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Found 5 results

  1. As some people probably already heard, I made a font editor to edit the font format in Command & Conquer 1. Well, happy coincidence, it turned out this works for a bunch of other games, including Dune II. But that's not all; while implementing some of the pre-Dune2 font formats on request of Tomsons23, one of my strongest supporters and researchers in this journey, I got a request (from FunkyFr3sh) to also implement Dune 2000 support. Now, as people around here most probably already know, Dune 2000 was, in fact, not made by Westwood, and as a result, the font's internals were complete
  2. Hi FED2k! It has been a long time since I stuck my head in to say hello, some of you might remember me when I was researching for a high-res patch for D2k. All my time now is spent on a new project called "RA++", but that is not why I am here... In my profession, I work in the commerical print industry and this gives me access to all sorts of awesome services, and this includes printing posters for absolute pennies, including this one... I am able to source the Dune II key art from the box in very high resolution, so this allowed me to produce a "movie style" poster, with
  3. Greetings! After many years of playing Dune II, and recently being inspired to play it once again, I've decided that I wanted to create a complete overhaul on the missions, and unit balancing. Specifically, I'd like to try to change some of the stats of the units, and, more importantly, I wanted to create an 'expert' mission mode, where the missions all start at mission 8 tech levels, where some missions will have different objectives or higher spice quotas, and existing enemy bases are heavily expanded upon, for all to provide late-game level challenges. Ultimately, I want to rework the
  4. I found this on ebay, for $15. Despite the shipping to Belgium coming down to an additional $33, I could absolutely not resist this: The box arrived yesterday, and I immediately got to work. Sadly my current PC doesn't have a floppy drive, so I couldn't get the content off the disks, but I'm fairly sure I already got that version on my disk anyway. The main reasons I had for buying this didn't really include the floppies, anyway. These reasons, besides the fact this is a treasure of gaming history, and the fact the box is complete even down to the original receipt of the sale in a game sto
  5. Hi all, New here, but not to DUNE. I have been looking at the (sadly abandoned looking) dunelegacy port. I have some experience with c++ so I am having a go at fixing it up a bit. I noticed that the intro cutscene plays slow in some parts, but normally in other parts. Delving into the code, I found that the cutscenes have a hard coded 5.88 fps. Looking online I have found plenty of information about modding level PAK files but almost about the data PAK files. Is there some place where I can find information about these files, and specifically how to determine the FPS?
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