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Found 1 result

  1. To talk properly about this simple map I will divide in three sections: First, this is a map coping the style from the Practice/Skirmish. An VCM, 10 units, 7000 credits, tech level of 5.... and several IAS with the exact same resources. This means the IA don't have any advantage as part of reinforcements, extra harversters-carryall... the only thing is the priority of some units and buildings, and the fact that they will fight togheter (all ally). Second. The idea about creating a "Skirmish" type of map came for a premise: Creating a random objetive. And I did that. In this single map, there is 5 possible objetives, this will refer to defeat a specific IA Player. The player don't choose which one, the game will show (as a text in-game) which enemy you need to defead to beat this level (this objetive may change in differents games). Third. I did a lot of research into the colour.bin (I created a post about this research more detailed). From now, I manage to swap the palettes from the original game. So right now (and I mean applying my "colours.bin") the Harkonnen will be Blue, the Atreides green, the Emperor Yellow... This don't affect the gameplay, but for this single map not only "Blue Harkonnen" are usual in skirmish games, but also the text-in game will refer as their new colour. Special Indications: Read the readme.txt to know where to copy everything. If you already have everything, then just only copy the three files from the "missions" folder. Also, a new "colours.bin" is added in the zip file. This will affect the original game, so create a copy to the original file. Mine include a back_up from the original, just in case. Anyway. This swapped palettes don't affect the gameplay at all (harkonnen still will be Harkonnen, but in blue). So if you like the "Blue Harkonnen" you can maintain my modified colours.bin (My map is playable even without using my modified filed, although the text in-game will refer to the swapped colour instead the original; check the other warnings.txt in the zip file). Now, Players: In this map there is a 1 vs 5 situation where your harversters don't have any safe spot to harverst. If you are a begginer player and you feel that paying attention to 5 enemies plus your own harversters is too much, then change the difficulty to easy. On the other hand. Although they fight together, you only need to defeat one. Also, this IA is not like the one you can encounter in the online mode. In fact, after the Ia have "enough", they will build much slower. Having said that, if you are a Good/pro player, you can change the game to hard. Images: Single mission map here: Special Skirmish.zip
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