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Showing results for tags 'Six'.
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Version 2
43 downloads
Tileset » Arrakis Release » 2002-11-30 Players » Six Map Size » 256 * 256 Additional Info » Our far outpost in the southern regions of Arrakis detected the installation of a Harkonnen starport and newly placed buildings in air valley. Our intelligence reports that the Harkonnen troops were transferred to the eastern region as support to finish off our remaining troops there. Infiltrate and occupy this region commander... let the spice flow... Air units are very important as the spice grounds in the centre part of the map can only be accessed by infantry. Destroy or capture the unguarded Harkon -
51 downloads
Tileset » Caladan Release » 2002-11-17 Players » Six Map Size » 256 * 256 Additional Info » This is probably the most basic map I've made to date. I tried to get the top and bottom of the map to be exactly the same so they are a mirror image of each other, although the central parts of the map will have noticeable differences. You will also notice areas on the platforms where there are dark patches. Unfortunately, I could not find a way to fix this, so the patches may make the sides of the buildable platforms look somewhat unappealing. There is plenty of space to build a base on all six builda -
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71 downloads
Tileset » Giedi Prime Release » 2002-01-28 Players » Six Map Size » n/a Additional Info » A very detailed layout of Giedi Prime, House Harkonnen's homeworld. Toxin pits divide six man-made islands, five of which are accessible by bridges. A fairly decent computer is required to play on this map; due to lots of buildings and fires, there are some high polygon counts, and Emperor's particle system is used to simulate a smoldering landscape, riddled with floating ash and haze. -
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259 downloads
Tileset » Arrakis Release » 2002-02-19 Players » Six Map Size » 160 * 200 Additional Info » Average six players map in shape of-X-, with two buidables areas on every length and one in the middle of every width. Three ramps to each buildable area. Spice field is in between the buidables areas. Attention to your harvesters : spice fields are very close to the two neighboring buidables areas.