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Showing results for tags 'campaing'.
STORY: The Campaing is about how the Atreides, Harkonnen and Ordos are in their usual fight against each other to conquer Arrakis, but suddenly all the three houses are getting trouble when the IA that manage the mechanized vehicles starts to act agains their masters. At first neither of the three houses know what is happening, but later they will discover (every house in their own way) what is the problem; forcing them to join forces when the machines turns out to be too much out of control. In this campaing your will playing with Atreides, Harkonnen and Ordos, alternating bewteen missions; the briefing will say clearly what House is the one you are going to play with. THEME: The campaign it's based on Frank's Herbert Idea from a past war against machines called "Butlerian Jihad"; It has nothing to do with any book, except the very first and the briefly mention done in the very first book. When the player face enemies being controlled by "the machines" they all wear the same color while still being able to produce multiple kind of units from the factories and not using external reinforcements nor loops. SCREENSHOT: (New Tactical maps included) FILE: Butlerian Jihad.rar HOW TO INSTALL: Unzip the file and copy every folder into the root of the game. Any folders included will go to the path that it is suppose to go. Do not copy any pgn (screenshots) nor the readme.txt (instructions). Mission launcher 1.2 is required.
Hi again guys. I am here to present my newest campaing: "The Antifremen campaing". I created this campaing based in my "Fremen Warriors" one. In fact, are the same maps but modified to adapt to this new versión. In this campaing, instead being the Fremen the player will control the Harkonnen/emperor side. So when in the first level in the Fremen Warriors campaing you need to destroy several Harkonnen Harvesters avoiding being crushed by them. Now, in this alternative story, you have the control of those Harversters and you are going to crush all those fremen to win the mission. Of course, the maps, events and other variables have been modified to help the IA (and the player), so you can expect in some maps better routes to move your units and/or the enemy having it more easily to reach you. However, this campaing have 10 mission instead 9, splitting the last one in two parts. Contrary to the "original" version, in this campaign most of the levels are about building a base/units. So this levels are longer and resemble more any other regular campaing (I mean, building a refinery, training some soldiers, destroy a fully operational enemy base, etc...) To play this campaing you need all the files included in the zip (if you already have the ones in the "data" folder from another campaing then aren't needed). A readme also included with all the information needed. Note: to play the campaing choose "Emperor", although some levels you are the Harkonnen. Now some Screens: AntiFremen.zip