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Hi everyone. Today is great day! Now i can introduce you our first release of Real-time strategy game Dune SEGA the remake of Dune: The Battle For Arrakis. Its classic game now available on all modern platforms and resolutions! Game has not completed now but it available in early access. You can obtain here: Windows: http://goo.gl/zWwMLs Linux: http://goo.gl/vzpnR7 Android: http://goo.gl/2g6yAb Follow us on Facebook and Twitter https://twitter.com/DuneSEGA https://www.facebook.com/Dune-SEGA-693635614118024/ It was faster than Half-Life 3 =) Welcome for any feedback
I am here to present a new trio of maps based on the final missions from Dune 2 for the Genesis version. I will explain a little by sections of what you are going to find in these scenarios. THE GAME: Overall the genesis game it’s the same as the computer version (except for some changes like the Harvesters being faster, less buildings/upgrades to do, less enemies to fight...); for this reason I didn’t wanted to create 3 full campaigns since it’s going to be very similar to the one I did based on the pc version. The final maps differ for each house so I created those. MAPS: The Maps are heavily based on the three original missions, but they aren’t a 1:1 recreation but close to the original. This means the total absence of rifts and, except for some only-infantry areas, the vehicles can move freely around the entire map. The position of the buildings and preplaced units are faithful to the original (but more buildings to give a 100% operational base to the AI, like the IX Centre, more windtraps, etc...). Combat tank and siege tank position in the map or reinforcements have been swapped. ENEMY: In the genesis game you only fight the Emperor in the final mission. To compensate the lack of more enemies/palaces they are given several special units like the Death Hand, Ornithopters, Devastators and Sonic Tanks. Since in Dune 2000 the Emperor doesn’t have anything special (except the Sardaukar) I used Tibed to give him some raw power to match the original game. CHANGES WITH TIBED: -Emperor now may build Devastators and Sonic Tanks (depending of the house, those special units may not be present). -Sardaukar no longer needs the Imperial Palace to be trained, just the barracks. - An enhanced Death Hand (only Emperor).* *Instead giving to the Emperor 2 special launch attacks (Death Hand + Airstrike), I maintained his traditional High-tech Factory and slightly reduced the recharge time for the Death Hand to launch it more often than the one the Harkonnen can. AI BEHAVIOR: The AI has been designed to build fast and attack in rapid successions (once the player it’s spotted by the enemy reinforcements). Although the AI builds really fast, they also send his attacks in such short time intervals that he will not have time to create a large attack group. You can expect the enemy attacking with 1 trike, 1 Quad, 1 Siege tank, 1 Devastator/Sonic tank… plus 2-3 Sardaukar per wave (waves may vary if the player kills enemy units or force the AI to defend). TIPS: Like the original game (both of them); the AI it’s not going to launch any attack (or DH) against the player early. Once you see the first enemy reinforcement drop be ready; the AI will attack you after that soon. The spice it’s limited, but the amount on the map it’s so big that I don’t see any player being near to deplete it. Just be sure to build your refineries near the spice areas. The room to deploy buildings it’s really big. Separate your buildings to avoid heavy damage due the Death Hands. Care for enemy reinforcements, they may land behind you. Harkonnen it’s the most easy of the three (safest mining areas), so if you are not sure start playing this one. The Ordos version it's the tougher of the three. Deviate enemy devastators and use the self destruct in order to succeed. SCREENS: These three screens are going to show to you a comparison of the original maps and my versions. FILE: Dune 2 Genesis.zip The zip includes 9 files, being the missions. Remember to apply the "templates.bin" to give the Emperor access to the special weapons. It's added a back_up from the original game, so you can revert it after playing the three maps. EDIT: JULY/2020 With the creation of the new version of the mission launcher by Feda, now this can be loaded more easily by using my custom stuff, like having different crates, altering the tech of the player/enemy, and all kind of things that previosly required to being overwritten manually. With the new version of that said launcher that's not needed anymore, if you have well placed the next pair of files. One contain the custom stuff used for this specific work, and the other the new .ini that can make that custom stuff to be loading it. Download files here: dune 2 genesis ini update.rar CustomCampaignData.rar How to install.-CustomCampaignData: un zip this rar and move it into the root of the game, which means a folder called "CustomCampaignData" has to share the same folder as "Dune2000.exe" and "Missionlauncher.exe" are stored.-.ini files: After downloading the campaign (on the above area of this post), ovewritte with these .ini files. Simply Unzip it and ovewritte.- These two things only work together with the new version MissionLauncher released in this 2020 year, but they are still compatible with an early version, although if that's the case you have to do all the changes needed manually.