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  1. The smugglers campaign is done! Again! Features: - Eighteen campaign levels; Thirty meticulously-crafted missions in total. - Highly varied objectives between mostly non-linear, large-scale maps. - A smooth difficulty curve from the simple tutorial to the thrilling climax. - Custom artwork to bring your most dire foes and epic confrontations to life. - Engaging story full of twists, evoking surprise, and bringing identity to each faction. - Your in-game choices will affect how certain missions play out. You are the Commander! - Challenge and drama that amp up constantly,
  2. This is now officially part of OpenRA since playtest-20120715-2. Please report broken things at http://bugs.openra.net and see https://github.com/OpenRA/OpenRA/labels/Dune%202000 for known issues. Fork us at https://github.com/O...enRA/tree/bleed to contribute patches. http://www.openra.net is a modern open source cross-platform reimplementation of the early westwood RTS games. It supports Command & Conquer: Red Alert and Tiberian Dawn as mods adding new units and rebalancing the game. There is an active community of developers and players for online matches via a nice Lobby. I've been
  3. I have made a secret colour slider in practise a.k.a. skirmish. Black colour is 127, but there are more similar colours. You can also select black colour after the light brown colour. Also for your convenience there are 7 AI's and credits up to 65000 (more is not possible). Skirmish.uil
  4. Original post above. Due to combining this campaign with the second, I've gone back and brought these maps up in quality since I'm better at mapping now. Should be more fun. We got new Combat Tanks... Blue: https://i.imgur.com/rFTtXc7.jpg Green: https://i.imgur.com/3bCV9E1.jpg Red: https://i.imgur.com/ldRXB4D.jpg Purple: https://prnt.sc/meei8z We got optimized AIs, we got bug fixing, we got better A E S T H E T I C S, we got new units, we got everything. Go check out the latest post in the thread and have fun - I'm not changing the maps again now that they're in their final draft stat
  5. Long story short: I want to add "Dune" into my C&C Supremacy mod, noth asset-wise and story-wise. But I can't really do that with what VXLs and SHPs are around. There are literally none, save for that Aerial Defense Platform I found on http://www.yrargentina.com/old/index.php Does anyone know if a conversion is possible? Which programs do I need? Does anyone want to get in the 'Special Thanks' section of the credits?
  6. I have recently started a small OpenRA mod that makes all 7 sides (Atreides, Fremen, Harkonnen, Corrino, Ordos, Mercenaries and Smugglers) playable for OpenRA's D2K mod. Wanted to share about it here too. I opened a ModDB page for it so you can find more info at there. About the mod, it will include 3 special unit and 1 ability for each side. An ability is not necessariliy a Super Weapon but a special thing for that faction. I'm still thinking about the units to add, even the idea phase is not complete. After i add all the units i'll release the first version, then other versiıns w
  7. STORY: The big Houses had paid to the spacing guild in order to use their services, like transporting units from their own planets into Arrakis. However, some time already passed and a few of these factions still have pending payments. The Spacing guild will go into Arrakis and will make them to paid by force, if necesary. The Spacing Guild it's not allowed to deploy their own Construction Yard, but they will make use of their upgrade starport (and bending a bit the rules) in order to achieve their two goals... they are not ready to show you which are their second objetive... yet. THE
  8. Hi again guys. I am here to present my newest campaing: "The Antifremen campaing". I created this campaing based in my "Fremen Warriors" one. In fact, are the same maps but modified to adapt to this new versión. In this campaing, instead being the Fremen the player will control the Harkonnen/emperor side. So when in the first level in the Fremen Warriors campaing you need to destroy several Harkonnen Harvesters avoiding being crushed by them. Now, in this alternative story, you have the control of those Harversters and you are going to crush all those fremen to win the mission.
  9. Updated: Hi, it's me again with a new mod. Using all the improvements with the launcher by Funky I decided to make the very first campaign using the real smugglers (instead Ordos as smugglers), and working with the ini files and that kind of stuff. I was thinking what kind of campaign can be done with this guys. There are at least 2 or 3 campaigns as smugglers over there, but I wanted to create a new one and make the player feel like you are playing as a true smuggler faction. So, Who are the Smugglers? Looking into the game, the smugglers are there as neutral, harvesting without caring
  10. Today I'm Announcing the name of my mod which was till now named "Codename Emperor Mod". Also here's the Mod-db Page of the mod : Link And also there is an Official Mod Page : Link (site has been launched) And as per another post the mod demo will be released by April 21. Stick around and watch out for the mod.
  11. I'm working on a fremen campaign (it will be uploaded on this week) The new houses: -Ixians (I have made new binary files that works without bugs) house:IX color:light brown -Black Fremens house:fremen color:black -Rainbow fremens house:fremen Color:on map darkblue;in game green,blue AND SOME OTHER HOUSES THAT I DON'T REMEMBER NOTES: -The original fremens have a name: WESTeRN Frem
  12. Hello community, I'm very interesting in making own dune 2 games / mods. I already made own fan-games of maniac mansion, if you know the original game. At first I just make something with the scenario editor and the d2editor (for editing the assets of the units and structures). I found out, that many mods, editors and other programms couldn't be started on Win-7. Are there possiblities to make dune 2 (and own mods & editions) runable on Windows 7 in windowed mode without using dosbox. This would be important, because many playes wouldn't like to play the games, if they wo
  13. Hi, I got a bit curious considering that only 2 songs for each faction are available in skirmish, whether or not the rest could be added. I know its possible to change the songs by simply changing the data and title, but I was wondering if there's a way to actually add more songs - for example This would be an existing thing inside the music code [Atreides1] Group = Atreides HD Data = (AT01)The_War_Begins Title = The War Begins Phase = 0 There's also one for track 7, or Atreides7. You can change them by changing the data and title to the song you want once they're imported, but... If you
  14. I've succeeded in making a Dune 2000 expansion blank shell to make mods for the game with vanilla binaries without overwriting the original files.. I'll be releasing a stable version once i've completed emperor chronicles as i've implemented this blank shell into it.. Features Can make missions for Dune 2000 vanilla without overwriting previous or original files.. Separate music, missions & video folder for adding new stuff into it.. Separate ui data folder to modify interface.. Updated launchers customized for your use.. This is a product of dat file binary editing.. I'll post the differe
  15. I'm modding the default dune 2000 ui for the mod I'm creating and found a whole new area of the game. But I'm restricted from modding some stuff and found lots of unwanted stuff also. I wish mvi would make the uil editor more first-time user-friendly. But I've been through a lot of files and played with them and found interesting ways to modify the game to an extent. I'll be posting some ideas over here from my present uil reasearch. I've problems accessing the map screen and in game screen.. anyone know how to edit these??
  16. a Dune mod for Mount&Blade Warband experiencing problems with my website where the screenshots are stored. sorry for that. I decided to modify a bit the first post so people reading this first would find it easier to understand what this is all about. So, I am trying to do a full mod of Mound&Blade Warband in order to redo and possibly go beyond Cryo's Dune game. The work is going steady but a bit slow because I'm working alone and I still have to got to work and have a life :D I'll keep you posted on how the whole thing is going. Don't expect miracles. UPDATES: 7th August 2
  17. Has anyone manged to ally the AI together in skirmish or multiplayer matches... I'm moderately good with code but after looking at the rules file I cant even find the string its declared as (if it is a string). Help would be much appreciated
  18. I was editing some .uil files the other day and was thinking of hacking the linear linking of mission files... Is there any way of extending the mission link to add in more missions??? Also when we set the side to more than 2 (ie: to play as subhouses) within the uil files how can we stop the game frm crashing in the score screen.. Is there Anyway to play a music while not in gameplay...
  19. I've made my first mod for Dune 2000 and it can be downloaded at www.d2kplus.com/mod_emperor.php. I could not think of a better title so I just called it "Emperor mission". You play as the Imperial house Corrino as you fight the combined forces of the Atreides, Harkonnen and Ordos. If you think it's to easy or something, let me know and I'll tweak it a bit. Also, mvi has awesome photo editing skills :D
  20. Progress so Far All houses: Force Recon Rules.ini complete. Machinegun and Mortar Rules.INI complete Atredeis: Commando: Rules.Ini Complete Harkonnen: Berserker rules.ini complete Ordos: Assassin rules.ini complete Weapons: Recon rifle turret, bullet added Flamer Pistol turret, bullet added Nerve agent pistol turret, bullet added, warhead added Machinegun turret, added Submachinegun turret, bullet, warhead added More to come!
  21. When I was younger (in 2000) I wrote with my little brother a silly novel of 60 pages,that is Dune 12.It is based more on the games than the book,but it is not serious,just a parody.The Harkonnen want the spice because they use it for beauty mask,Atreides are drunk or doctors,the Ordos are not based on the mafia but they are based on the Swiss (I mean they are good traders,they support the Pope,they are excellent soldiers),the Bene Gesserit are just useless charlatans,there are the Tremend instead Fremen and are just poor people that live underground,there are sancats instead sandworms,etc. W
  22. i resently got the 1.06 patch for Dune 2K which i got from nahoo.com but when i installed the patch the game wouldn;t pay single player or skrimish only lan i tryed a no cd crack that just made the game nt start Propperly so then i went to download the DUne 2K Gruntmod Edition but there site was down and i couldn't dwnload it from anywhere else can anyone plzz help me cheers
  23. i have a mod which i want 2 send 2 dune2k.com downloads. how do i do that ?
  24. I'm sure everybody here already spend much time playing Rome TW, and also one great programmer was so kind to create a plugin for 3DSMax to edit RTW models. It's a solid chance, as the hardest problem of Medieval TW was the unit animation, which with 3D models wouldn't be so terrible. So, is there anybody with me on this?
  25. Over the past week i've been checking out Starcraft from MOD point of view and it does show much promise. Now before i get flamed for suggesting a mod of such a old game just head over to www.campaigncreations.com. i'm finishing a broodwar desert map now that really shows off the imense possibilities of SC's AI. For example -> by using the triggers it is possible to have a terran campaign insane comp player that builds a massive base and churns out huge forces, but as soon as he has a sertain number of units they are given to an ally comp player with AI junkyard dog and after that AI terr
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