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OLD MOD UPDATED TO WORK WITH GRUNTMOD The Campaing is about how the Atreides, Harkonnen and Ordos are in their usual fight against each other to conquer Arrakis, but suddenly all the three houses are getting trouble when the IA that manage the mechanized vehicles starts to act agains their masters. At first neither of the three houses know what is happening, but later they will discovere (every house in their own way) what is the problem, joining forces to stop the machines. In this campaing your will playing with Atreides, Harkonnen and Ordos; the briefing will say clearly what House is the one you are going to play with. FINAL UPDATE: This Campaign was a very old creation of mine. With the appearance of the mission launcher and the new editor I update it to work by just using the mission launcher instead the very old overwritting but the campaign itself was the same. But now I decided to do another new update. This new update has several purposes, like changes to some Ais, script events, make the plot a bit more logical, some extra hints to so as not to catch players off guard and also a new color & faction for the AI to match the story better. Here it is a small list with the most important changes done in terms of briefing, gameplay and enemy. There are more, but some are minimal or small reduction/increase of power that nobody will notice unless you played recently. The info may spoil the campaign. Some screenshots here: Here, the new file to download: Butlerian Jihad.zip You only need to copy the three map/mis/ini files into the mission folder (more detailed instructions added). No ther specific file it's required, except tiledata if you are not using gruntmod.
Hi again guys. I am here to present my newest campaing: "The Antifremen campaing". I created this campaing based in my "Fremen Warriors" one. In fact, are the same maps but modified to adapt to this new versión. In this campaing, instead being the Fremen the player will control the Harkonnen/emperor side. So when in the first level in the Fremen Warriors campaing you need to destroy several Harkonnen Harvesters avoiding being crushed by them. Now, in this alternative story, you have the control of those Harversters and you are going to crush all those fremen to win the mission. Of course, the maps, events and other variables have been modified to help the IA (and the player), so you can expect in some maps better routes to move your units and/or the enemy having it more easily to reach you. However, this campaing have 10 mission instead 9, splitting the last one in two parts. Contrary to the "original" version, in this campaign most of the levels are about building a base/units. So this levels are longer and resemble more any other regular campaing (I mean, building a refinery, training some soldiers, destroy a fully operational enemy base, etc...) To play this campaing you need all the files included in the zip (if you already have the ones in the "data" folder from another campaing then aren't needed). A readme also included with all the information needed. Note: to play the campaing choose "Emperor", although some levels you are the Harkonnen. Now some Screens: AntiFremen.zip