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Found 1 result

  1. I did some small research some time ago in another post, but now I went more serious and more accuracy: I used a treshold of 0 and some valors, combined wit a "show message" event type. So if the casualties reach the "limit", my message appears over and oner wit no limit. If the casualties goes down, the event don't trigger. I use this method as a check up. I'm going to start with a neutral valor= 3F80000. When I use this valor and set the treshold to 0 this happen --> 2 of mi units die (my message triggers over and over), then I kill 2 enemies: the message stop. And for here, for eevery unit I die, I need to kill 1 to make my message to stop triggering. This means that 3F800000 is a 1:1 situation (this is not affected if an ally kill or get killed). Using the same logic I have the proportions of some other valors. I did for over 10 rounds (I make the message triiger 10 times an stopped another 10, with some exceptions). Keep in mind that all is acummulative, so in a 1:1 proportion, if you kill 100 enemies, then unless you loose others 100 nothing happen. So, these are the proportions: Flags? - DIE:KILLING 3E000000 = 1:8 3ED00000 = 1:2.5 or 2:5 3F000000 = 1:2 3F100000 = 1:1.75 Or 4:7 3F800000 = 1:1 3FE00000 = 1.75:1 or 7:4 (this is used by Mercs in O9v1: "We're losing too many men!". The mercs need to died 7 units to trigger, but only kill 4 to avoid the message 3FF00000 = 1.80:1 or 9:5. 40000000 = 1.90:1 or 19:10 40200000 = 2.3:1 or 23:10 (Mercs O9v1: "We've lost too many men. We must withdraw our support!") 40F00000 = 5.3:1 or 53:10 All this is an estimation. Doing a 100 Loose X units and Kill Y Units will be more accurace, but i think is excesive to go so deep for this. Also the last 5 numbers (zeroes in my table) also affect proportions. For example, EF853753 Will increase like 1:1.105 (I did not check this) or somethin like that (more decimals, making this a 100:93 proportion). And finally. I tried adding the treshold to 3F800000, since is a 1:1 proportion (or almost 1:1), A treshold of 5 this happen: after dieing 6 units, message triggers I need to kill 6 units to make the message stop after that, the event go to a 1 on 1 situation (1 dieing trigger, 1 kill stop). so, the treshold 5 make the game said "until you don't loose 5 units more than your killed, I' not going to start checking proportions", after the fifth loose is "ok, 1 more to make me trigger", so when trigger, you need to compensate killing 6 units. (Of course, int the merc becoming neutral there is not return, since when the proportion is reached the game makes them neutral and donĀ“t care more of counting). In my pesonal opinion (to people who want to use this), is better to focus on the first three numbers, since the other 5 is like addind 7 decimals into a division of 2 digits where 1 or 2 decimals are enough.
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