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  1. Birth of an Iron Horse is the seventh mission in the classic campaign of the game Railroad Tycoon II. Set in England, this mission is all about the 'personal net worth' and the stock market! These were the win conditions. We start at 1835Bronze: Highest Player Net Worth in 1855. Silver: Also have a player net worth of $10 million Gold: All of the above, but player net worth at $20 million. Company must also be sole-surviving railroad. So as this was a stock market game rather than a raid road scenario, i quickly setup routes between 3 important cities in south coast of England, which started generating revenues. I took a bond and ensured that i purchased all the 'other investors' shares and got 100% ownership and we have to do that before your stock splits 2 for 1! One i had 100% ownership, it was a matter of adding few more lines and issuing from my company and buying stock every year. Then give yourself crazy dividends. Also i got stock of AI company that was doing well. I ignored the other non performing AI company. I easily got player net worth > $20 million by the end of 1855 as you can see here The big trouble was being the lone surviving company. How do we get that? Whenever i merge a company, i fail ! Do i need to be majority share holder in all AI companies? I guess i only focused on my company.
  2. Crossing the Great Divide is the sixth mission in the classic campaign. Essentially, its about the construction of the Canadian Pacific's transcontinental railroad during the late 1800's. These were the win conditions. We start at 1868 Bronze: Connect Halifax to Vancouver and haul six loads between the two cities by 1896. Silver: Also have a company book value of $20 million. Gold: All of the above, but company book value of $50 million. We either start at Halifax or Vancouver. I decided to start at Halifax, as historically we go from east to west. The logical thing to do was to connect Halifax and Quebec. I guess most do that as its also on the route between Halifax and Vancouver. But i decided to make things more challenging and saw St John which is perched in the eastern most corner of Canada. It had lots of houses and 3 ports generating passengers. So I created a giant bridge between Halifax, NS and St John, NL. Both the cities have 2-3 large ports, which generated insane number of Passengers. I had 4-5 trains and that gave great starting income. Once you have adequate income start a single track straight line track between Halifax, NS and Vancourver, BC. Also take care to create pass thro stations in between for sand, water and oil. Once you have trains running between east and west coast, enjoy windfalls incomes! I could get silver with around 25 million company net. 50 million and gold would be tougher! I observed that bridges are only single track - they don't do double track for some reason. That slowed down my early production and also slowed down the rate at which my 6 trains generated revenue between between Halifax, NS and St John, NL. Also i could have had more trains between Halifax, NS and Vancouver, BC to generate more revenue. I think gold is achievable with this additional challenge. Did you guys remember this campaign scenario?
  3. I just finished playing the fifth mission of the classic campaign of Railroad Tycoon II. The essence of the scenario is the tour of the American northwest of Teddy Roosevelt in his election campaign of 1904. You start on Jan 1st and to get gold, we need to visit 16 stations by midnight January 14 (Jan 15). We have 3 choices of locomotives Choice 1: 4-4-2 Atlantic locomotive. Choice 2: 2-6-0 Mogul locomotive Choice 3: 2-6-0 Camelback locomotive I chose the Camelback, which had great grade performance and i knew going west would be full of grades. the blue waypoints, show the route i took A fun relaxed scenario, where all u have to do is watch the train and enjoy the ride! But i could only visit 13 cities and get Bronze and just managed to do it. I'm not sure how to get gold here. Anyone managed to get the gold medal in your first attempt?
  4. 171 downloads

    Goal: This is a 20 day map. You have been hired to place electric rail is an underground coal mine in Gwizz mountain. The top of Gwizz mountain has been removed so you can place rail in the tunnels to the Coal pockets from the Coal Port. Some of the rock is very hard and the miners have tunneled around these hard spots. You will build track, haul Miners, Coal & Goods for a win. You can haul Food for extra cash. Generally you can only manage the Railway on the South Bank, except along the river, where building rail is possible. Hauls to win: Bronze; 100 Miners +50 Coal +50 Goods. Silver; 200 Miners +100 Coal +100 Goods. Gold; 300 Miners +200 Coal +200 Goods. Author's Comments: Coal mountain with its top removed, has hard and soft rock. Tunnel in the soft rock veins to the coal pockets. Haul goods & Miners to the coal pockets & coal to Port in 20 days. Year 1837 slow time map.
  5. Guest

    WNE 19: For Gorwin's Honour


    Goal: The Tronian leader has been murdered, the conflict has turned into a holy war against you, your territory is falling, you must take a stand against the enemy.
  6. Guest

    WNE 18: Cold War


    Goal: The Cold War between you and the Tronians evolves, with the arrival of a new faction. But who will they ally themselves with?
  7. Guest

    WNE 17: Rising Star


    Goal: The Rising Star has reached it's destination planet, Tronos, but it seems the planet is already inhabited. The Rising Star was attacked during landing and destroyed, there is no escape this is your new home.
  8. Guest

    WNE 16: The Launch


    Goal: Project Rising Star has been rescued by extra funding from Japan. The Project has been moved to the island of Appleasia. You must construct a support network for the project.
  9. Guest

    WNE 15: Scorched Earth


    Goal: A volcano has erupted in England, devastating the country, many cities have been destroyed, you have been brought in to help.
  10. Guest

    WNE 14: The Money Pit


    Goal: Your assignment to project Rising Star brings you to America, the project needs more funds, so that is what you have to do.
  11. Guest

    WNE 13: The Awakening


    Goal: Project Rising Star is about to begin construction, but first you must establish your company.
  12. Guest

    WNE 10: Reunification


    Goal: Your arrival in 19th Century Earth has changed the future, however the damage done could be used as an advantage.
  13. Guest

    WNE 09: Erase/Rewind


    Goal: On your return to Earth the damaged engines on your ship drag your ship into a timewarp, you return to the year 1870, where you must repeat your old tasks to maintain the timeline.
  14. Guest

    WNE 08: Titan: Last Rights


    Goal: The Titan Colony is a success, but you and several others are about to depart to make your long awaited return to Earth for the new century, but first you must carry out your final assignment on Titan.
  15. Guest

    WNE 07: Titan: The New Earth?


    Goal: After the destruction of the Mars colony only you and two others survived, but one other mission to rebuild the human race on the moon Titan is thriving. This is you new assignment.
  16. Guest

    WNE 06: The Freedom Movement


    Goal: A few months into the Mars project, you have found the alien colony and now they have taken half your land. You must help.
  17. Guest

    WNE 05: Mars Corp


    Goal: Following the floods of the 2070's a maned mission to Mars was completed, where a new colony was. Help this planets new inhabitants.
  18. Guest

    WNE 04: Begin Again


    Goal: History repeats itself! You have to rebuild this area, but future technologies are destroyed from the flood, you must rely on technology of the past for help!
  19. Guest

    WNE 03: Appleasia


    Goal: Appleasia. This is a peaceful and prosperous Island. Until that is the corruptive forces of competition and corporate complacency invade. Provide aid to this Ice Wasteland where life is hard.
  20. Guest

    WNE 02: Switzlerland 2099


    Goal: Switzerland 2099, the Civil War is over buy everything has got to start again from the beginning.
  21. Guest

    WNE 01: Map One


    Goal: In the future after the major flood, one tiny island has survived, but is cut off from the rest of the world? Can you help them?
  22. Guest



  23. Guest



    Goal: Somewhere in the Universe, you find the Kingdom of Utopia. Build the first railway between Wellington and Francistown in 1860, and make it grow to a efficient rail system. Rail lines are secured by reserve cells. Author's Comments: This is a map for people who like to make LOTS of money. The environment is rich and the map is huge. I wanted to create a scenario where you have to do research to get new engines and other goodies. In the end, it wasn't quite as good as I thought it would be, but still if you just set all parameters to maximum, you won't be bothered much by it. The maximum will cost you $30,000 out of ever million dollars net income. Since the name of the game is to make a billion dollars, I do have one suggestion. Start a very, very small company. I usually get the minimum allowed outside investment and then find two towns very, very, close together, (ideally with complementary resources). If I choose correctly, it takes around $100k of double track and two $100k stations or perhaps one $100k and one $200k. That leaves money for two trains usually. I then, while the game is still paused, go in and set the dividend to zero. I hate paying money to anyone but me. I spend the rest of my money the first year, plus profits putting saloons, small hotels and telegraph poles in the stations, buying one sanding and one water tower, and most importantly buying back my stock. I keep my eye on the stock market to see if I can pick up a thousand or so shares on the margin. Usually, if I am careful and things go well, I can own my railroad completely by the middle of the second year. Also, whenever I can, I borrow money and either add to the situation here, or look for two other close towns.
  24. Guest

    Treasure Island


    Goal: There is 4 exterior islands surrounding Treasure Island. Earn enough to buy rights to Treasure Island and you got it made! First to hit 50 million net worth and company book value wins!
  25. Guest

    Train Island


    Goal: Your company is planning to build a train lover's paradise on a blank island. See if you can turn a quiet place to a modern place. Author's Comments: Please note that this is a fictional map. If you do not like the engines in this map then I suggest pressing TAB and then typing in 'show me the trains' to get all trains. This is a rather small map and is created from scratch. It does not have many events and there are only three engines available: Electric GG1, Class 1020, Pennsylvania E44.
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