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Found 2 results

  1. Hi all, I made my own mission for house atreides with D2K Editor (Map and Mis) the mission is _A9V2 Now it all works fine just after some time playing the map it crashes the entire windows! im using win10 64bit, but i cant even task manager out of the game its stuck in a loop so i have to reboot the system. I was hoping to share my files here so someone else can test it out and hopefully find the cause of the crash bug. All help is Greatly Appreciated!! Hope you enjoy my custom mission! : ) https://www.dropbox.com/sh/iw3r3z94v70qysz/AAA2wBW87ygQYrw82DO_f5G1a?dl=0 << overwrite files in Gruntmods Studios\Dune 2000\data\Missions
  2. Hey. I,ve searched many topic's for a answer about how to use flags in the Dune2000 Maps and Mission Editor. I Use the D2k Maps and Mission Editor to create Dune2000 Missions. I can not figure out how to use flags in the editor. I tried to understand how the Events&Conditions>>Create Events>>Harvester Replacement does work. My Question below the Event Description: If I create that event for Harkonnen on Event #1 and ConditionType #1 it creates: Event: Position: Player: Contents: Conditions: #1 Reinforcement >> 0,0 >> Harkonnen >> None 1: 1x Harvester >> [x0]Base Destroyed(Harkonnen), [x1]Units Exists(Harkonnen Harvester), [2]Timer(%500), [3]Flag() #2 Set Flag >> >> >> 3 = False >> [x0]Base Destroyed(Harkonnen), [x1]Unit Exists(Harkonnen Harvester), [2]Timer(%500), [3]Flag() #3 Set Flag >> >> >> 3 = True >> [1]Unit Exists(Harkonnen Harvester), [3x]Flag() Conditions in event: #1 = [x] 0 - Base Destroyed (Harkonnen) [x] 1 - Unit Exists (Harkonnen Harvester) [ ] 2 - Timer (%500) [ ] 3 - Flag() #2 = [x] 0 - Base Destroyed (Harkonnen) [x] 1 - Unit Exists (Harkonnen Harvester) [ ] 2 - Timer (%500) [ ] 3 - Flag() #3 = [ ] 1 - Unit Exists(Harkonnen Harvester) [x] 3 - Flag() Event Properties (Event 0) #1 Event Type -> Reinforcement Player -> Harkonnen Position -> 0 0 Deploy Action -> None Event properties (Event 1) 2# Event Type -> (19) Set Flag Set Flag -> 3 >> False Event Properties(Event 2) #3 Event Type -> (19) Set Flag Set Flag -> 3 >> True Condition Type: Player: Contents #1 >> Base Destroyed >> Harkonnen >> #2 >> Unit Exists >> Harkonnen >> Harvester #3 >> Timer >> >> %500 #4 >> Flag >> >> My question: Can someone explain this event to me. what does the flag do. How can i use flags in other events and different conditions. How can i use flags to (as example) create a reinforcement drop from a house that will be launched 2 times with a delay of 120 seconds and 60 seconds between the 2 launches when a area is revealed or when a harkonnen starport does exist. In my Missions i want to add events that will trigger when a Tile or Area is revelead (i dont know how to select a area or tile) , a building does exist (until it is destroyed,) , a unit does exist until it does not exist, Casualties from a certain house is made by a certain player or house, all buildings from a certain type - owned by a house is destroyed, Spice is harvested, After a [X] couple of times or after a certain amount of time. I thought it kinds of work like: After 8 Minutes [Interval>12000>1>1] >> A Flag [Event Type #1>(19)Set Flag>1>True) And [Event Type #2>(19)Set Flag>1>False) >> The flag that triggers to [True] when 8 Minutes has past, And that triggers to [False] before 8 minutes has past. >> And some events [Reinforcements],[Starport delivery's],[Unit Spanws],[Tile/Area Reveals] That will be triggered when the Flag [#1] turns True >> Events that trigger when Flag #1 is False until Flag #1 Turns True. >> Example: House Harkonnen starts with $2000,2x Power Plant, Outpost,Barracks,And 1x Engineers --- House Ordos starts with $5000,2x power plant, outpost,Barracks --- House Atreides starts with $5000,a construction Yard, 2x Power plant,Repair Pad,Heavy Factory House Harkonnen locates the Atreides Construction Yard and steals the Atreides Construction Yard. House Harkonnen Receives $2000 spice and a reinforcement arrives with 4 troopers and a trike. Bulding Exist>Harkonnen Construction Yard, Some Events Has now be triggerd. Every 4 minutes 5 times: Ordos receives a Reinforcement (Interval 1>6000>5) with 3 troopers and 2 readers that will hunt for harkonnen. Atreides builds a MCV and build forces, build a Atreides Refinery and receives every 2 minutes a reinforcement (Interval 3000>3000>5) When the Atreides Refinery exist (Building Exists>Atraides>(A) Refinery) the Ordos also Receives every 2 minutes a reinforcement, 3 times. The Harkonnen build there base And units and they build a StarPort (Building Exists>Harkonnen>(H)Starport), Then a couple events trigger. How to do this with flags. How to do this without flags. i noticed that there is no Dune2000 D2K Map And Mission Editor Tutorial around somewhere, I think many beginners can use a tutorial. I Hope someone can answer my question. Thanks
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