Jump to content

Search the Community

Showing results for tags 'custom'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Dune Games
    • Emperor: Battle for Dune
    • Dune 2000
    • Dune Editing
    • Other Dune Games
  • General Discussion
    • Duniverse
    • General
    • Gaming
    • Fan Fiction
    • Technical Issues, News, & Reviews
    • Politics, Religion, & Philosophy
  • The Terminal
    • Railroad Tycoon 3 Discussion
    • Railroad Tycoon 2 Discussion
    • The Terminal General Discussion
    • The Terminal News
  • Hosted Sites
    • Arrakis
    • Shiroko's FAQs


  • Emperor: Battle for Dune
    • Fan Maps
    • Official Map Packs
    • Editors
    • Modifications
    • Patches
    • Video
    • Audio
    • 3D Screenshots
    • FAQs
    • Wallpaper
    • Misc
    • Soundtrack
  • Dune 2000
    • Patches
    • Audio
    • Fan Maps
    • Trainers
    • Modifications
    • Editors
    • Savegames
    • FAQs & Help
    • Misc
  • Dune II
    • Audio
    • Patches
    • Editors
    • Programs
  • Dune Editing
    • Emperor Mods
    • Mod Music
    • Modifications
    • Utilities
    • Games
    • Documents
    • Other Game Modifications
  • Other
    • FED2k Newsletters
    • Fan Art
    • Audio
    • Themes
    • News "Extras"
    • Projects
    • Articles
  • Dune Generations
    • Video
    • Video Demo
    • Misc
  • Dune
    • Misc
    • Audio
  • The Terminal
    • Railroad Tycoon 3
    • Railroad Tycoon 2

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 6 results

  1. Hi everyone. I wanted to play several of the missions/campaigns from the D2k+ since before even doing any of my custom maps those mission/campaigns posted there were the first levels I played. However, those maps and missions requires to do a full overwrite of levels, texts and more. Now that we have all those amazing tools (modified dune2000.exe, a mission launcher, the newest editor...) I decided to convert them so I could play the one I want at anytime and not worrying about overwriting, creating back ups... The main idea is the conversion (and adaptation) but trying to not change the original maps unless is necessary (a wrong mission fail/win condition, for example), but maintaining the rest, for respect the author. These are the things I did: - Renaming files to names like "Emperor mission by Shai Gel98.map" or "Ordos Campaign X by Magier.map" - Swiching sides with the editor (units, events, alliances...), so the "Shai Gel98" mission will be into the "Emperor" section of the launcher. - Copying the briefing from a text.uib (or readme.txt provided) into the .ini files. - Despite the last point, the text.uib is still used, just in case more lines were changed and I am not aware (of course, text.uib is rename too). - Minor fixing. Like desactivating the sandworm IA side to avoid a "invisible unit shooting from nowhere". Also, now the Luminar's Fremen campaign should be beatable (trigger a mission successful when you beat the objetive). - Playing all those maps/mission/campaigns. This is what I didn't: - I didn't change the visual of the maps at all, even when some parts looks weird or out of place. - I didn't place my name on it. Just the name of the autor taken from the D2kplus web-page, although the Smuggler campaign have "Rick Vorstenbosch" in the webpage and then in the final mission is "The-Doc-88". - I didn't ask permission to some autors (they are gone; a few of them let me do this). All the works is done. Everysingle campaign and mission from "d2kplus" (plus others from this forum) have been converted to work with mission launcher. Custom text.uib, bin... are included. All should works fine (if apply correctly) with mission launcher without affecting the original game at all (remember, the .bin files will change the game, so do a back_up if playing some specific mods). LAST EDIT 15/01/2019 (Final entry: Changed Dune By MustaphaTR) * Here the list of campaigns and missions done: -Atreides Campaign Battle for Dune by AKaFedaYkin & Iheb96 -Changed Dune by MustaphaTR (3 missions) -Emperor Mission by Shai-Gel98 -Emperor Reign by Sandworm -Hammerfest mission by Feda -Fremen campaign by Luminar + three bonus missions (a new tileset is included and require to play 1 mission, this doesn't affect other campaigns at all) -Mercenaries Mission by Galaxy -Mulciber Valley mission by MVI -Ordos Campaign by Magier -Rise of the Mercenary by gruntmod (the 2 missions released) -Skorocel remakes missions (3 missions) -Smuggler campaign by Rick Vorstenbosch -Skirmish mission by Feda -Time based Smuggler Campaign by Jbil89 * Download here: All campaigns and missions made by third parties.rar (Changed Dune not included here). Changed Dune.rar <-- last mod I am adding the imagen of the custom tileset from the Luminar Fremen night mission campaign (.bmp) file extracted from the data itself, here: BLOXBAT2.rar <-- the file it's not needed to play that campaign or even to use it on the editor; I am only uploading it to showcase how the tileset looks and if somebody want to try to do a new tileset based on this one. Note: The imagen attached it's useless by himself, it's just to show off; pick up the ".rar" that contain the .bmp. (click on enlarge the imagen).
  2. Hero2233

    [Release] Emperor Mission - 2018

    Greeting, I'm pleased to announce that I have finally finished designing my creative Emperor Mission. This is my first time trying editing, I hope you like it Alliance; Harkonnen. Enemies; Atreides, Fremen, Ordos, Mercenaries & Smugglers. Difficulty Level; Normal. Download link: Emperor Mission by Black Pegasus - AKA Hero2233.zip Installation Steps: 1. Make sure you have the latest version of Dune 2000 Gruntmods Edition 2. Unzip files in your dune 2000 -> data -> Missions. 3. Use the Mission Launcher application to launch -> Emperor -> scroll down & select the mission. 4. Enjoy! Looking forward to hear your thoughts and suggestions. Peace out
  3. Cm_blast

    Sharing my editions with TibEd

    Recently I uploaded a new campaign based on Ix in this forum. For this campaign I changed the tech tree and a good amount of units/buildings and other stuff. This is applied into the game as 1 (or more) .bin files. However, if someone wanted to check in TibEd all the changes or just reusing for other purposes, that's not possible with only that/those .bin files. For this reason I want to share the raw .tib files generated directly by the program with the "save as..." option, so anyone can look, change and do whatever he wants. I include the .tib files and a small screenshot (enlarge the image by clicking on it) showing exactly all the weapons the player will have and from they spawn. I didn't include what the enemies can/can't build, so is recommended to use this to compared and copy some values, but knowing that maybe now other houses may build something you don't want to. IX Campaign full - 100% operational with the player being IX (presented in "Ixian Campaign - Masters of Technology"). Download: IX Campaign full.tib Preview: Emperor Campaign full - 100% operational with the player being the Emperor (presented in "Emperor Campaign - The Emperor Returns"). Download: Emperor Full campaign.tib Preview: Ix single mission - 100% operational with the player being IX (presented in the single mission "IX - The Techonoly is ours"). Download: IX single mission.tib Preview: Fremen Generic - only for testing purposes. Download: Those Fremen are wild.tib Preview: (Sietchs can spawn units without crashing the game). Ix Generic - only for testing purposes. Download: 3 heavy factory ix.tib Preview: (3 factories: separated queues: visuals and colision doesn't match at 100%, but the building require 9+1 square of room). Again, the "only for testing purposes" can't be used just as they are now. Both Fremen and the heavy factories/units builds in a couple of seconds, just to speed my tests. I will add more in the future If I do something new. New Update here: On the next files are included both .tib file and .bin file. The .tib file it's the raw file created with the "save as" using TibEd. Included so anyone can have a look at his content (TibEd needed). The .bin file it's the .tib file processed by TibEd; having this file into the correct path will affect your game. Make Back ups before overwritting! "Ix Fixed" - If you are trying to create a custom campaign or map you will learn that the game crash as soon as you deploy a MCV. Using this file the IX/sandworm side no longer crash (still can't build carryalls). Download: IX Fixed.zip "Emperor Fixed" - Do you want to create an Emperor campaign where the player can actually build the Imperial Palace? Then this is you file (High Tech won't become available to be builded). Download: Emperor Fixed.zip "Multiplayer Units included" - The grenadier, the Stealth Rider, the Thumper and the Multiplayer Sardaukar will become available for any type of mission you create without needing to be a practice map. Download: Multiplayer units included.zip "No crush allowed" - In a world when it's forbidden to crush any unit, the overall vision of the game will change. When you see the very cheap infantry killing easily the expensive missile tank, you'll be forced to use your own infantry, trikes and siege tanks to stop the trooper threath. <-- no heavy vehicle can crush over foot units. Download: No crush allowed.zip "IX Mixed Tech" - The IX/sandworm side will build a mix of the three houses. Atreides Windtraps and light factory, Ordos barracks and ref, Harkonnen Outpost and heavy factory... Ix can build both trikes and raiders and the three special tanks; however can't build the high-tech factory or any Palace. Download: IX Mixed Tech.zip Preview: . "Emperor Battle For Dune: Final Assault": Lots of changes. Download: Emperor Battle for Dune - Final assault.tib Note: Keep in mind that those changes may affect other houses as well. I tried to avoid that, but in the "IX mixed Tech" The imperial side will have access to stuff that he usually don't have.
  4. sandworm

    {Release} Smugglers Campaign

    Hey every one. I just finished a full campaign: 'Smugglers - Sands for the taking'. Ive play tested each mission and have not run into any problems, but please let me know if you do so. This is a full 9 mission campaign, im pretty sure most of you know what you need, and how to install it, if not, its all in the readme. Please let me know how it is and post any feed back you have here. Enjoy. Smuggler Campaign - Sands for the taking.rar
  5. Hey everyone, I was going to wait to finish the Ordos campaign to release this, but id figure I'd let everyone try out the Harkonnen one before I make that. This is a remade campaign for the Harkonnen, Maps are completely redone, as well as missions and text files (new briefings and messages). You will find some difficulty rise even on normal in some maps. Please be aware that its beta release, so if you come across any problems please post them here. I skipped h1v1-2 and started from h2v1-2 and on. Also be aware that H9V1 is not included due to some AI difficulties, I could not get the AI to stop doing something stupid . Check out the Readme for more. All feedback is acceptable! ;) Have fun. Battle For Arrakis (Redux).zip
  6. Hey everyone, I recently just finished a demo of my new campaign im creating called Battle for Arrakis (Redux) -This will be an entirely new campaign for each of the houses, how ever only the Atreides missions are available, and it is the beta version. All maps are remade and new mission objectives as well as custom messages and briefings. More in the readme file. As usual im always looking for feedback/suggestions and anything that is either wrong or good about the campaign, do not hesitate to comment here! Thanks for playing! Update: Harkonnen campaign near completion, But I want to release it along with the Ordos, Atreides Campaign reuploaded with many fixes. If anyone has a problem downloading or finds bugs please post, thanks! Battle for Arrakis (Redux).zip