Jump to content

Search the Community

Showing results for tags 'Harkonnen'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dune Games
    • Emperor: Battle for Dune
    • Dune 2000
    • Dune Editing
    • Other Dune Games
  • General Discussion
    • Duniverse
    • General
    • Gaming
    • Fan Fiction
    • Technical Issues, News, & Reviews
    • Politics, Religion, & Philosophy
  • The Terminal
    • Railroad Tycoon 3 Discussion
    • Railroad Tycoon 2 Discussion
    • The Terminal General Discussion
    • The Terminal News
  • Hosted Sites
    • Arrakis
    • Shiroko's FAQs

Categories

  • Emperor: Battle for Dune
    • Fan Maps
    • Official Map Packs
    • Editors
    • Modifications
    • Patches
    • Video
    • Audio
    • 3D Screenshots
    • FAQs
    • Wallpaper
    • Misc
    • Soundtrack
  • Dune 2000
    • Patches
    • Audio
    • Fan Maps
    • Trainers
    • Modifications
    • Editors
    • Savegames
    • FAQs & Help
    • Misc
  • Dune II
    • Audio
    • Patches
    • Editors
    • Programs
  • Dune Editing
    • Emperor Mods
    • Mod Music
    • Modifications
    • Utilities
    • Games
    • Documents
    • Other Game Modifications
  • Other
    • FED2k Newsletters
    • Fan Art
    • Audio
    • Themes
    • News "Extras"
    • Projects
    • Articles
  • Dune Generations
    • Video
    • Video Demo
    • Misc
  • Dune
    • Misc
    • Audio
  • The Terminal
    • Railroad Tycoon 3
    • Railroad Tycoon 2

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 6 results

  1. Here I am with a new Harkonnen campaign made by. For this one I tried to use some “defence areas”. This means you may encounter units controlled by the AI wandering zones without buildings or even walls around. This is only present in a few maps. So I just tried a couple of ideas here and there. This campaign it’s called “Family Harkonnen”. Story: The great Baron Rakan Harkonnen has been ruling Dune for years, but now some lesser enemies have been appearing in supposedly clean areas. This is the perfect time to call his two sons: Gunseng and Copec. They both lack military experience, so the Baron will send them to fight those weak enemies, thus giving them some experience in real combat. Gunseng, being controlled by the player, will fight alongside his brother to perform all the tasks that your father has planned for you two. Sharing resources at first, but later they become strong enough not to constantly need each other. Can those two sons please their father? Game: For this campaign I tried to recover one style I almost forgot: Plenty of resources. Although in the early missions the money it’s not too much (or the initial units), the more mission we advance large amounts of money and units will be given to the player. Not only that, but also at least 2 or more reinforcements for the player during almost all the levels, so you can expect enemies attacking early as well. You brother it’s going to be very helpful, providing protection to the player the same way the player should be giving some protection to your ally, but the stronger and experienced both brothers becomes, the less they require to need to help each other, even at some point you can do a mission for yourself, and so your brother. The player (Gunseng) doesn’t have any line of dialogue through the game. Your father, your brother and sometimes other enemies are going to be the ones telling the player what it is happening or what you are suppose to do. Notes: The early missions are really fast to beat, but don’t get too confused. Once the combat tanks tech is reached enemies are going to take longer to defeat. I recommend building the barracks after your first refinery. Some maps start with lots of credits and heavy tanks, so it’s not something that you’ll need always; but spending a few credits on troopers on defend won’t hurt you. Mission 7 it's when the game becomes serious (I mean, hard), so a few turrets here and there are going to save you from enemy attacks. I don’t want to spoil the story, but I want to tell that not the full campaign it’s just about “Baron gives you a mission, sons fulfill”; so play to encounter something more interesting that a chain of tasks to do. Images: Download: Harkonnen Family.zip Readme.txt included with more information about files needed, but as long as you have the lastests gruntmod versions, all the files should be already there (except the maps). There isn't any other aditional file.
  2. New my campaign. My campaign is different from the original. But the goal is the same as the original. This campaign have a lot missions (12) + versions (16) = 28 missions. Also I made music for this campaign. My campaign is nothing special, just can be too hard to play. * Anyway, you can use my maps and music for your purposes or make any new changes to my campaign. [UPDATED] DOWNLOAD (UPDATED) Without music: [Without music] Harkonnen Reign of Evil.zip I forgot about the mission 1b: HROE Mission 1b.zip These missions had a problems 5a, 6a and 8a. But I fixed. I hope so. If something bad let me know. HROE 5a6a8a.zip
  3. Hi. I have made a new set of missions for House Harkonnen and need players to give feedback/Bugreports and suggestions. This is my first time making any kind of Dune 2000 content, i have played the game since i was 4 years old tho. Identity: Some of the missions have limited resources and recruitment options for survival and unit optimization purposes. The Starport is the key for most of the missions as it is the optimal way of gaining reinforcements but the mission can be done without it if you choose to thus increasing difficulty. The later missions can feel a bit grindy and will mostly rely on if your ally attacks the same time as you, since the enemies bases are grouped up a bit and will react to any of their units defensive units taking dmg. You will have allies on most of these missions and you should rely on their forces as well as your own. And another thing... Missions 3 6 and 9 have 2 options. The briefing will explain how to make them apart if you wanted an easier difficulty or just wanted to play the other one. (BugFix) Mission 9 has a bugged briefing. Im fixing it currently.(Fixed) I use the old way of making briefings and will probably change a few things i the other campaigns so as with every mission set download. MAKE BACKUPS Harkonnen Campaign.zip
  4. It's a campaign that constitutes the Harkonnen missions. It is an alternative branch of Dune Universe where the Harkonnen is broken into 4 factions... They are: 1. Baron's Army - The group of Harkonnen whose loyality has not faltered at any instance, the Baron's Army is a loyal supporter of the Baron 2. Harkonnen Renegades - The group of Harkonnen that believes that they can fend for themselves and seperate from everyone else, the Harkonnen renegades work as an induvidual House. 3. Duke's Legionnaire's - Inspired by the Duke's ideals and visions, the Duke's Legionnaires work alongside the Duke in an attempt to fulfill the wishes of the Duke. 4. Emporer's Loyalists - The group of Harkonnen that works under the Emporer, with the promise of riches beyond imagination, the Emporer's Loyalists are fed with greed by the Emporer and march with them... On 17 - 04 - 2017 (H1V1 , H1V2 , H2V1 , H2V2 , H3V1 , H3V2 are completed)
  5. my idea was to create campagin harkonnen extravaganza and example challenges would be' - destroying specific house before other house destroys another. (example mission completed after killing atreides, mission failed if ordos kill emperor) - harvester racing - you have 20 harvesters and opponent will throw at you infantry you have to keep crushing the infantry for 15 minutes then mission completed mission failed if you lose all harvesters, use carryals to move between spice fields - bridge of war .- you only have 40 tanks 20 quads/trikes 10 troopers few repair pads you haveto destroy turrets on thin land and ldont lose all units kill all turrets to complete mission (no siege tanks,missile tanks) -hills have eyes only infantry , destroy as many stealth fremens as you can find you have 15minutes to kill them otherwise mission fails - one way ticket. mission completes after you destroy atreides base, try to not agress other houses once this done army they produce will directly send to you - sandworm challenge . you have 10 MCV'S you must find stable place to build base and destroy fremen camp next to you warning alot of slow sand and alot of worms .(lets say 50 worms) also scattered hostile forces . -the war - find way to start war between 5 houses (they are all bot neutral to themselves) you will have base and tanks, but find way without getting involved. mission completes when ordos is destroyed - the wall well this is only survival , you have to move harvesters, mcv's throught maze filed with turrets evry minute opponent will get 1 trike/raider and your amount of troops slowly decrease - survive or find way to build base in 10 minutes - the assault. this is final mission and you release friendly base from blockade, release their harvesters and let them build base, mission ends in hour or fails if friendly base is destroyed oh and you fighting 5 fortified enemies no reinforcements , no harevster replacement for you. ================================= problem is simple without 8th ai i cannot start to work on this the 8th ai could screw you with additional opponent to fight. looking for some help. at the moment any work isnot yet started.
  6. Hey everyone, I was going to wait to finish the Ordos campaign to release this, but id figure I'd let everyone try out the Harkonnen one before I make that. This is a remade campaign for the Harkonnen, Maps are completely redone, as well as missions and text files (new briefings and messages). You will find some difficulty rise even on normal in some maps. Please be aware that its beta release, so if you come across any problems please post them here. I skipped h1v1-2 and started from h2v1-2 and on. Also be aware that H9V1 is not included due to some AI difficulties, I could not get the AI to stop doing something stupid . Check out the Readme for more. All feedback is acceptable! ;) Have fun. Battle For Arrakis (Redux).zip
×
×
  • Create New...