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Found 4 results

  1. Here I come with my lastest and biggest coop set, a total of 30 missions for 2 players done reusing multiple authors from campaigns (so, these missions weren't done specifically for coop). I picked several authors and did a big 30 missions pack for players to enjoy. STORY: There is no story at all. So people are free to play any side it wants; maps don't have connection bewteen them. PACK: I reused 30 missions mean to be into different campaigns but readapted to be played for 2 players. Player 1 will beging with the same amount of buildings, units and resources as the original mission. Player 2 will starts with the Construction Yard and probably the walls and/or turrets that the ally AI originally had, but only if the Ai had a full deployed base. If the ally AI had more limited structures or resources then player 2 will beging with them (and not just the CY). Since every author had their own vision of the game, it will be a wild mix of traditional games, weird set ups, enemies deploying their own bases, some defensive/survival missions and more, missions will be played differently. There is no proper curve in the difficulty, but I tried to mix a bit and place a few easy missions early and hard missions for later. HOW TO SET UP GAMES: Players can play as Atreides, Harkonnen or Ordos as they want. Same for the enemy. But is still important to read the name of the mission as it appears in the lobby, as the name itself will tell people how many Ais are going to be. "Pack CmBlast 01 [Coop 2P] (Easy) Vs 3 AIs" <-- you must set 3 enemy Ais after the 2 humans. "Pack CmBlast 02 [Coop 2P] (Easy) AND 1 AI Vs 3 AIs" <-- you must the 4 total Ais, the first will be ally with both humans. And so on. Just take in consideration that the "AND" indicate ally ais, so you can choose specific colors for you ally if you want. READ THE OBJETIVES!: On the multiplayer rules on every mission (where the tech, money, number of sandworms... is forced into the game) I wrote the objetives of the game. It is really important to read them before playing, as although the "destroy all the enemy structures" will be the norm, some times there are a secondary main objetive that forces the player to protect certain buildings, so you cannot sell that building to place something else. The same way, "optional" objetives will tell both players ways to get extra units or how to prevent enemies for getting more reinforcements. For example, mission 1 has these: Objetive=Destroy all the enemy structures and their units. Fremen's Sietch must survive. Optional=Destroy the enemy High Tech Factory to prevent enemy reinforcements. Note=Fremen are neutral (players only). And mission 2 has these: Objetive=Destroy the enemy Starport. Optional=Player 2: Keep the Atreides High Tech Factory to get ally Fremen reinforcements. So, read the objetives to have all the info available. EASY AND HARD DIFFERENCES:Two difficulties have been added, one intended for people that simply want to play this coop campaign with a friend for fun, and the other for more skilled players.Easy: The missions are pretty much the same as the originals. The enemy Ai values are roughly the same as they had on the map it was based on.Hard: Enemy Ai has be altered to have a few more harvesters, carryalls, plenty of initial money. It will build faster and players will beging with 1/3 less money than on the original map, also any turret that players began with has been replaced with pieces of walls. LIST: This is the list of mission I used to bring these 30 mission coop pack: *Missions: 01 - 02 - 03: Alliance of Atreides 06, 08, 11 - By Dark Wesker *Missions: 04 - 05: Emperors Reign 5, 7 - By Sandworm *Missions: 06 - 07 - 08: Smugglers C6v2, C8v1, Imperial E9v1 - By Luisito EB *Missions: 09 - 10 - 11: General Sardukar 4, 6, 7 - By General Sardukar *Missions: 12 - 13 - 14 : Ixian We tech-up Arrakis! 3, 8, Mercenary Keep 'em Coming! 4 - By [aKa]FedaYkin *Missions: 15 - 16 - 17: Glory Awaits A4v1, A6v1, O9v2 - By MattBaker *Missions: 18 - 19: Fremen campaign mission 4, 9 - By Luminar *Mission: 20: Fall of Emperor 7 - By Runtowin *Missions: 21 - 22: NER3V1, NER6V1 - By VengeanceDM *Missions: 23 - 24 - 25: Time based Smuggler - Protect Mercenaries 4, 5, 8 - By Jbil89 *Missions: 26 - 27: Summer's Solstice (v1.0) S05V1, S14V1 - By Fey *Missions: 28 - 29 - 30: A Secret Plot 7B, 9, 9B - By Mr Dom If any author presented on this pack doesn't like his work being reused, tell me so I can remove it (I asked permission to the most actives ones). FILES: 30 missions Coop pack.rar Both difficulties added into the rar.
  2. This is it, the "sequel" from my previous coop campaign, the Ixian Invasion Like that one, this wasn't with new maps or anything like that but, instead, I picked multiple missions scattered from the multiple campaigns, with the addition of a couple of missions in there wasn't any ally, but now there is a second player there; or even switching who the player is (player 1 being one of the AI allies instead the one that you play in the single-player version of that mission). I took in consideration that two humasn harvest more, so there are lots of more spice everywhere, both players and enemies. STORY: Well, since online/coop games doesn't have any sort of briefing and I don't want to add extra .txt files to read for every mission; the generic story goes that once the Ixian got defeated in the previous campaign, they are trying to use all kind of tactics to bring whatever houses defeated them last time. CAMPAIGN: This campaign just reuse most of the events, like reinforcements, spaws and stuff like that. It has been removed certain parts that didn't make sense for a coop mission, but for the most part the missions were straigh-foward anyway. The main difference here is that the tech available is overall higher. On the previous campaign you only get tech 5 (gun turrets) not until mission 5, and you don't get the final tech (special tanks + palace + rocket turrets) not until mission 8; on this "sequel" you get the gun turrets tech on mission 4, and by mission 6 you already have special tanks and rocket turrets to use. About the objetives in every mission, it will pop up a in game message as soon as the mission starts. with exceptions, the overall goal is to destroy all the Ixian bases, but sometimes it is needed a previous step or the objetive just goes to destroy a specific structure/s to win. This time; I won't give the starport for missions in which the player can get free units. Unlike the previous campaign, it is not the norm, so I decided to simply not giving the starport for free. Game will warn if a starport will deliver free stuff for any of the two players. If player X is about to get endless loops of units, a free delivery will be given as soon as the mission begin. The enemy Ai values are very similar on what the enemy used to have in the vanilla campaign, although considering that there is a second human player (more usefull than an AI) I made the enemy to increase their speed production after all/most the enemy drops are done. HOW TO SET UP GAMES: I tried to be as simple as possible, and as clear as possible, so I don't want to bring a ultra-high explanation or plenty of screenshots to set up every mission. Instead, the name of the maps will tell you exactly what kind of IAS you are to face. Like this: Ixian Revenge 1 [Coop 2P] (Easy) Vs 4 Ixian This means that on your lobby, you need to set up 4 enemies (after the 2 human), and that those Ais need to be "Atreides" wearing the light-brown color. If a mission is called like this: Ixian Revenge 7 [Coop 2P] (Easy) AND Smugglers Vs 4 Ixian it means that, after the 2 human players, the next AI MUST be the smugglers (Ordos wearing dark-brown color) and, after that, 4 more extra ais being Atreides with their light-brown color. <-- Remember, smugglers must be before any Ixian AI set up. About what the player choose. There are not restriccions for this campaign either. Players can play as Atreides, Harkonnen or Ordos. It could be reccomended to use the cannon colors of the main 6 (Atreides blue and/or grey, Harkonnen red and/or purple, Ordos green and/or yellow). The only colors that are banned are the dark-brown (smugglers) and light-brown (Ixians). There are not specific drops this time, so player 2 can play as Harkonnen and begin the map with a few Ordos combat tanks (As they are spawned, not placed with the editor) or picking Atreides and having 1 deva early. drops won't change either, but you can still choose any side you want to play with. OTHER OPTIONS TO SET UP: things like "tech - credits - units" it doesn't matter, the .ini will give every player their thing; sometimes the first player will start with 6000 credits while the second player with 10000 (because it has a different set up: some buildings for player 1 and only the MCV for player 2). You need to activate sandworms; they will forced into the game. I suggest to keep active the turrets, even if for challenge purposes you don't want to use them; at least gave the AI the option to rebuild them. EASY AND HARD DIFFERENCES: Two difficulties have been added, one intended for people that simply want to play this coop campaign with a friend for fun, and the other for more skilled players. Easy: The missions are pretty much the same as the originals. The enemy Ai values are roughly the same as they had (or a bit slower-faster); after all the enemy carryalls have stopped dropping units, these ais will increase their speed production. Anything else is the same. Hard: Enemy Ai has be altered to build really fast on most of the situations. Enemy reinforcements or deliveries may be bigger, or may have extra units and/or turrets around the base even for maps where the tech is not enough to build turrets. Sometimes the ais have more factories or other extra structures; it depends on the map itself. FINAL NOTE: I didn't play this on coop with anybody, although I checked as much as I could. Mistakes can happens, so if something is wrong please report to me. FILES:Coop 2 players Campaign Ixian Revenge Easy & Hard.rar Both difficulties are added to the zip. All share the same name but "easy/hard" This time the name of the file was simplified, but the lobby still should tell you how many Ixian Ais are needed to set. File updated with new versions and balancing problems.
  3. For the first time; I am releasing a Coop Campaign, mean to be played by 2 humans. Keep in mind that this is not a made from scratch, but instead, I picked my "Herectic alliances" Campaign (which presented an Ally AI for all the missions) and I transforme it into a proper coop campaign. The herectic alliances mission 9 is more open than the original mission, now you can attack different enemies instead forming a big bottleneck as the vanilla mission was. Also, one of the herectic alliances mission wasn't suited for 2 humans, so I remove it and instead added a different mission from another campaign (so this is still a 9 mission campaign). I took in consideration that two humasn harverst more, so there are lots of more spice everywhere, both players and enemies. STORY: Well, since online/coop games doesn't have any sort of briefing and I don't want to add extra .txt files to read for every mission; the generic story goes on how the Ixians started to conquer Dune, and they all already defeated several strong Houses on their path. It's up to the last 2 sides that can still hold to pushing back the Ixian invasion into their own capital and defeat every one of them. CAMPAIGN: This campaign just reuse most of the events, like reinforcements, spanws and so on, but several parts have been oversimplified as they don't made sense for the coop. However; I altered multiple things, mostly on the terrain so the 2º player (or even both at the same time) has enough room to deploy a full base. This is a comparison: vanilla mission -- Coop version Same map and terrain but bigger, also there are much more spice so two humans can still get money in the long run. Enemy ais also get bigger mine field to harverst. About the objetive of every mission, there will be a message appearing at the very beggining of the mission that will write "destroy the Ixian base" or "protect the Smugglers". There is no really other objetives than either destroy the enemy or defending your ally (or both), avoiding specific objetives or goals. Even for secondary objetives such as "build the starport to get extra deliveries", instead writing them off, the player that gets those units for free will beging the mission with the Starport already placed on the map. This also makes this mission not set up in a mirror match up, as most of the time (but no always) the player 1 will start with the CY and several units, while the player 2 may start with certain structures there, and probably much less units or even with a lower amount of credits than the other player but, in return, it gets those free units later in the game. The enemy Ai values are very similar on what the enemy used to have in the vanilla campaign, although considering that there is a second human player (more usefull than an AI) I made the enemy to increase their speed production after all/most the enemy drops are done. HOW TO SET UP GAMES: I tried to be as simple as possible, and as clear as possible, so I don't want to bring a ultra-high explanation or plenty of screenshots to set up every mission. Instead, the name of the maps will tell you exactly what kind of IAS you are to face. Like this: Ixian Invasion 1 [Coop 2P] (Easy) Vs 1 Ixian This means that on your lobby, you need to set up 1 enemy AI that will be "Atreides" and will wear the light-brown color. Or this: Ixian Invasion 4 [Coop 2P] (Easy) AND Smugglers Vs 3 Ixian This means that after the 2 players, you need to place 1 Ai that plays as Ordos wearing the dark brown-smuggler color, and then 3 more Ais, all of them being Atreides and wearing the light-brown color. <-- It is important that the "smugglers" are before the "ixians", because you will have a 3º ally on a couple of missions. If you are wondering about what the players should chooose... There are no restriccions! Players can play as Atreides, Harkonnen or Ordos with no limitation. The only thing that it is "banned" is the use of the dark-brown, reserved for the smugglers and the light-brown, destined for the Ixians. It's suggested that people use canon colors (Atreides blue, Harkonnen red) and always the same houses just to feel like you are indeed playing a campaign that last for multiple missions; but you can use your imagination and pretend that Atreides and Harkonnen do an desesperate alliance just to defeat the Ixians... or you both can play as Atreides in blue and Atreides in grey (Fremen); or Harkonnen red and purple (imperials) or as Ordos in Green and Yellow (mercs) and pretend that you are the only alliance that has been not defeated yet by the Ixian assault. The reinforcements the player will get, and even the initial units may vary depending on what the player choose: So if a player with a free-loop delivery pick Atreides, you will get 2 Atreides Combat tanks, 1 missile tank and 2 Trikes; But if the same played chose Ordos, then you will get 3 Ordos Combat tanks and 2 Raiders instead. <--- 3 reinforcements are scripted, player will get only one of them based on which version of the CY you started playing as. As an extra note: Ordos always get a slighly early advantage over the other 2 houses. It could be some extra initial units, or a few raiders instead light infantry, or even 500 more initial credits. Nothing crazy, just a small early advantage. OTHER OPTIONS TO SET UP: things like "tech - credits - units" it doesn't matter, the .ini will give every player their thing; sometimes the first player will start with 6000 credits while the second player with 4500 (because it has some structures already there). You need to activate sandworms or else it won't appear even if I tried to forced them into the game. there is only 1 sandworm per map, so nothing crazy. I suggest to keep active the turrets, even if for challenge purposes you don't want to use them; at least gave the AI the option to rebuild them. EASY AND HARD DIFFERENCES: Two difficulties have been added, one intended for people that simply want to play this coop campaign with a friend for fun, and the other for more skilled players. Easy: The missions are pretty much the same as the originals. The enemy Ai values are roughly the same as they had (or a bit slower-faster); after all the enemy carryalls have stopped dropping units, these ais will increase their speed production. Anything else is the same. Hard: Enemy Ai has be altered to build really fast on most of the situations. Enemy reinforcements or deliveries may be bigger, or may have extra units and/or turrets around the base even for maps where the tech is not enough to build turrets. Sometimes the ais have more factories or an extra CY; it depends on the map itself FINAL NOTE: I didn't play this on coop with anybody, although I checked as much as I could, and I ran small personal tests checking if the player gets the proper version of the combat tank based on the CY/starport or whatever script. So if there is any big error send me the report; I check every mission like 10 times (and everytime I fixed something that it was wrong). However, I don't fully understand how the online-thing goes; so I don't know exactly what will happen with the smugglers, although for the most part they are only a small ally but they still get use of the "enemy build faster on the hard version" and things like that. FILES: Coop Campaign Ixian Invasion Easy & Hard.rar Both difficulties are added to the zip. All share the same name but "easy/hard"
  4. Hi. I've been having trouble getting an Emperor: Battle for Dune coop campaign going. Whenever the game is about to start, it freezes and then crashes at the loading screen. I remember getting it to work at one point, but I don't remember what we did at all. Has anyone else been able to get it working? Is there something special we have to do to get it to work? Here are my system specs, in case it helps: MS WIndows Vista Home Premium 64-bit SP2 AMD Phenom 9850 Quad-Core Processor 6 gb RAM NVIDIA GeForce 9800 GT Comodo Firewall Avast! Antivirus Disabling our firewalls/Avast didn't do anything. My friend has pretty much the same system specs except he has Windows 7. Another question: how do you get teams going in a LAN game? IIRC you can't ally with computers, but I've never known how to ally with other human players. Is there something I'm missing here?
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