what maps you create. hf
  3. Just want to drop a short note that Dune Legacy 0.96.2 has been released today which is the first release to support multiplayer games. I've tested it a lot but have not the resources to test internet games with up to 6 players so internet game is marked as beta. The list of other changes is quite long, so I hope you appreciate it: Added LAN multiplayer modeInternet multiplayer mode with metaserver (Beta!)Use scale2x for scalingMake game scalable ingame (Zoomlevel x1, Zoomlevel x2 and Zoomlevel x3)Add mentat helpScroll build list with mouse wheelLoading maps is more fault tolerant and shows only warnings in most casesLoading maps now checks for non-standard features (see Section "Features" in the Dune II Format Specification)Confirm window for game restart and game exitAdded 13 maps by RippsblackNew options "Structures Degrade On Concrete", "Start with Explored Map" and "Instant Build"Earthquake ("Window shaking") on large explosions (e.g. death hand explosion)French translation (incomplete and only a machine translation)Bugfix: Loading SCENH008.INI of Dune II V1.0 failedBugfix: Dune Legacy.log was not used on WindowsBugfix: Support non-ascii characters in paths and filenames on WindowsBugfix: Infantry units could not trigger spice bloomsBugfix: When playing as the Sardaukar, the announcer still says "Harkonnen", e.g. "Harkonnen harvester deployed"Bugfix: Sardaukar Reinforcements did not workRefactoring: Drop Visual Studio 6.0 support completely and start using C++0x featuresDownloads can be found on the Dune Legacy Website. Have fun!
  4. Singleplayer is now much more similar to Dune 2 and playable. Changes in version 0.96: * Cutscenes are now integrated * Score at the end of each mission * Decoding music on the fly * Capturing buildings is now possible again * Fixes for gcc 4 (Thanks to David Geier) * Structures are degrading * Fix: Carryalls bring badly damaged units to the repair yard * Packaging deb-files (Ubuntu/Debian) * spec-files for packaging rpms (Fedora, Mandriva, SuSE) * NSIS Installer Script (Windows) * Prepared dmg (Mac OS X) * Check for missing PAK-files * Begin of chating system Have a look at http://dunelegacy.sourceforge.net/
  5. Ahoi! I just felt like dropping by and tell people that the Dune Legacy project is fully active again under a new name and with a new project home at https://code.launchpad.net/doonlunacy . We've renamed the project name to avoid possible trademark issues with the Dino de Laurentis company, scratched the old and messy codebase, switched from subversion to bazaar, ditched usage of modified data in favor of doing all drawing operations etc. in memory using the original, unmodified data (thus avoiding copyright issues as well). Currently it's not playable quite yet, but most of the hard work has been done and the code quality is quite nice now for anyone who wants to help out contributing. People can try build and test the game and get first impressions, give feedback, help out with artwork (mrflibble, we need your help! etc. We hope to do a new and fully playable release at the end of the summer, so stay tuned!
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