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Found 1 result

  1. Light Infantry Type: Ground Based Infantry House: All Requirements: Barracks Range: Short Speed: 10km/h foot Armor: Light Vulnerabilities: Resistant to missiles and tank based weapons but vulnerable to explosives and other infantry Abilities: Light Infantry are the basic foot soldiers and are mainly effective against other infantry or lightly armored vehicles Thumper Infantry Type: Ground Based Defense House: All (multiplayer) Requirements: Barracks upgraded Range: N/A Speed: 15km/h foot Armor: Light Vulnerabilities: Vulnerable to explosives and infantry but resistant to tank based weapons Abilities: Thumper Infantry are used to draw a Sandworm towards that location and can only be found in multiplayer Trooper Infantry Type: Ground Based Infantry House: All Requirements: Barracks upgraded Range: Medium Speed: 6km/h foot Armor: Light Vulnerabilities: Resistant to tanks but vulnerable to explosives and infantry Abilities: Ineffective against other infantry but effective against armored vehicles and buildings Engineer Type: Mechanical/Special Forces House: All Requirements: Barracks upgraded Range: N/A Speed: 10km/h foot Armor: Light Vulnerabilities: Resistant to anti-tank weapons, but very vulnerable to explosives and infantry Abilities: Used to capture enemy buildings and once captured are under your control Trike Type: Light Recon/Strike Vehicle House: Atreides, Harkonnen Requirements: Light Factory Range: Short Speed: 72km/h Armor: Light Vulnerabilities: Vulnerable to nearly all vehicles Abilities: Three wheeled vehicle with machine guns and is effective against infantry and vehicles without much armor Raider Trike Type: Quick Strike/Recon House: Ordos Requirements: Light Vehicle Factory Range: Short Speed: 90km/h Armor: Light Vulnerabilities: Vulnerable to almost everything but better than the Trike Abilities: The Raider Trike has better weapons, speed, and armor then a Trike. Effective against infantry in hit and run missions Quad Type: Light Attack Vehicle House: All Requirements: Upgraded Light Factory Range: Short Speed: 59km/h Armor: Light Vulnerabilities: Resistant to infantry and explosives. Vulnerable to missiles and high caliber weapons Abilities: Slower than Trike, but stronger in both armor and fire power. It is a four wheeled vehicle firing armor piercing rounds and is effective against most vehicles Combat Tank Type: Medium Battle Tank House: All Requirements: Heavy Factory Range: Medium Speed: 40km/h Armor: Medium Vulnerabilities: Combat Tanks are resistant to infantry and explosives, but vulnerable to missiles and high caliber weapons Abilities: Effective against most vehicles Siege Tank Type: Battlefield Support Vehicle House: All Requirements: Upgraded Heavy Factory Range: Long Speed: 32km/h Armor: Heavy Vulnerabilities: Resistant to bullets, and somewhat, high explosives. Vulnerable to missiles and high caliber weapons Abilities: Very effective against infantry and unarmored vehicles but slow, and very weak against anything heavily armored Missile Tank Type: Battlefield Support Vehicle House: Atreides, Harkonnen, Ordos(through Starport) Requirements: Upgraded Heavy Factory and IX Research Center(Starport) Range: Long Speed: 40km/h Armor: Medium Vulnerabilities: Vulnerable to nearly all weapons Abilities: Faster than battle tanks and can hit targets in the air. Also effective against most vehicles but vulnerable to infantry Sonic Tank Type: Advanced Battle Tank House: Atreides Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 44km/h Armor: Medium Vulnerabilities: Resistant to infantry and explosives but vulnerable to missiles and tanks Abilities: It fires a sound wave in a form of a sonic wave which is very effective against infantry and lightly armored vehicles. All units in the path of the sonic wave will be damaged Deviator Type: Battlefield Support House: Ordos Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 30km/h Armor: Medium Vulnerabilities: Vulnerable to nearly all types of weapons Abilities: This unit will cause no actual damage to the units. It fires a warhead which changes the allegiance of the vehicle for a time but does not effect infantry units Devastator Type: Advanced Battle Tank House: Harkonnen Requirements: IX Research Center and Heavy Factory Range: Medium Speed: 30km/h Armor: Heavy Vulnerabilities: Resistant to nearly everything, but is somewhat vulnerable to missiles and high caliber weapons Abilities: The most powerful tank on the planet but slow to move and reload. It uses atomic power and fires dual plasma charges but can become unstable when greatly damaged. Also can be set to self-destruct causeing damage to the surrounding area Saboteur Type: Special Forces House: Ordos Requirements: Ordos Palace Range: N/A Speed: 15km/h foot Armor: Light Vulnerabilities: Resistant to anti-tank weapons but vulnerable to explosive and infantry Abilities: The Saboteur can enter a building, immediatly destroy it Death Hand Type: Battlefield Support Missile House: Harkonnen Requirements: Harkonnen Palace Range: N/A Speed: 700km/h Armor: Light Abilities: Carries multiple warheads of atomic power which causes damage to wide areas but innacurate at times Sardaukar Type: Ground Based Infantry House: Emperor Requirements: Barracks Range: Medium Speed: 15km/h foot Armor: Medium Vulnerabilities: Vulnerable to explosives and infantry but resistant to anti-tank weapons Abilities: The Sardaukar are elite troops that will fire missiles against armored units and machine guns against other infantry MCV (Mobile Construction Vehicle) Type: Base Deployment Vehicle House: All Requirements: Upgraded Heavy Factory and Repair Pad Range: N/A Speed: 15km/h Armor: Medium Vulnerabilities: Resistant to infantry and some explosives. Vulnerable to missiles and high caliber weapons Abilities: The MCV can be moved to a location of your choice and then deployed to create a new base of operations Carryall Type: Airborne Unit House: All Requirements: High Tech Factory Range: N/A Speed: 160km/h Armor: Heavy Vulnerabilities: Only can be hit by missiles, like from the Rocket Turret and Missile Launcher Abilities: These units have no weapons but are used to transport vehicles. They will pick up your harvester and return it to the Refinery and then back to the spice fields. Also will deliver damaged units back to the Repair Bay Harvester Type: Base Support Vehicle House: All Requirements: Refinery Range: N/A Speed: 45km/h Armor: Medium Vulnerabilities: Resistant to infantry and some explosives but are vulnerable to missiles and high caliber weapons Abilities: This unit is the most important unit in the game, it provides you with your cash flow. When it returns to the Refinery the harvested spice is converted to credits Sand Worm Type: Indigenous to Dune House: N/A Range: N/A Speed: 30km/h Armor: Heavy Vulnerabilities: Vulnerable to missiles and tanks but resistant to infantry and explosives, difficult to destroy Abilities: The Sand Worm is attracted by vibrations in the sand, it will eat units whole and has a large appetite Frigate Type: Interstellar Shuttle House: All (through CHOAM) Requirements: Starport Range: N/A Speed: 250km/h Abilities: The Frigate will deliver the units ordered from the Starport but is not controllable
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