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Found 6 results

  1. Hi everyone. I wanted to play several of the missions/campaigns from the D2k+ since before even doing any of my custom maps those mission/campaigns posted there were the first levels I played. However, those maps and missions requires to do a full overwrite of levels, texts and more. Now that we have all those amazing tools (modified dune2000.exe, a mission launcher, the newest editor...) I decided to convert them so I could play the one I want at anytime and not worrying about overwriting, creating back ups... The main idea is the conversion (and adaptation) but trying to not change
  2. Greeting, I'm pleased to announce that I have finally finished designing my creative Emperor Mission. This is my first time trying editing, I hope you like it Alliance; Harkonnen. Enemies; Atreides, Fremen, Ordos, Mercenaries & Smugglers. Difficulty Level; Normal. Download link: Emperor Mission by Black Pegasus - AKA Hero2233.zip Installation Steps: 1. Make sure you have the latest version of Dune 2000 Gruntmods Edition 1.6.2.2. 2. Unzip files in your dune 2000 -> data -> Missions. 3. Use the Mission
  3. Recently I uploaded a new campaign based on Ix in this forum. For this campaign I changed the tech tree and a good amount of units/buildings and other stuff. This is applied into the game as 1 (or more) .bin files. However, if someone wanted to check in TibEd all the changes or just reusing for other purposes, that's not possible with only that/those .bin files. For this reason I want to share the raw .tib files generated directly by the program with the "save as..." option, so anyone can look, change and do whatever he wants. I include the .tib files and a small screenshot (enlarge
  4. Hey every one. I just finished a full campaign: 'Smugglers - Sands for the taking'. Ive play tested each mission and have not run into any problems, but please let me know if you do so. This is a full 9 mission campaign, im pretty sure most of you know what you need, and how to install it, if not, its all in the readme. Please let me know how it is and post any feed back you have here. Enjoy. Smuggler Campaign - Sands for the taking.rar
  5. Hey everyone, I was going to wait to finish the Ordos campaign to release this, but id figure I'd let everyone try out the Harkonnen one before I make that. This is a remade campaign for the Harkonnen, Maps are completely redone, as well as missions and text files (new briefings and messages). You will find some difficulty rise even on normal in some maps. Please be aware that its beta release, so if you come across any problems please post them here. I skipped h1v1-2 and started from h2v1-2 and on. Also be aware that H9V1 is not included due to some AI difficulties, I could not get the AI to
  6. Hey everyone, I recently just finished a demo of my new campaign im creating called Battle for Arrakis (Redux) -This will be an entirely new campaign for each of the houses, how ever only the Atreides missions are available, and it is the beta version. All maps are remade and new mission objectives as well as custom messages and briefings. More in the readme file. As usual im always looking for feedback/suggestions and anything that is either wrong or good about the campaign, do not hesitate to comment here! Thanks for playing! Update: Harkonnen campaign near completion, But I want to release
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