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Showing results for tags 'casualties'.
I did some small research some time ago in another post, but now I went more serious and more accuracy: I used a treshold of 0 and some valors, combined wit a "show message" event type. So if the casualties reach the "limit", my message appears over and oner wit no limit. If the casualties goes down, the event don't trigger. I use this method as a check up. I'm going to start with a neutral valor= 3F80000. When I use this valor and set the treshold to 0 this happen --> 2 of mi units die (my message triggers over and over), then I kill 2 enemies: the message stop. And for here, for eevery unit I die, I need to kill 1 to make my message to stop triggering. This means that 3F800000 is a 1:1 situation (this is not affected if an ally kill or get killed). Using the same logic I have the proportions of some other valors. I did for over 10 rounds (I make the message triiger 10 times an stopped another 10, with some exceptions). Keep in mind that all is acummulative, so in a 1:1 proportion, if you kill 100 enemies, then unless you loose others 100 nothing happen. So, these are the proportions: Flags? - DIE:KILLING 3E000000 = 1:8 3ED00000 = 1:2.5 or 2:5 3F000000 = 1:2 3F100000 = 1:1.75 Or 4:7 3F800000 = 1:1 3FE00000 = 1.75:1 or 7:4 (this is used by Mercs in O9v1: "We're losing too many men!". The mercs need to died 7 units to trigger, but only kill 4 to avoid the message 3FF00000 = 1.80:1 or 9:5. 40000000 = 1.90:1 or 19:10 40200000 = 2.3:1 or 23:10 (Mercs O9v1: "We've lost too many men. We must withdraw our support!") 40F00000 = 5.3:1 or 53:10 All this is an estimation. Doing a 100 Loose X units and Kill Y Units will be more accurace, but i think is excesive to go so deep for this. Also the last 5 numbers (zeroes in my table) also affect proportions. For example, EF853753 Will increase like 1:1.105 (I did not check this) or somethin like that (more decimals, making this a 100:93 proportion). And finally. I tried adding the treshold to 3F800000, since is a 1:1 proportion (or almost 1:1), A treshold of 5 this happen: after dieing 6 units, message triggers I need to kill 6 units to make the message stop after that, the event go to a 1 on 1 situation (1 dieing trigger, 1 kill stop). so, the treshold 5 make the game said "until you don't loose 5 units more than your killed, I' not going to start checking proportions", after the fifth loose is "ok, 1 more to make me trigger", so when trigger, you need to compensate killing 6 units. (Of course, int the merc becoming neutral there is not return, since when the proportion is reached the game makes them neutral and don´t care more of counting). In my pesonal opinion (to people who want to use this), is better to focus on the first three numbers, since the other 5 is like addind 7 decimals into a division of 2 digits where 1 or 2 decimals are enough.