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Found 2 results

  1. All of you know that if you deliver one of two demanded inputs to a factory building, the building will accumulate it hoping for the day when the missing ingredient will appear, enabling the building to produce its output. What I first suspected years ago and have recently confirmed is that if a building's recipes change over the years, then it is possible for an accumulated input to magically change its identity. I'm not yet quite sure what the "rule" is, but it's something like this: In my modified EXE, I can combine wood and steel in a 19th C weapons plant to make weapons. After a certain date, there's a new recipe using rubber + aluminum (representing plastic + aluminum to make planes). If I pile on unrequited wood during the 19th century, then WWII sees a stockpile of aluminum awaiting rubber deliveries. Somehow the wood delivered over the previous century has been transmuted into aluminum! Has anyone else witnessed this phenomenon? I'm tempted to analyze the specific rule for how an input to one recipe will turn into the modern input to a new recipe. With foreknowledge, a forward-looking rail baron could cash in (as long as the factory doesn't vanish!)
  2. I'm pretty good at the basics but have a quick question about the AI in the game. Do they follow the same supply and demand structure that human players do? I feel like all they do is run passenger trains between cities and always score huge revenues from them. If I run passengers between cities like they did, my cities would be empty after 2 trips.
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