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Found 8 results

  1. EDIT: Did you know your ports were broken? The built-in map editor always sets the port demand level to 0 when it writes the port data. This results in demand dropping to zero after a single delivery if playing the expert industry model. Many maps exhibit this error, since the only way to fix it, is to directly manipulate the binary data of the map file. As noted in my other thread for 1.57, I tend to like things to be 'right' even if it doesn't really affect the gameplay too much. I also needed a little programming project so I created a little command line tool to display / fix / edit the RT2 ports. It will display in hex, decimal, or words. The fix option will set the demand to 5.0. This value was selected for two reasons, the first is that in most scenario maps, port entry 1 has demand set to 5.0 even if the demand is unneeded for that entry, like a raw producer. The second reason is that according to the strategy guide, demand level 5.0 is the level that pays 100% in the expert industrial model. If one wants to use a different value, the tool will allow you to edit to any reasonable value that you'd like. Just to be explicit for those who didn't realize, ports are not defined in the exe file like other building production data, ports are defined in the map, and once a game is started, the map is copied into your save file. So to fix a port, the map file is modified, and if one wants to fix a port in an ongoing game, then the save file must be modified. Generally, RT2 is installed under C:\Program Files or c:\Program Files (x86) in modern Windows, and this is a protected area, so one can view the port data without privileges, but to make fixes or edits then the shell should be 'Run as Administrator'. As noted in the help option, the program will accept wildcards, but a Microsoft bug causes the first match to be truncated to the first character. Multiple map files may also be specified individually on the same line. As an example if I wanted to look and all the Second Century scenarios in my install, and I type 'RT2_Port maps\#e*' (without the single quotes) then I would get a file error for maps\# then I would get data for all the Second Century maps other than #e01camp.mp2. As a workaround I would type 'RT2_Port maps\#e01camp.mp2 maps\#e*'. You still get the error which can be ignored, but now one gets all the data since the missing file was individually specified. (The above path presumes the RT2_Port.exe file was placed in the main RT2 directory.) Help will be printed if the program is run with -h or -? or any illegal option. I developed the tool for map files and it works with *.map and *.mp2 files. Game files seem to put the data in the same location and so it seems to also work with *.gm2 game files though I didn't test the game files extensively. Note any file names with spaces must be enclosed within double quotes, so the name is recognized as a single token. RT2_Port.zip includes just the RT2_Port.exe file which I recommend putting in the same directory as RT2_Plat.exe for simplicity, but it can go anywhere. Fixed RT2_Plat Maps.zip contains updated maps for a subset of the standard 36 scenarios with the only change being the ports, and a readme file. Note: From my recent experience, guests can download from the download area, but cannot download files within forum posts. If you then create an account to question or comment on this, you'll notice that you can download from forum posts once you have an account. Questions and comments welcome. RT2_Port.zip Fixed RT2_Plat Maps.zip
  2. I have been playing RT2 on and off for a long time, but only just recently found this site. I hadn't necessarily noticed the errors that remain in the latest official patch, but as an engineer I like things to be correct when possible. Using data from the 'Modding RT2' and 'Historical RT2 Mod' threads, I started a few small projects. And a huge thanks to everyone who contributed on those threads, particularly JeffryFisher and jcco. JeffryFisher created his historically patched exe which corrected the data errors, but also made changes specific for his US History scenario, or for historical accuracy. I could not find anywhere that someone had corrected the errors without additional changes. I therefore created this patch (replacement exe for RT2_PLAT.exe) to fix the errors without further changes. Since it builds on the official 1.56 patch, I called it 1.57ddh, with the ddh suffix to distinguish it from anyone else's 1.57. The version is changed internal to the file as well and the Main Menu properly reports 1.57ddh. Versions added for GoG.com platinum installations (1.57gog) and Gold CD installations (1.57gld). The content of the readme follows: Note: From my recent experience, guests can download from the download area, but cannot download files within forum posts. If you then create an account to question or comment on this, you'll notice that you can download from forum posts once you have an account. RT2_PLAT 1.57ddh.zip for standard CD installations of Railroad Tycoon II - Platinum RT2_PLAT 1.57 GoG.zip for GoG.com installations of Railroad Tycoon II - Platinum RT2_Gold 1.57.zip for standard CD installations of Railroad Tycoon II - Gold
  3. Not long ago I've configured DOSBox for Gravis Ultrasound emulation (which allows for high-quality synthesized music), and while browsing for possibly useful files, I found a very old unofficial patch that added GUS support to Dune II. Unfortunately, that patch does not work well with DOSBox, but the principle behind it allowed me to make a suitable replacement. The simple trick behind the patch is that the setup programme tells Dune II which drivers and sound files to use, so replacing certain drivers with GUS drivers does the job. For the patch, I replaced the Sound Blaster driver with the GUS digital driver, and the MT-32 driver with the GUS MIDI driver. That way, you can use the Sound Blaster Pro for SB emulation if you want to, and you can still select Sound Canvas (which replaces the Tandy 3 voice option) too, although it is recommended that you use the original Dune II setup and sound files if you want Sound Canvas-synthesized music. Download Dune 2 Gravis Ultrasound Patch (Download link courtesy of Nyerguds) To install the patch, simply extract the following files into your Dune II directory, overwriting the old files when necessary (it is advised that you make a back-up copy of the old files first): DUNE2G.BAT DUNE.CFG SETUP.EXE SETUPENG.DIP SOUND.PAK The DUNE.CFG file is already configured to use Gravis Ultrasound for sound effects, speech and synthesized music, so if you do not want to change this, simply run DUNE2G.BAT to play Dune II with GUS music and sounds. For more information, refer to the patch readme file supplied in the package. NOTE: It is assumed that you already have DOSBox installed and configured to emulate Gravis Ultrasound. If that is not the case, please refer to the information concerning Gravis Ultrasound emulation in DOSBox Wiki: http://dosbox.com/wiki/Sound#Gravis_Ultrasound For general information about DOSBox, visit their home page: http://dosbox.com/
  4. Hello! I do need your help with subj. Today I tried 1.4.1 hires patch on my laptop (Win7 32 bit) on a fresh copy of Dune 2000 (full CD version with no-cd) updated to 1.06 (Uk and US), but it throws this message:
  5. Mustafa Alperen Seki

    Turkish Patch For Dune 2000

    I made a Turkish Language Patch for Dune 2000 1.6 You can download it following this link. http://www.mediafire.com/download/5apl67qunauj1rt/Dune_2000_Türkçe_Dil_Paketi.exe
  6. Hey everyone, I had some questions that I wanted to ask because I needed help on certain things for dune 2. I first just wanted to say I am impressed with the effort and work that alot of you have done for a Gem such as dune 2. I have been active on the Dune 2000 editing board but I decided to play around with Dune 2. I know these questions should be asked in the appropriate topic, but they vary from topic to topic that would be easier to put all on one post. So any way here are my dilemmas that I hope you can help me with: 1.) I own the Dune 2: Building of a dynasty US Version 1.07. I downloaded the Dune 2 1.07 fix and copied the contents of the DYNASTY folder. Now I read alot on what It fixed in the game such as the "Team Bug" As well as "Looped Reinforcements". How ever these changes do not take effect. The AI still does not team nor do Reinforcements repeat at all. I edited some Scenario files to show these implications but it dosent seem to have taken effect. I also saw a file called PatchWise.log stating this SETUP.EXE -> Original file CRC error occurred, it has been skipped. SETUPENG.DIP -> Original file CRC error occurred, it has been skipped. ENGLISH.PAK -> Original file CRC error occurred, it has been skipped. SCENARIO.PAK -> Original file CRC error occurred, it has been skipped. DUNE2.EXE -> Original file CRC error occurred, it has been skipped. Im guessing the fix did not work? 2.) I saw some topics on EMC editing here http://forum.dune2k....c-pages-opened/. I tried opening the page with the edited Build.EMC file but the page is down since Im so late in the game. Would any one have information on how to open EMC files with notepad? Or would anyone still have the updated Build.EMC file? 3.) I notice many people were able to decomplie the exe and edit it in C/C++ code. Was the source obtained by someone? I looked at OpenDune but I did not find the original Dune 2 source. Any answers and suggestions is GREATLY appreciated. Thanks for taking the time to read/answer.
  7. MrFlibble

    Windows Speech Fix

    Those who have ever tried running Dune 2 from Windows are most likely familiar with this problem that digitized sounds and speech will seemingly randomly disappear and reappear as the game gets progressively unstable. Well, it turns out it's not due to a programming bug or faulty drivers, but some speech files for the in-game Mentat announcements are simply corrupt. Whenever such sound file is played, all further sound playback is halted until you go to the Mentat or options screen, but, more importantly, these files screw up memory, ultimately leading to crashed. There are only few of them for the Harkonnens and the Ordos, but a whole lot of frequently used files for the Atreides. Here's the list: AATRE.VOC AFREMEN.VOC AHARK.VOC AORDOS.VOC ARADAR.VOC* HSABOT.VOC HWARNING.VOC OFREMEN.VOC OHARK.VOC *This is most likely the real cause of the "radar bug" that was supposedly fixed in v1.07 Fortunately, the corrupt files weren't hard to fix, so I repackaged the PAK archives with speech sets for each House. This should remedy any problems with sound hat might arise when running Dune 2 under Windows. DOSBox users aren't likely to notice the difference, as for whatever reason the problem with speech files does not affect game performance at all when run in DOSBox. Download Dune 2 Speech Fix from Nyerguds' Website dune2_speech_fix.zip
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